PROFILE
kopaczentny
TROPHY ROAD
II
Highest: 35,135
WINS
RANKED
GOLD II
CURRENT
2,403
MYTHIC I
HIGHEST
4,605
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 192 h
3v3: 2,320 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 310 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,150 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 146 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 20 Average of their best 20: 989 trophies · 35,131 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,403
Season 50 · in progress
Gold II
kopaczentny’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing4 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 989 trophies · 35,131 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 29% |
| Best ranked rank | Top 34% |
| Prestige | Top 45% |
| Fame | Top 71% |
| Experience | Top 49% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 41% |
| Brawlers at power 11 | Top 74% |
| Collection | Top 62% |
| Best streak | Top 70% |
BRAWLERS
82 / 108 Collected
1 SHELLY
510
9
6 NITA
1,088
11
2 BARLEY
1,010
8
2 POCO
1,007
7
EL PRIMO
551
7
3 BROCK
504
7
ROSA
500
6
COLT
428
7
BULL
321
7
JESSIE
1,110
11
PENNY
560
6
2 JACKY
559
7
4 RICO
494
8
9 TICK
475
10
8-BIT
455
6
CARL
425
7
DYNAMIKE
423
9
3 DARRYL
368
5
GUS
0
4
2 EDGAR
1,233
11
COLETTE
1,075
11
3 PIPER
1,021
9
EMZ
670
6
1 BIBI
550
7
1 BO
466
9
1 BEA
430
5
4 BERRY
427
8
3 STU
404
5
PAM
395
7
4 BELLE
340
6
1 NANI
296
6
16 GRIFF
276
8
4 GROM
270
1
11 PEARL
270
1
1 BONNIE
257
1
9 LARRY & LAWRIE
223
1
GALE
205
7
7 TRUNK
196
5
6 LOLA
177
1
11 ANGELO
165
1
8 SHADE
108
1
7 MAISIE
98
1
BOLT
5
1
FRANK
0
1
ASH
0
1
SAM
0
1
MANDY
0
1
HANK
0
1
MEEPLE
0
1
3 GRAY
1,180
11
2 SQUEAK
1,070
11
MELODIE
1,027
10
3 FANG
1,007
9
WILLOW
1,003
9
MR. P
761
7
8 NAJIA
730
11
6 MORTIS
672
9
1 GENE
659
8
1 SPROUT
532
7
1 BYRON
527
7
1 STARR NOVA
418
7
1 TARA
350
6
4 MAX
264
7
6 MINA
120
1
8 LILY
116
5
7 ZIGGY
94
1
4 MOE
46
6
3 ALLI
44
3
1 EVE
12
1
1 CHUCK
11
1
LOU
0
1
DOUG
0
1
CHARLIE
0
3
MICO
0
1
CLANCY
0
1
GLOWY
0
1
CHESTER
1,377
11
3 KIT
1,022
11
AMBER
1,011
11
5 LEON
464
10
2 SPIKE
236
6
3 CROW
33
6
Account value
What everything they own would cost in gems
≈ 83,623
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS82 owned
81030276
19,709
-
Power levels70,470 power points · 146,165 coins
21,664
-
GADGETS80 owned
8,000
-
STAR POWERS39 owned
7,800
-
Hypercharges27 owned
13,500
-
GEARS35 owned
3,650
-
Buffies31 owned
9,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
236,210
490,565
-
GADGETS84 missing
84,000
-
STAR POWERS125 missing
250,000
-
Hypercharges55 missing
275,000
-
GEARS472 missing
480,000
-
Buffies62 missing
124,000
62,000
-
Total
360,210
1,641,565
≈ 200,178
-
Brawlers to level 1198 missing
333,450
692,455
-
GADGETS136 missing
136,000
-
STAR POWERS177 missing
354,000
-
Hypercharges81 missing
405,000
-
GEARS630 missing
639,500
-
Buffies68 missing
136,000
68,000
-
Total
469,450
2,294,955
≈ 276,441
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 17 | 71% | — | |
| 8 | 63% | 25% |
Teammates
Who they play with most: 14 battles in this period
-
p4ull( *・ω・)ノ
#2CVLGYR0PQ
Battles together14Wins together71%Their most played brawler
SandyLast together2h 19m ago
Who they play with most: 25 battles in this period
-
p4ull( *・ω・)ノ
#2CVLGYR0PQ
Battles together25Wins together68%Their most played brawler
SandyLast together2h 19m ago
Who they play with most: 25 battles in this period
-
p4ull( *・ω・)ノ
#2CVLGYR0PQ
Battles together25Wins together68%Their most played brawler
SandyLast together2h 19m ago
Who they play with most in their last 25 battles
-
p4ull( *・ω・)ノ
#2CVLGYR0PQ
Battles together25Wins together68%Their most played brawler
SandyLast together2h 19m ago
BATTLE LOG
- All brawlers
Chester 17
Jessie 4
Squeak 3
Melodie 1
- All match types
Trophies 17
Ranked 8
- All modes
Mega Duo Showdown 17
Bounty 4
Hot Zone 2
Gem Grab 2
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 11s
-
RANKED
VS2m 11s
-
RANKED
VS1m 28s
-
RANKED
VS1m 33s
-
RANKED
VS1m 11s
-
RANKED
VS1m 51s
-
RANKED
VS2m 2s
-
RANKED
VS1m 10s
-
1381
LVL11
kopaczentny
742
LVL11
p4ull( *・ω・)ノ
-
1367
LVL11
kopaczentny
728
LVL11
p4ull( *・ω・)ノ
-
710
LVL11
p4ull( *・ω・)ノ
1349
LVL11
kopaczentny
-
1348
LVL11
kopaczentny
708
LVL11
p4ull( *・ω・)ノ
-
691
LVL11
p4ull( *・ω・)ノ
1331
LVL11
kopaczentny
-
675
LVL11
p4ull( *・ω・)ノ
1315
LVL11
kopaczentny
-
1305
LVL11
kopaczentny
665
LVL11
p4ull( *・ω・)ノ
-
1307
LVL11
kopaczentny
664
LVL11
p4ull( *・ω・)ノ
-
1317
LVL11
kopaczentny
669
LVL11
p4ull( *・ω・)ノ
-
1300
LVL11
kopaczentny
648
LVL11
p4ull( *・ω・)ノ
-
1284
LVL11
kopaczentny
628
LVL11
p4ull( *・ω・)ノ
-
1286
LVL11
kopaczentny
694
LVL11
p4ull( *・ω・)ノ
-
1281
LVL11
kopaczentny
689
LVL11
p4ull( *・ω・)ノ
-
694
LVL11
p4ull( *・ω・)ノ
1289
LVL11
kopaczentny
-
1272
LVL11
kopaczentny
676
LVL11
p4ull( *・ω・)ノ
-
1263
LVL11
kopaczentny
666
LVL11
p4ull( *・ω・)ノ
-
1248
LVL11
kopaczentny
650
LVL11
p4ull( *・ω・)ノ