PROFILE
Seba
TROPHY ROAD
II
Highest: 53,885
WINS
RANKED
GOLD II
CURRENT
2,220
DIAMOND II
HIGHEST
5,123
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 892 h
3v3: 17,031 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 270 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 488 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 699 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 23 Average of their best 20: 1,044 trophies · 53,881 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
2,220
Season 50 · in progress
Gold II
Seba’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing5 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,044 trophies · 53,881 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 25% |
| Ranked | Top 31% |
| Best ranked rank | Top 55% |
| Prestige | Top 27% |
| Fame | Top 32% |
| Experience | Top 7.4% |
| 3v3 victories | Top 3.2% |
| Showdown victories | Top 66% |
| Brawlers at power 11 | Top 24% |
| Collection | Top 18% |
| Best streak | Top 77% |
BRAWLERS
101 / 108 Collected
SHELLY
536
10
COLT
1,027
11
4 POCO
1,013
11
1 BROCK
1,004
11
1 NITA
848
10
3 BARLEY
765
11
BULL
500
10
EL PRIMO
500
10
ROSA
497
10
5 8-BIT
1,067
11
7 JESSIE
1,030
11
15 PENNY
1,018
11
6 TICK
1,014
11
2 DYNAMIKE
1,002
11
1 RICO
615
11
1 DARRYL
554
10
5 CARL
551
9
GUS
528
10
JACKY
489
11
1 BELLE
1,016
11
6 MANDY
1,011
11
4 HANK
1,009
11
7 PIPER
1,008
11
3 MAISIE
1,007
11
2 LOLA
1,006
10
2 BO
1,000
11
4 GRIFF
1,000
11
GALE
777
11
6 PAM
636
11
EMZ
595
11
1 COLETTE
578
10
1 EDGAR
532
10
4 GROM
509
10
ASH
503
10
STU
500
10
NANI
499
10
BIBI
495
11
BEA
485
10
FRANK
473
9
BONNIE
469
10
3 LARRY & LAWRIE
424
10
3 SAM
357
10
BERRY
334
10
4 ANGELO
331
11
SHADE
293
10
1 MEEPLE
253
10
1 PEARL
211
10
TRUNK
0
9
BOLT
0
1
1 BUZZ
1,499
11
4 FANG
1,057
11
6 LOU
1,012
11
11 TARA
1,010
11
11 EVE
1,010
11
8 MR. P
1,009
11
GENE
1,000
11
3 BYRON
755
10
2 RUFFS
639
10
4 MAX
538
11
2 SQUEAK
534
10
3 JANET
533
11
SPROUT
498
9
8 R-T
475
10
1 OTIS
464
9
MORTIS
406
10
3 DOUG
362
10
JUJU
333
9
WILLOW
294
9
GRAY
277
9
BUSTER
254
9
4 CHARLIE
242
11
MELODIE
229
10
12 OLLIE
172
9
2 CLANCY
115
9
LILY
101
10
2 MICO
100
11
1 MINA
100
1
CHUCK
96
9
LUMI
55
9
2 MOE
36
9
2 JAE-YONG
21
8
FINX
0
9
GIGI
0
6
GLOWY
0
6
NAJIA
0
1
COSMO
0
7
VINCE
0
1
6 LEON
1,012
11
1 SURGE
1,005
11
2 MEG
1,005
11
SPIKE
767
11
1 SANDY
667
11
3 CROW
552
11
1 AMBER
520
11
1 CHESTER
462
10
2 CORDELIUS
316
10
8 KENJI
276
9
DRACO
98
9
5 KIT
85
10
PIERCE
21
10
NORI
0
3
Account value
What everything they own would cost in gems
≈ 190,172
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS101 owned
810303814
29,140
-
Power levels257,560 power points · 543,760 coins
80,132
-
GADGETS159 owned
15,900
-
STAR POWERS160 owned
32,000
-
Hypercharges38 owned
19,000
-
GEARS101 owned
11,000
-
Buffies10 owned
3,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1160 missing
120,180
240,505
-
GADGETS43 missing
43,000
-
STAR POWERS42 missing
84,000
-
Hypercharges63 missing
315,000
-
GEARS522 missing
524,000
-
Buffies89 missing
178,000
89,000
-
Total
298,180
1,295,505
≈ 159,369
-
Brawlers to level 1167 missing
146,360
294,860
-
GADGETS57 missing
57,000
-
STAR POWERS56 missing
112,000
-
Hypercharges70 missing
350,000
-
GEARS564 missing
566,000
-
Buffies89 missing
178,000
89,000
-
Total
324,360
1,468,860
≈ 179,322
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
💫💥 Mary 💥💫
#9RG8U8L0J
Battles together2Wins together100%Their most played brawler
Mr. PLast together6h 26m ago
Who they play with most: 25 battles in this period
-
💫💥 Mary 💥💫
#9RG8U8L0J
Battles together2Wins together100%Their most played brawler
Mr. PLast together6h 26m ago
Who they play with most: 25 battles in this period
-
💫💥 Mary 💥💫
#9RG8U8L0J
Battles together2Wins together100%Their most played brawler
Mr. PLast together6h 26m ago
Who they play with most in their last 25 battles
-
💫💥 Mary 💥💫
#9RG8U8L0J
Battles together2Wins together100%Their most played brawler
Mr. PLast together6h 26m ago
BATTLE LOG
- All brawlers
Meg 20
Emz 5
- All results
- Victory
- Defeat
- Draw
-
VS1m 33s
-
VS1m 20s
-
VS1m 42s
-
VS2m 13s
-
VS1m 19s
-
VS1m 27s
-
VS1m 37s
-
VS1m 42s
-
VS1m 56s
-
VS1m 33s
-
VS1m 29s
-
VS1m 19s
-
VS2m 41s
-
VS2m 22s
-
VS1m 23s
-
VS2m 9s
-
VS1m 33s
-
VS2m 2s
-
VS1m 33s
-
VS1m 42s
-
VS1m 31s
-
VS1m 19s
-
VS1m 31s