PROFILE
ikoowqq
TROPHY ROAD
II
Highest: 45,635
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
3,872
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 292 h
3v3: 2,999 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,037 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,572 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 220 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 32 Average of their best 20: 1,296 trophies · 45,616 total trophies · 1 of 7 classes mastered
Current formOut of form28% wins in 25 battles
ikoowqq’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing6 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,296 trophies · 45,616 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 35% |
| Ranked | Top 86% |
| Best ranked rank | Top 56% |
| Prestige | Top 38% |
| Fame | Top 36% |
| Experience | Top 31% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 51% |
| Collection | Top 37% |
| Best streak | Top 50% |
BRAWLERS
107 / 108 Collected
1 SHELLY
510
8
NITA
1,069
11
POCO
685
10
COLT
539
8
EL PRIMO
514
7
3 BULL
395
8
ROSA
362
7
BARLEY
327
7
BROCK
308
7
CARL
556
9
4 DYNAMIKE
553
9
TICK
456
9
6 RICO
390
11
JACKY
350
7
2 GUS
316
11
1 JESSIE
314
7
DARRYL
312
6
PENNY
306
7
8-BIT
252
5
PIPER
2,071
11
MANDY
2,004
11
1 EMZ
1,379
11
BIBI
1,370
11
COLETTE
1,106
11
GROM
1,069
11
EDGAR
756
10
BEA
577
10
2 NANI
522
8
BO
481
7
5 BERRY
454
11
5 MAISIE
365
10
1 PAM
324
6
3 GALE
282
7
2 ANGELO
267
8
FRANK
184
8
PEARL
182
9
2 MEEPLE
153
6
1 TRUNK
153
6
LOLA
141
1
GRIFF
121
5
3 SAM
120
1
HANK
107
9
8 SHADE
103
3
5 BELLE
61
4
3 ASH
51
1
3 STU
39
1
2 LARRY & LAWRIE
16
1
BONNIE
3
1
BOLT
0
1
1 EVE
2,060
11
1 JANET
1,516
11
WILLOW
1,084
11
BYRON
1,032
11
FANG
776
11
10 LILY
776
10
TARA
771
10
MORTIS
717
9
NAJIA
562
10
2 ALLI
338
10
5 MELODIE
310
9
R-T
298
9
1 LOU
278
10
1 FINX
252
7
2 GENE
212
7
LUMI
202
7
12 GRAY
161
7
1 JAE-YONG
161
7
1 SQUEAK
154
4
7 MINA
152
7
1 DOUG
124
4
7 DAMIAN
112
7
MR. P
107
5
6 CHUCK
80
1
4 CHARLIE
64
8
OTIS
46
1
SPROUT
37
7
1 MICO
28
1
1 MOE
13
1
1 JUJU
13
7
1 MAX
10
1
1 GIGI
10
1
1 GLOWY
4
1
RUFFS
0
1
BUZZ
0
1
BUSTER
0
1
CLANCY
0
1
OLLIE
0
1
ZIGGY
0
1
STARR NOVA
0
1
WENDY
0
3
COSMO
0
1
1 CROW
2,068
11
KIT
1,365
11
SPIKE
1,012
11
CORDELIUS
960
11
3 SURGE
686
9
SANDY
574
10
2 LEON
526
11
1 CHESTER
505
11
KENJI
413
9
PIERCE
294
9
6 DRACO
90
1
1 AMBER
12
1
MEG
0
1
NORI
0
5
SIRIUS
1,461
10
KAZE
215
8
Account value
What everything they own would cost in gems
≈ 143,872
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels137,950 power points · 288,930 coins
42,688
-
GADGETS116 owned
11,600
-
STAR POWERS83 owned
16,600
-
Hypercharges53 owned
26,500
-
GEARS68 owned
7,050
-
Buffies23 owned
6,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
262,230
541,925
-
GADGETS98 missing
98,000
-
STAR POWERS131 missing
262,000
-
Hypercharges54 missing
270,000
-
GEARS591 missing
599,500
-
Buffies76 missing
152,000
76,000
-
Total
414,230
1,847,425
≈ 226,166
-
Brawlers to level 1187 missing
265,970
549,690
-
GADGETS100 missing
100,000
-
STAR POWERS133 missing
266,000
-
Hypercharges55 missing
275,000
-
GEARS597 missing
605,500
-
Buffies76 missing
152,000
76,000
-
Total
417,970
1,872,190
≈ 229,016
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 18 battles in this period
-
DSB | Mͥafͣfͫi
#2L2YU00V0
Battles together2Wins together50%Their most played brawler
PiperLast together22h 46m ago
Who they play with most: 25 battles in this period
-
DSB | Mͥafͣfͫi
#2L2YU00V0
Battles together2Wins together50%Their most played brawler
PiperLast together22h 46m ago -
FreeZe Prime?🥶
#9LJQPUQP8
Battles together2Wins together100%Their most played brawler
BibiLast together5d 19h ago
Who they play with most: 25 battles in this period
-
DSB | Mͥafͣfͫi
#2L2YU00V0
Battles together2Wins together50%Their most played brawler
PiperLast together22h 46m ago -
FreeZe Prime?🥶
#9LJQPUQP8
Battles together2Wins together100%Their most played brawler
BibiLast together5d 19h ago
Who they play with most in their last 25 battles
-
DSB | Mͥafͣfͫi
#2L2YU00V0
Battles together2Wins together50%Their most played brawler
PiperLast together22h 46m ago -
FreeZe Prime?🥶
#9LJQPUQP8
Battles together2Wins together100%Their most played brawler
BibiLast together5d 19h ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw