PROFILE
KaioZito
TROPHY ROAD
III
Highest: 98,771
WINS
RANKED
MYTHIC I
CURRENT
4,642
MYTHIC II
HIGHEST
5,355
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 550 h
3v3: 3,696 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 5,015 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,041 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 409 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 39 Average of their best 20: 1,402 trophies · 98,771 total trophies · 1 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
4,675
Season 50 · in progress
Mythic I
KaioZito’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing8 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,402 trophies · 98,771 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.6% |
| Ranked | Top 6.7% |
| Best ranked rank | Top 21% |
| Prestige | Top 3.8% |
| Fame | Top 26% |
| Experience | Top 13% |
| 3v3 victories | Top 36% |
| Showdown victories | Top 1.6% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 18% |
| Best streak | Top 16% |
BRAWLERS
108 / 108 Collected
SHELLY
1,098
11
COLT
1,172
11
BULL
1,143
11
BROCK
1,077
11
EL PRIMO
1,031
9
BARLEY
1,024
11
ROSA
1,012
9
1 NITA
1,000
11
1 POCO
1,000
11
DYNAMIKE
1,523
10
1 TICK
1,096
11
JACKY
1,024
11
1 RICO
1,018
9
CARL
1,005
9
1 GUS
1,004
11
1 JESSIE
1,002
9
PENNY
629
9
8-BIT
582
8
DARRYL
572
8
1 FRANK
2,003
11
EDGAR
1,299
11
BIBI
1,226
11
BO
1,123
9
PIPER
1,072
9
2 EMZ
1,042
11
1 BEA
1,039
10
4 MAISIE
1,020
8
2 BONNIE
1,014
8
1 HANK
1,009
9
1 NANI
1,008
8
1 SHADE
1,005
9
6 TRUNK
1,003
9
1 COLETTE
1,002
8
2 BELLE
1,002
9
1 MANDY
1,000
11
PEARL
1,000
8
1 PAM
864
9
ANGELO
779
8
STU
702
8
GROM
684
8
ASH
682
7
SAM
623
10
GRIFF
608
7
BERRY
542
7
LOLA
525
9
GALE
513
8
BOLT
497
9
MEEPLE
492
7
LARRY & LAWRIE
413
8
1 MICO
2,042
11
GLOWY
1,402
9
1 MORTIS
1,234
11
MINA
1,178
9
BYRON
1,125
10
3 DAMIAN
1,122
11
GIGI
1,119
11
DOUG
1,076
9
GRAY
1,070
9
1 CHARLIE
1,070
11
FANG
1,059
10
BUZZ
1,037
8
TARA
1,036
8
LILY
1,032
10
CLANCY
1,022
9
STARR NOVA
1,021
11
3 MR. P
1,010
7
1 SQUEAK
1,006
8
2 JANET
1,003
10
2 LUMI
1,001
11
ALLI
1,000
9
ZIGGY
1,000
9
2 WENDY
1,000
9
VINCE
889
10
JAE-YONG
745
8
MAX
579
8
R-T
561
8
2 OLLIE
554
8
NAJIA
530
7
GENE
512
7
MELODIE
500
7
1 WILLOW
485
7
SPROUT
467
8
3 OTIS
463
8
2 BUSTER
442
9
MOE
434
8
RUFFS
430
9
1 CHUCK
417
9
LOU
407
7
COSMO
401
9
FINX
368
9
EVE
312
7
JUJU
268
8
KIT
2,055
11
CROW
2,003
11
KENJI
1,390
11
1 MEG
1,199
11
NORI
1,162
8
1 SURGE
1,032
11
AMBER
1,032
10
SPIKE
1,017
11
SANDY
1,011
11
2 CHESTER
1,011
10
PIERCE
1,006
11
1 LEON
1,000
9
DRACO
424
7
1 CORDELIUS
420
8
KAZE
1,372
11
1 SIRIUS
405
9
Account value
What everything they own would cost in gems
≈ 187,136
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels208,980 power points · 441,545 coins
65,053
-
GADGETS189 owned
18,900
-
STAR POWERS132 owned
26,400
-
Hypercharges50 owned
25,000
-
GEARS44 owned
4,500
-
Buffies48 owned
14,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1177 missing
194,940
397,075
-
GADGETS27 missing
27,000
-
STAR POWERS84 missing
168,000
-
Hypercharges58 missing
290,000
-
GEARS621 missing
631,000
-
Buffies51 missing
102,000
51,000
-
Total
296,940
1,564,075
≈ 186,102
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Vince 16
Angelo 4
Ollie 4
Sirius 1
- All results
- Victory
- Defeat
- Draw