PROFILE
女神𝑑𝑎𝑠𝑤𝑒𝑒
TROPHY ROAD
III
Highest: 48,769
WINS
RANKED
DIAMOND I
CURRENT
3,079
MYTHIC II
HIGHEST
5,130
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 338 h
3v3: 5,334 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 665 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 592 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 261 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 28 Average of their best 20: 1,223 trophies · 48,767 total trophies · 0 of 7 classes mastered
-
3,324
Season 50 · in progress
Diamond I
女神𝑑𝑎𝑠𝑤𝑒𝑒’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing6 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,223 trophies · 48,767 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 30% |
| Ranked | Top 20% |
| Best ranked rank | Top 21% |
| Prestige | Top 32% |
| Fame | Top 41% |
| Experience | Top 32% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 47% |
| Brawlers at power 11 | Top 33% |
| Collection | Top 29% |
| Best streak | Top 83% |
BRAWLERS
108 / 108 Collected
SHELLY
429
11
BROCK
1,049
11
1 BARLEY
1,001
11
4 NITA
664
11
1 POCO
485
9
EL PRIMO
406
7
2 ROSA
403
7
BULL
386
6
1 COLT
346
7
6 PENNY
1,012
7
6 JESSIE
511
9
6 RICO
508
11
DYNAMIKE
414
7
6 DARRYL
404
7
2 CARL
347
6
2 GUS
340
7
8-BIT
334
9
3 TICK
323
11
1 JACKY
304
6
1 MANDY
2,071
11
PIPER
1,606
11
2 LARRY & LAWRIE
1,067
11
2 BEA
1,030
10
EMZ
1,017
11
5 GROM
1,013
11
1 ANGELO
1,010
9
2 BO
1,008
10
COLETTE
1,000
10
PAM
876
7
BONNIE
587
9
EDGAR
492
9
2 NANI
459
6
BELLE
444
8
1 GALE
415
9
8 MAISIE
363
4
GRIFF
345
6
FRANK
326
9
1 BIBI
313
11
SHADE
291
11
1 BERRY
275
6
STU
247
7
2 PEARL
241
9
12 LOLA
228
11
MEEPLE
204
8
1 ASH
184
7
11 BOLT
165
9
3 HANK
148
7
8 TRUNK
109
1
4 SAM
68
4
1 ALLI
1,387
10
2 CHUCK
1,067
11
MICO
1,000
10
1 MORTIS
798
9
SQUEAK
792
11
LOU
557
11
EVE
549
8
2 MR. P
515
8
LILY
427
11
2 SPROUT
392
11
1 BUSTER
358
7
3 TARA
355
6
GENE
352
6
1 BYRON
291
8
4 JUJU
289
11
4 BUZZ
275
6
1 FANG
272
6
13 MOE
205
1
4 RUFFS
204
4
10 R-T
170
6
8 MAX
128
10
1 CLANCY
112
5
6 GRAY
75
5
5 FINX
60
1
4 CHARLIE
46
1
4 OLLIE
46
1
4 GIGI
46
9
4 NAJIA
46
1
3 COSMO
38
6
3 WILLOW
33
1
2 OTIS
31
10
1 MELODIE
20
1
1 LUMI
10
1
1 DAMIAN
10
10
JANET
0
1
DOUG
0
9
JAE-YONG
0
1
MINA
0
2
ZIGGY
0
6
GLOWY
0
1
STARR NOVA
0
9
WENDY
0
1
VINCE
0
3
CHESTER
1,533
11
AMBER
1,010
11
SPIKE
1,007
11
3 SANDY
1,001
11
NORI
848
11
PIERCE
713
11
1 CORDELIUS
549
11
3 SURGE
432
8
KIT
423
11
1 CROW
298
11
1 KENJI
231
1
3 LEON
202
11
4 DRACO
46
1
MEG
0
9
SIRIUS
2,006
11
1 KAZE
244
11
Account value
What everything they own would cost in gems
≈ 169,658
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels175,390 power points · 366,355 coins
54,175
-
GADGETS140 owned
14,000
-
STAR POWERS108 owned
21,600
-
Hypercharges58 owned
29,000
-
GEARS27 owned
2,700
-
Buffies51 owned
15,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1176 missing
228,530
472,265
-
GADGETS76 missing
76,000
-
STAR POWERS108 missing
216,000
-
Hypercharges50 missing
250,000
-
GEARS638 missing
649,000
-
Buffies48 missing
96,000
48,000
-
Total
324,530
1,711,265
≈ 203,580
What money can’t buy
Skins seen
6
21
36
10
5
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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