PROFILE
Wertyha
TROPHY ROAD
I
Highest: 51,752
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
6,418
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 389 h
3v3: 4,923 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,486 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,015 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 297 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 24 Average of their best 20: 1,051 trophies · 51,748 total trophies · 0 of 7 classes mastered
Wertyha’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing5 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,051 trophies · 51,748 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 26% |
| Ranked | Top 84% |
| Best ranked rank | Top 33% |
| Prestige | Top 37% |
| Fame | Top 22% |
| Experience | Top 23% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 22% |
| Collection | Top 31% |
| Best streak | Top 8.4% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,007
11
1 COLT
1,005
9
BROCK
1,000
11
3 BULL
949
10
11 BARLEY
502
10
6 ROSA
502
9
NITA
500
11
EL PRIMO
500
9
POCO
500
11
3 DYNAMIKE
1,000
11
DARRYL
647
9
4 JESSIE
538
11
RICO
511
11
5 8-BIT
510
9
8 TICK
506
9
4 JACKY
503
11
1 PENNY
500
9
1 CARL
500
9
GUS
315
9
MAISIE
1,058
11
PIPER
1,049
11
2 BIBI
1,043
11
4 NANI
1,002
11
7 BO
1,000
11
6 FRANK
1,000
11
6 GALE
1,000
11
1 GRIFF
589
9
2 MANDY
555
11
4 HANK
507
9
BEA
504
9
1 EMZ
504
11
EDGAR
503
11
2 LARRY & LAWRIE
502
10
2 PAM
501
9
4 LOLA
501
11
8 PEARL
501
11
COLETTE
500
11
4 STU
500
9
1 BELLE
500
9
1 GROM
500
11
ASH
500
9
SAM
500
11
6 BONNIE
396
9
9 TRUNK
303
8
ANGELO
201
9
BERRY
186
9
1 MEEPLE
165
10
1 SHADE
135
9
7 BOLT
101
9
4 MORTIS
2,009
11
FANG
1,001
11
3 SQUEAK
1,000
11
6 GRAY
1,000
11
GENE
558
11
DOUG
534
9
MAX
521
11
1 MICO
514
9
JANET
508
9
2 BUSTER
507
9
2 TARA
506
11
1 SPROUT
505
9
1 MR. P
504
9
1 BUZZ
501
9
R-T
501
9
2 LILY
500
9
OTIS
446
9
7 LOU
437
11
EVE
354
11
BYRON
350
11
RUFFS
305
9
CHARLIE
264
9
CHUCK
238
11
WILLOW
227
9
MELODIE
197
9
1 FINX
195
9
LUMI
181
8
13 JAE-YONG
155
9
1 MOE
153
9
1 JUJU
139
9
1 GIGI
136
9
11 ZIGGY
128
8
10 OLLIE
116
9
6 NAJIA
113
9
3 ALLI
112
9
4 CLANCY
111
9
1 MINA
111
9
GLOWY
104
8
4 STARR NOVA
70
9
3 DAMIAN
42
9
2 WENDY
27
10
COSMO
0
2
VINCE
0
6
SPIKE
1,369
11
5 CHESTER
1,000
11
1 SANDY
614
11
CROW
612
11
3 LEON
533
11
2 SURGE
519
11
3 AMBER
509
9
MEG
508
9
KIT
500
9
2 KENJI
186
9
CORDELIUS
184
11
PIERCE
161
9
10 DRACO
122
9
1 NORI
10
8
9 KAZE
127
9
8 SIRIUS
113
2
Account value
What everything they own would cost in gems
≈ 182,631
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels245,630 power points · 519,850 coins
76,548
-
GADGETS173 owned
17,300
-
STAR POWERS93 owned
18,600
-
Hypercharges62 owned
31,000
-
GEARS17 owned
1,800
-
Buffies15 owned
4,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1167 missing
158,290
318,770
-
GADGETS43 missing
43,000
-
STAR POWERS123 missing
246,000
-
Hypercharges46 missing
230,000
-
GEARS648 missing
658,000
-
Buffies84 missing
168,000
84,000
-
Total
326,290
1,579,770
≈ 190,606
What money can’t buy
Skins seen
4
14
58
5
2
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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