PROFILE
Cole
TROPHY ROAD
II
Highest: 33,105
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
6,334
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 287 h
3v3: 4,090 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 957 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 454 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 221 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 15 Average of their best 20: 702 trophies · 33,105 total trophies · 0 of 7 classes mastered
Cole’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing3 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 702 trophies · 33,105 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 33% |
| 3v3 victories | Top 34% |
| Showdown victories | Top 43% |
| Brawlers at power 11 | Top 33% |
| Collection | Top 53% |
| Best streak | Top 5.1% |
BRAWLERS
97 / 108 Collected
1 SHELLY
435
11
3 BROCK
957
11
2 BULL
710
11
NITA
604
10
COLT
583
9
EL PRIMO
550
11
2 POCO
533
11
2 BARLEY
482
11
1 ROSA
312
7
JESSIE
652
11
1 PENNY
650
11
DARRYL
580
10
2 TICK
547
9
RICO
534
9
DYNAMIKE
479
9
1 8-BIT
457
7
CARL
397
7
1 JACKY
361
4
GUS
283
7
1 GROM
1,093
11
BO
929
11
PIPER
671
11
2 PAM
583
9
EDGAR
564
7
EMZ
517
11
2 GRIFF
465
11
1 NANI
462
7
ANGELO
459
11
2 FRANK
431
8
GALE
413
11
BIBI
381
7
1 LOLA
379
7
BEA
346
9
BERRY
295
11
2 HANK
280
11
3 LARRY & LAWRIE
272
5
1 MAISIE
257
11
2 STU
199
4
ASH
172
4
BONNIE
167
4
COLETTE
142
4
MEEPLE
135
1
1 PEARL
127
1
1 MANDY
114
1
2 SHADE
101
1
6 BELLE
100
4
8 SAM
99
4
2 TRUNK
27
1
BOLT
6
1
1 BYRON
754
11
SQUEAK
663
11
1 TARA
637
11
MR. P
472
11
4 JANET
461
9
1 LILY
440
11
3 JUJU
376
8
SPROUT
369
5
LOU
343
11
4 RUFFS
333
7
FANG
326
5
3 MORTIS
316
11
2 GRAY
311
5
2 BUZZ
260
6
OTIS
245
5
3 MAX
236
7
1 GENE
197
7
1 MELODIE
179
1
BUSTER
176
5
CHUCK
139
1
2 MICO
132
1
2 R-T
130
1
8 MOE
122
7
7 CLANCY
110
1
9 FINX
104
1
CHARLIE
101
1
8 WILLOW
89
1
3 LUMI
50
5
4 NAJIA
47
1
2 EVE
22
1
1 COSMO
10
1
ALLI
4
1
OLLIE
0
1
JAE-YONG
0
1
SPIKE
865
11
1 CROW
682
11
2 SURGE
654
11
CHESTER
560
11
MEG
485
11
1 LEON
457
11
KENJI
343
9
SANDY
299
11
AMBER
110
11
DRACO
73
1
NORI
18
1
PIERCE
0
1
4 KAZE
81
1
2 SIRIUS
32
3
Account value
What everything they own would cost in gems
≈ 131,449
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS97 owned
8103034122
28,344
-
Power levels149,580 power points · 310,470 coins
46,005
-
GADGETS83 owned
8,300
-
STAR POWERS72 owned
14,400
-
Hypercharges54 owned
27,000
-
GEARS36 owned
3,800
-
Buffies12 owned
3,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1164 missing
213,200
442,735
-
GADGETS111 missing
111,000
-
STAR POWERS122 missing
244,000
-
Hypercharges43 missing
215,000
-
GEARS563 missing
572,000
-
Buffies87 missing
174,000
87,000
-
Total
387,200
1,671,735
≈ 205,894
-
Brawlers to level 1175 missing
254,340
528,150
-
GADGETS133 missing
133,000
-
STAR POWERS144 missing
288,000
-
Hypercharges54 missing
270,000
-
GEARS629 missing
638,000
-
Buffies87 missing
174,000
87,000
-
Total
428,340
1,944,150
≈ 237,249
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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