PROFILE
CHICO não vê(2)
TROPHY ROAD
I
Highest: 31,588
WINS
RANKED
SILVER II
CURRENT
1,050
GOLD III
HIGHEST
3,741
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 243 h
3v3: 3,925 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 563 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 288 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 188 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD III
- Trophy pushing 19 Average of their best 20: 949 trophies · 31,587 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,050
Season 50 · in progress
Silver II
CHICO não vê(2)’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing4 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 949 trophies · 31,587 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 55% |
| Ranked | Top 68% |
| Best ranked rank | Top 75% |
| Prestige | Top 47% |
| Fame | Top 71% |
| Experience | Top 44% |
| 3v3 victories | Top 35% |
| Showdown victories | Top 62% |
| Brawlers at power 11 | Top 57% |
| Collection | Top 54% |
| Best streak | Top 77% |
BRAWLERS
87 / 108 Collected
SHELLY
444
9
3 POCO
1,010
11
1 NITA
1,002
11
BULL
581
11
BROCK
523
7
COLT
493
8
1 BARLEY
492
8
1 EL PRIMO
407
11
ROSA
220
7
2 RICO
1,290
11
8 CARL
1,011
11
4 PENNY
345
7
3 TICK
340
6
1 DYNAMIKE
335
7
1 JESSIE
314
8
2 GUS
252
5
JACKY
206
5
2 DARRYL
151
4
8-BIT
113
4
6 STU
1,008
11
5 SAM
1,007
11
4 GROM
815
11
BO
600
10
MAISIE
529
9
EDGAR
447
10
NANI
396
9
1 BIBI
389
6
FRANK
385
8
HANK
355
7
GALE
319
10
7 BEA
278
5
4 MANDY
242
4
BONNIE
171
4
PIPER
164
8
PAM
152
3
COLETTE
134
4
GRIFF
112
4
EMZ
109
4
TRUNK
104
1
2 BERRY
71
1
2 MEEPLE
66
1
5 BELLE
50
4
5 ANGELO
50
1
4 SHADE
38
1
2 LARRY & LAWRIE
17
1
1 ASH
10
4
LOLA
0
4
PEARL
0
1
BOLT
0
1
MAX
1,292
10
MORTIS
1,156
11
7 GRAY
1,021
11
TARA
1,000
11
CHUCK
728
10
LOU
276
11
SQUEAK
259
4
SPROUT
256
8
MR. P
230
5
1 BYRON
223
9
1 BUZZ
193
4
WILLOW
185
5
CLANCY
171
2
JUJU
123
1
7 FINX
79
1
JAE-YONG
12
1
1 LILY
10
1
1 NAJIA
10
9
1 ZIGGY
8
1
R-T
0
1
DOUG
0
1
CHARLIE
0
1
LUMI
0
1
GIGI
0
1
DAMIAN
0
1
1 LEON
1,062
11
2 KENJI
1,006
11
SURGE
1,003
11
CROW
1,001
11
2 DRACO
659
10
SPIKE
628
10
3 CHESTER
524
11
CORDELIUS
420
10
KIT
385
7
9 MEG
110
1
SANDY
0
1
1 KAZE
10
1
SIRIUS
0
9
Account value
What everything they own would cost in gems
≈ 106,771
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS87 owned
8103025112
24,504
-
Power levels105,250 power points · 219,415 coins
32,467
-
GADGETS76 owned
7,600
-
STAR POWERS53 owned
10,600
-
Hypercharges37 owned
18,500
-
GEARS58 owned
5,900
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
220,130
456,140
-
GADGETS98 missing
98,000
-
STAR POWERS121 missing
242,000
-
Hypercharges50 missing
250,000
-
GEARS477 missing
484,000
-
Buffies72 missing
144,000
72,000
-
Total
364,130
1,602,140
≈ 196,627
-
Brawlers to level 1190 missing
298,670
619,205
-
GADGETS140 missing
140,000
-
STAR POWERS163 missing
326,000
-
Hypercharges71 missing
355,000
-
GEARS607 missing
617,000
-
Buffies75 missing
150,000
75,000
-
Total
448,670
2,132,205
≈ 258,088
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 65% | 0% | |
| 2 | 100% | 0% |
BATTLE LOG
- All brawlers
Max 11
Cordelius 8
Chuck 4
Squeak 2
- All match types
Trophies 23
Ranked 2
- All modes
Solo Showdown 18
Hot Zone 4
Heist 1
Knockout 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 45s
-
VS1m 25s
-
VS1m 3s
-
VS49s
-
RANKED
VS51s
-
RANKED
VS1m 5s
-
VS2m 16s