PROFILE
LEON
TROPHY ROAD
III
Highest: 37,248
WINS
RANKED
SILVER III
CURRENT
1,300
DIAMOND II
HIGHEST
5,019
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 219 h
3v3: 1,893 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 970 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,307 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 164 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 18 Average of their best 20: 857 trophies · 37,248 total trophies · 0 of 7 classes mastered
Current formNormal71% wins in 17 battles
-
1,300
Season 50 · in progress
Silver III
LEON’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing4 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 857 trophies · 37,248 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 46% |
| Ranked | Top 60% |
| Best ranked rank | Top 55% |
| Prestige | Top 57% |
| Fame | Top 71% |
| Experience | Top 37% |
| 3v3 victories | Top 58% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 42% |
| Collection | Top 55% |
| Best streak | Top 56% |
BRAWLERS
95 / 108 Collected
1 SHELLY
529
10
1 COLT
708
11
BROCK
591
9
BULL
581
11
EL PRIMO
500
8
NITA
481
11
POCO
474
10
1 ROSA
426
8
BARLEY
317
8
DARRYL
500
8
8-BIT
500
8
1 PENNY
487
8
1 RICO
467
11
1 JACKY
462
9
DYNAMIKE
434
8
1 GUS
414
9
JESSIE
386
8
TICK
350
8
CARL
334
7
STU
1,020
11
7 EDGAR
675
11
7 MAISIE
509
11
1 FRANK
508
11
BIBI
506
11
1 PAM
503
11
EMZ
500
9
NANI
500
9
SAM
498
9
2 BO
485
9
BEA
418
8
PIPER
417
7
7 GALE
400
8
COLETTE
384
9
LOLA
381
10
GRIFF
376
7
MANDY
291
9
3 ANGELO
289
9
1 BELLE
279
6
2 ASH
268
11
1 BERRY
232
8
HANK
221
7
2 PEARL
210
6
2 BONNIE
166
8
3 LARRY & LAWRIE
164
8
2 SHADE
118
5
5 BOLT
76
7
GROM
61
8
MEEPLE
0
1
TRUNK
0
1
FANG
1,240
11
1 DOUG
1,124
11
5 GENE
1,083
11
1 WILLOW
1,080
11
7 NAJIA
1,004
11
2 OTIS
1,003
11
1 BYRON
622
10
1 MAX
507
11
1 MORTIS
506
9
1 LOU
502
7
3 TARA
488
9
3 MR. P
411
8
1 BUZZ
333
10
6 LILY
315
7
JANET
310
6
3 MICO
292
11
12 MOE
218
11
1 CHARLIE
183
8
RUFFS
174
8
11 R-T
174
8
3 SQUEAK
167
8
GRAY
132
7
4 CHUCK
76
9
5 BUSTER
60
1
1 WENDY
13
4
FINX
6
1
SPROUT
0
1
MELODIE
0
1
CLANCY
0
1
JUJU
0
1
OLLIE
0
1
MINA
0
1
GIGI
0
3
STARR NOVA
0
1
SURGE
1,190
11
KENJI
1,152
11
1 NORI
1,000
11
1 KIT
677
10
SPIKE
472
9
1 SANDY
469
11
1 CROW
350
9
5 AMBER
197
11
4 CHESTER
140
9
5 LEON
107
11
5 MEG
75
1
CORDELIUS
0
1
Account value
What everything they own would cost in gems
≈ 123,556
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS95 owned
810303412
26,346
-
Power levels156,220 power points · 328,375 coins
48,460
-
GADGETS108 owned
10,800
-
STAR POWERS64 owned
12,800
-
Hypercharges36 owned
18,000
-
GEARS17 owned
1,750
-
Buffies18 owned
5,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
199,080
409,300
-
GADGETS82 missing
82,000
-
STAR POWERS126 missing
252,000
-
Hypercharges59 missing
295,000
-
GEARS568 missing
577,000
-
Buffies81 missing
162,000
81,000
-
Total
361,080
1,696,300
≈ 205,738
-
Brawlers to level 1182 missing
247,700
510,245
-
GADGETS108 missing
108,000
-
STAR POWERS152 missing
304,000
-
Hypercharges72 missing
360,000
-
GEARS648 missing
658,500
-
Buffies81 missing
162,000
81,000
-
Total
409,700
2,021,745
≈ 243,145
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
Teammates
Who they play with most: 8 battles in this period
-
Vigi
#2VR9CU0C08
Battles together2Wins together50%Their most played brawler
MortisLast together9h 47m ago
Who they play with most: 16 battles in this period
-
Vigi
#2VR9CU0C08
Battles together2Wins together50%Their most played brawler
MortisLast together9h 47m ago
Who they play with most: 17 battles in this period
-
Vigi
#2VR9CU0C08
Battles together2Wins together50%Their most played brawler
MortisLast together9h 47m ago
Who they play with most in their last 17 battles
-
Vigi
#2VR9CU0C08
Battles together2Wins together50%Their most played brawler
MortisLast together9h 47m ago
BATTLE LOG
- All brawlers
Sandy 11
Willow 5
Finx 1
- All modes
Solo Showdown 12
Mega Duo Showdown 3
Duo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
454
LVL11
LEON
314
LVL11
mother_eating
-
1468
LVL11
Vigi
457
LVL11
LEON
-
1452
LVL11
Vigi
441
LVL11
LEON