PROFILE
forskayRun_YT
TROPHY ROAD
II
Highest: 33,142
WINS
RANKED
MYTHIC I
CURRENT
4,572
MYTHIC I
HIGHEST
5,404
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 295 h
3v3: 4,392 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 715 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 614 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 227 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC I
- Trophy pushing 21 Average of their best 20: 970 trophies · 33,142 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
4,720
Season 50 · in progress
Mythic I
forskayRun_YT’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing4 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 970 trophies · 33,142 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 51% |
| Ranked | Top 7.4% |
| Best ranked rank | Top 33% |
| Prestige | Top 45% |
| Fame | Top 24% |
| Experience | Top 34% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 44% |
| Brawlers at power 11 | Top 33% |
| Collection | Top 29% |
| Best streak | Top 76% |
BRAWLERS
108 / 108 Collected
SHELLY
612
11
1 EL PRIMO
2,012
11
3 COLT
1,107
11
1 POCO
1,007
11
1 NITA
414
10
BROCK
413
11
1 BARLEY
379
9
BULL
364
7
ROSA
241
7
DYNAMIKE
1,098
11
3 TICK
380
9
JESSIE
368
9
1 RICO
298
9
JACKY
263
7
2 GUS
240
7
1 PENNY
229
7
CARL
206
7
DARRYL
98
5
8-BIT
80
1
BIBI
1,178
11
PIPER
1,002
11
EDGAR
815
11
FRANK
492
11
BELLE
422
9
1 BERRY
400
9
BO
291
7
BEA
277
9
2 EMZ
234
9
PAM
233
5
MAISIE
230
7
5 LARRY & LAWRIE
177
9
4 MANDY
157
10
4 ANGELO
151
8
LOLA
136
7
1 ASH
119
7
HANK
101
7
NANI
95
4
MEEPLE
93
9
SAM
91
7
PEARL
81
5
BONNIE
64
7
5 COLETTE
61
11
STU
41
5
4 SHADE
38
1
1 GRIFF
32
4
2 TRUNK
17
5
1 GALE
8
1
GROM
0
7
BOLT
0
1
1 DOUG
1,608
11
FANG
1,029
11
2 MORTIS
1,023
11
1 FINX
1,012
11
WILLOW
1,000
11
LILY
637
11
GRAY
536
11
TARA
470
11
BUZZ
469
9
ZIGGY
371
10
SPROUT
358
11
7 SQUEAK
357
11
LOU
301
7
CHARLIE
292
8
4 MAX
265
11
1 VINCE
262
9
CLANCY
214
5
GENE
131
10
1 BUSTER
114
8
5 DAMIAN
105
1
STARR NOVA
100
10
7 EVE
79
1
3 ALLI
67
9
3 MICO
66
7
3 LUMI
66
9
5 JUJU
50
6
4 WENDY
46
7
4 BYRON
43
11
3 OLLIE
43
9
3 NAJIA
43
8
MELODIE
42
1
MOE
33
6
3 MINA
33
9
3 GIGI
33
1
1 JANET
13
1
1 R-T
10
7
MR. P
0
1
RUFFS
0
1
OTIS
0
1
CHUCK
0
1
JAE-YONG
0
1
GLOWY
0
1
COSMO
0
1
SPIKE
1,050
11
2 LEON
464
11
SURGE
411
11
2 CHESTER
405
11
1 DRACO
299
9
SANDY
297
11
CROW
232
11
10 KENJI
143
11
PIERCE
107
10
5 NORI
63
1
4 AMBER
46
1
1 KIT
10
1
MEG
0
1
CORDELIUS
0
1
SIRIUS
1,025
11
8 KAZE
424
11
Account value
What everything they own would cost in gems
≈ 167,986
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels172,150 power points · 359,880 coins
53,203
-
GADGETS127 owned
12,700
-
STAR POWERS95 owned
19,000
-
Hypercharges64 owned
32,000
-
GEARS50 owned
5,000
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1176 missing
231,770
478,740
-
GADGETS89 missing
89,000
-
STAR POWERS121 missing
242,000
-
Hypercharges44 missing
220,000
-
GEARS615 missing
626,000
-
Buffies55 missing
110,000
55,000
-
Total
341,770
1,710,740
≈ 205,251
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Loaded Showdown 24
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
2016
LVL11
𝔐𝔢𝔩𝔫𝔶𝔨
705
LVL11
Aarondlopez
1715
LVL11
поносс
1555
LVL11
forskayRun_YT
1618
LVL11
sasabegemot
696
LVL11
сашулик
1499
LVL11
Jan Giera
1517
LVL11
亗Qen
860
LVL10
t3fixx
1851
LVL10
utop
2134
LVL11
HEY!
1106
LVL11
HERO|Boy
969
LVL11
JOE🍓
522
LVL9
『Psycho_matik』
760
LVL11
運|🥀Wakana🍀
2032
LVL11
FUT_SEGME
646
LVL11
не гей 715
895
LVL11
🌸🪼dzlata🪼🌸
612
LVL7
gg
592
LVL8
Т9Ж11