PROFILE
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TROPHY ROAD
III
Highest: 14,583
WINS
RANKED
SILVER II
CURRENT
1,181
SILVER II
HIGHEST
1,181
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 99 h
3v3: 1,360 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 163 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 459 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 75 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 5 Best: SILVER II
- Trophy pushing 9 Average of their best 20: 425 trophies · 14,577 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
1,181
Season 50 · in progress
Silver II
дайте катлету’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked4 / 80
- Trophy pushing2 / 20
Ranked
5 × 80 % = 4.0 pointsBest: SILVER II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
9 × 20 % = 1.8 pointsAverage of their best 20: 425 trophies · 14,577 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 81% |
| Ranked | Top 65% |
| Best ranked rank | Top 95% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 71% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 87% |
| Collection | Top 93% |
| Best streak | Top 83% |
BRAWLERS
62 / 108 Collected
SHELLY
260
11
EL PRIMO
469
9
POCO
433
7
COLT
400
9
ROSA
334
7
NITA
309
9
BARLEY
308
8
3 BULL
293
9
BROCK
232
8
8-BIT
421
6
TICK
388
6
JACKY
355
6
1 DYNAMIKE
354
6
DARRYL
345
6
1 RICO
335
6
JESSIE
316
6
CARL
246
7
PENNY
219
6
GUS
163
9
BO
429
6
1 EDGAR
383
9
5 PAM
369
11
GROM
346
6
GRIFF
330
10
1 EMZ
324
7
COLETTE
283
10
PIPER
267
6
1 BIBI
250
6
1 STU
225
7
4 NANI
174
7
10 ANGELO
165
1
6 BEA
152
7
7 BERRY
105
1
1 ASH
99
6
1 FRANK
94
6
5 MAISIE
85
1
BONNIE
70
6
2 MEEPLE
69
1
3 PEARL
45
8
GALE
0
5
BELLE
0
1
LOLA
0
1
SAM
0
1
LARRY & LAWRIE
0
1
SHADE
0
1
TRUNK
0
1
2 MAX
1,029
11
1 LOU
350
7
GENE
310
7
BYRON
293
6
BUZZ
290
10
RUFFS
261
6
5 EVE
170
9
1 MORTIS
121
6
2 GRAY
100
7
TARA
92
6
4 JANET
56
6
SQUEAK
0
4
JAE-YONG
0
1
ZIGGY
0
1
CROW
736
11
LEON
325
11
Account value
What everything they own would cost in gems
≈ 38,729
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS62 owned
81027142
11,869
-
Power levels49,730 power points · 102,870 coins
15,260
-
GADGETS33 owned
3,300
-
STAR POWERS11 owned
2,200
-
Hypercharges9 owned
4,500
-
GEARS1 owned
100
-
Buffies5 owned
1,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1157 missing
182,150
378,560
-
GADGETS91 missing
91,000
-
STAR POWERS113 missing
226,000
-
Hypercharges53 missing
265,000
-
GEARS385 missing
394,000
-
Buffies70 missing
140,000
70,000
-
Total
322,150
1,424,560
≈ 174,671
-
Brawlers to level 11103 missing
354,190
735,750
-
GADGETS183 missing
183,000
-
STAR POWERS205 missing
410,000
-
Hypercharges99 missing
495,000
-
GEARS664 missing
675,000
-
Buffies94 missing
188,000
94,000
-
Total
542,190
2,592,750
≈ 313,494
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 50% | 17% | |
| 1 | 100% | — |
Teammates
Who they play with most: 19 battles in this period
-
No mercy
#20Y9LLC2P
Battles together16Wins together56%Their most played brawler
SpikeLast together1h 4m ago
Who they play with most: 25 battles in this period
-
No mercy
#20Y9LLC2P
Battles together16Wins together56%Their most played brawler
SpikeLast together1h 4m ago
Who they play with most: 25 battles in this period
-
No mercy
#20Y9LLC2P
Battles together16Wins together56%Their most played brawler
SpikeLast together1h 4m ago
Who they play with most in their last 25 battles
-
No mercy
#20Y9LLC2P
Battles together16Wins together56%Their most played brawler
SpikeLast together1h 4m ago
BATTLE LOG
- All brawlers
Max 16
Crow 9
- All match types
Trophies 24
Challenges 1
- All modes
Mega Duo Showdown 19
Bounty 6
- All results
- Victory
- Defeat
- Draw
-
1031
LVL11
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1288
LVL11
No mercy
-
1287
LVL11
No mercy
1030
LVL11
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-
1021
LVL11
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1276
LVL11
No mercy
-
SPECIAL CHALLENGE
1021
LVL11
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1253
LVL11
No mercy
-
1016
LVL11
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1248
LVL11
No mercy
-
1022
LVL11
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1256
LVL11
No mercy
-
1021
LVL11
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1255
LVL11
No mercy
-
1261
LVL11
No mercy
1026
LVL11
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-
1021
LVL11
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1256
LVL11
No mercy
-
1026
LVL11
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1262
LVL11
No mercy
-
1029
LVL11
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1266
LVL11
No mercy
-
1274
LVL11
No mercy
1035
LVL11
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-
1034
LVL11
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1273
LVL11
No mercy
-
1024
LVL11
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1263
LVL11
No mercy
-
1030
LVL11
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1271
LVL11
No mercy
-
1245
LVL11
No mercy
1019
LVL11
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-
738
LVL11
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297
LVL7
МАКАКО🥭🥭🥭
-
728
LVL11
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975
LVL11
nobody
-
730
LVL11
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1095
LVL11
sofwwiks
-
VS1m 45s
-
VS1m 16s
-
VS1m 22s
-
VS1m 41s
-
VS1m 29s
-
VS1m 2s