PROFILE
🖤Black🖤
TROPHY ROAD
IV
Highest: 111,864
WINS
RANKED
SILVER II
CURRENT
1,000
MYTHIC III
HIGHEST
5,852
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 934 h
3v3: 11,981 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 821 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,814 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 713 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 37 Best: MYTHIC III
- Trophy pushing 70 Average of their best 20: 2,359 trophies · 111,864 total trophies · 7 of 7 classes mastered
Current formNormal76% wins in 25 battles
🖤Black🖤’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked30 / 80
- Trophy pushing14 / 20
Ranked
37 × 80 % = 29.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
70 × 20 % = 14.0 pointsAverage of their best 20: 2,359 trophies · 111,864 total trophies · 7 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.0% |
| Ranked | Top 70% |
| Best ranked rank | Top 15% |
| Prestige | Top 2.6% |
| Fame | Top 14% |
| Experience | Top 8.4% |
| 3v3 victories | Top 7.4% |
| Showdown victories | Top 1.3% |
| Brawlers at power 11 | Top 27% |
| Collection | Top 12% |
| Best streak | Top 8.9% |
BRAWLERS
108 / 108 Collected
3 SHELLY
2,061
11
BROCK
2,261
9
BULL
2,204
11
EL PRIMO
2,062
11
COLT
2,000
11
2 POCO
1,479
11
4 NITA
824
9
BARLEY
624
9
2 ROSA
250
7
RICO
2,229
11
TICK
2,037
11
PENNY
2,000
11
4 DYNAMIKE
1,655
11
7 CARL
513
9
1 DARRYL
388
7
7 GUS
313
8
JESSIE
263
9
4 8-BIT
254
7
JACKY
254
6
2 MANDY
2,425
11
1 EDGAR
2,390
11
COLETTE
2,132
11
ANGELO
2,095
11
PIPER
2,054
11
1 EMZ
2,008
11
BO
1,696
10
2 BIBI
1,508
10
1 BERRY
1,445
11
1 MAISIE
1,394
11
9 SAM
1,185
9
BELLE
1,158
11
9 LARRY & LAWRIE
1,016
10
3 FRANK
1,015
7
3 GRIFF
1,005
9
7 GALE
1,002
9
3 STU
1,001
11
1 PAM
777
7
BEA
770
9
1 BONNIE
455
7
9 LOLA
396
8
ASH
371
8
2 GROM
186
6
NANI
140
5
4 PEARL
101
8
1 SHADE
85
7
6 HANK
71
7
MEEPLE
0
3
TRUNK
0
4
BOLT
0
1
BYRON
2,315
11
2 MICO
2,271
11
MR. P
2,178
11
FANG
2,110
11
MORTIS
2,029
11
BUSTER
2,025
9
3 MINA
2,018
11
TARA
2,000
11
3 LILY
1,768
9
4 BUZZ
1,702
11
MAX
1,499
9
DOUG
1,202
9
4 MELODIE
1,118
11
LUMI
1,036
9
2 SQUEAK
1,009
9
1 JANET
1,009
10
6 WILLOW
1,009
9
FINX
1,000
11
GRAY
899
10
1 GLOWY
791
7
3 ALLI
322
9
3 GENE
298
7
1 OTIS
279
7
1 STARR NOVA
264
9
5 SPROUT
180
9
LOU
158
8
2 JUJU
124
8
6 GIGI
87
1
6 JAE-YONG
63
5
3 RUFFS
27
7
2 NAJIA
25
8
1 CHARLIE
11
3
CHUCK
8
5
1 MOE
8
5
EVE
0
1
R-T
0
1
CLANCY
0
1
OLLIE
0
1
ZIGGY
0
1
DAMIAN
0
1
WENDY
0
4
COSMO
0
2
VINCE
0
1
CROW
2,333
11
CHESTER
2,309
11
1 KENJI
2,169
11
4 KIT
2,143
10
SANDY
2,054
11
1 SPIKE
2,032
11
3 LEON
2,027
11
SURGE
1,901
11
4 AMBER
1,749
10
4 DRACO
1,111
9
CORDELIUS
1,065
9
9 MEG
1,001
11
PIERCE
938
8
NORI
318
9
1 KAZE
2,315
11
SIRIUS
5
1
Account value
What everything they own would cost in gems
≈ 200,345
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels204,020 power points · 427,595 coins
63,162
-
GADGETS174 owned
17,400
-
STAR POWERS128 owned
25,600
-
Hypercharges58 owned
29,000
-
GEARS119 owned
11,900
-
Buffies68 owned
20,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
199,900
411,025
-
GADGETS42 missing
42,000
-
STAR POWERS88 missing
176,000
-
Hypercharges50 missing
250,000
-
GEARS546 missing
557,000
-
Buffies31 missing
62,000
31,000
-
Total
261,900
1,467,025
≈ 172,893
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
никоко
#CQ00YCRQG
Battles together25Wins together76%Their most played brawler
CharlieLast together6h 37m ago
Who they play with most: 25 battles in this period
-
никоко
#CQ00YCRQG
Battles together25Wins together76%Their most played brawler
CharlieLast together6h 37m ago
Who they play with most: 25 battles in this period
-
никоко
#CQ00YCRQG
Battles together25Wins together76%Their most played brawler
CharlieLast together6h 37m ago
Who they play with most in their last 25 battles
-
никоко
#CQ00YCRQG
Battles together25Wins together76%Their most played brawler
CharlieLast together6h 37m ago
BATTLE LOG
- All brawlers
Starr Nova 12
Stu 6
Nori 4
Gray 2
Pierce 1
- All results
- Victory
- Defeat
- Draw