PROFILE
Destroypro
TROPHY ROAD
I
Highest: 80,774
WINS
RANKED
GOLD II
CURRENT
2,265
MYTHIC II
HIGHEST
5,314
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 521 h
3v3: 8,224 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,010 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,055 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 401 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 52 Average of their best 20: 1,920 trophies · 80,767 total trophies · 3 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
2,317
Season 50 · in progress
Gold II
Destroypro’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing10 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
52 × 20 % = 10.4 pointsAverage of their best 20: 1,920 trophies · 80,767 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.3% |
| Ranked | Top 31% |
| Best ranked rank | Top 22% |
| Prestige | Top 8.8% |
| Fame | Top 19% |
| Experience | Top 20% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 26% |
| Brawlers at power 11 | Top 27% |
| Collection | Top 20% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,983
11
2 BULL
2,080
11
COLT
2,000
11
BROCK
2,000
11
5 POCO
1,139
11
3 EL PRIMO
1,095
11
8 NITA
604
7
3 BARLEY
406
7
1 ROSA
331
7
RICO
2,000
11
DYNAMIKE
1,287
11
4 JESSIE
1,023
11
DARRYL
500
6
6 CARL
420
10
1 8-BIT
348
6
4 JACKY
260
8
3 TICK
257
8
3 GUS
256
9
2 PENNY
253
5
BIBI
2,057
11
EDGAR
2,018
11
SHADE
2,001
11
4 STU
1,688
11
GRIFF
1,408
11
6 BOLT
1,406
11
2 PIPER
1,365
11
1 BERRY
1,309
11
COLETTE
1,220
11
MANDY
1,141
11
SAM
1,068
11
1 BO
1,067
9
FRANK
626
8
2 GALE
568
11
EMZ
386
7
BELLE
372
7
BEA
365
8
NANI
344
8
MAISIE
338
9
ASH
309
5
MEEPLE
272
5
2 HANK
264
5
LOLA
263
2
4 ANGELO
263
4
3 PEARL
261
1
1 LARRY & LAWRIE
255
2
BONNIE
252
4
17 TRUNK
251
6
3 PAM
250
2
3 GROM
123
5
MELODIE
2,033
11
MORTIS
2,010
11
1 FANG
2,008
11
MAX
1,791
11
1 BUZZ
1,387
11
CLANCY
1,327
11
3 DAMIAN
1,326
11
MINA
1,170
11
1 BYRON
1,165
11
STARR NOVA
1,097
11
EVE
524
10
1 NAJIA
453
8
WENDY
437
11
5 MICO
367
6
OTIS
355
9
3 TARA
314
9
LILY
300
6
RUFFS
284
1
ALLI
279
7
SPROUT
269
9
1 GIGI
266
2
3 SQUEAK
265
7
3 JUJU
263
6
1 CHUCK
262
2
MOE
262
5
3 GRAY
261
5
2 GENE
260
5
2 DOUG
260
9
4 LUMI
258
1
1 GLOWY
258
4
FINX
256
4
1 LOU
255
6
2 JAE-YONG
255
5
4 CHARLIE
254
1
1 R-T
252
6
2 JANET
250
5
15 BUSTER
250
3
9 MR. P
244
5
10 OLLIE
149
1
WILLOW
62
1
4 VINCE
50
1
4 ZIGGY
49
1
2 COSMO
26
9
3 CROW
2,124
11
KIT
2,051
11
SURGE
2,015
11
1 KENJI
1,740
11
NORI
1,280
9
LEON
1,095
11
1 SPIKE
1,070
9
8 CORDELIUS
571
9
2 MEG
370
8
6 AMBER
325
7
DRACO
309
8
5 CHESTER
279
6
6 PIERCE
262
3
4 SANDY
261
6
1 SIRIUS
1,303
11
KAZE
97
2
Account value
What everything they own would cost in gems
≈ 185,615
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels178,970 power points · 371,350 coins
55,032
-
GADGETS134 owned
13,400
-
STAR POWERS94 owned
18,800
-
Hypercharges76 owned
38,000
-
GEARS92 owned
9,200
-
Buffies61 owned
18,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
224,950
467,270
-
GADGETS82 missing
82,000
-
STAR POWERS122 missing
244,000
-
Hypercharges32 missing
160,000
-
GEARS573 missing
584,000
-
Buffies38 missing
76,000
38,000
-
Total
300,950
1,575,270
≈ 187,622
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
~$•HOVA•$~
#9VPVR29J8
Battles together18Wins together56%Their most played brawler
KitLast together1h 13m ago
Who they play with most: 25 battles in this period
-
~$•HOVA•$~
#9VPVR29J8
Battles together18Wins together56%Their most played brawler
KitLast together1h 13m ago
Who they play with most: 25 battles in this period
-
~$•HOVA•$~
#9VPVR29J8
Battles together18Wins together56%Their most played brawler
KitLast together1h 13m ago
Who they play with most in their last 25 battles
-
~$•HOVA•$~
#9VPVR29J8
Battles together18Wins together56%Their most played brawler
KitLast together1h 13m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
1409
LVL11
prohilmi
1973
LVL11
Destroypro
-
1063
LVL11
kiraaqu_
1976
LVL11
Destroypro
-
1898
LVL11
ōra ga tsuyoi
1985
LVL11
Destroypro
-
1152
LVL11
Beibit
1990
LVL11
Destroypro
-
1974
LVL11
Destroypro
1362
LVL11
☬ᶜᴿᴬᶻᵞkíllєr☬
-
1977
LVL11
Destroypro
1449
LVL11
Mr. Larbin
-
1111
LVL11
GoLFuS
1972
LVL11
Destroypro
-
1552
LVL11
~$•HOVA•$~
1981
LVL11
Destroypro
-
1975
LVL11
Destroypro
1546
LVL11
~$•HOVA•$~
-
1549
LVL11
~$•HOVA•$~
1978
LVL11
Destroypro
-
1552
LVL11
~$•HOVA•$~
1981
LVL11
Destroypro
-
1966
LVL11
Destroypro
1537
LVL11
~$•HOVA•$~
-
1978
LVL11
Destroypro
1548
LVL11
~$•HOVA•$~
-
1961
LVL11
Destroypro
1531
LVL11
~$•HOVA•$~
-
1945
LVL11
Destroypro
1515
LVL11
~$•HOVA•$~
-
1505
LVL11
~$•HOVA•$~
1935
LVL11
Destroypro
-
1947
LVL11
Destroypro
1516
LVL11
~$•HOVA•$~
-
1510
LVL11
~$•HOVA•$~
1941
LVL11
Destroypro
-
1500
LVL11
~$•HOVA•$~
1931
LVL11
Destroypro
-
1934
LVL11
Destroypro
1503
LVL11
~$•HOVA•$~
-
1946
LVL11
Destroypro
1514
LVL11
~$•HOVA•$~
-
1929
LVL11
Destroypro
1497
LVL11
~$•HOVA•$~
-
1913
LVL11
Destroypro
1481
LVL11
~$•HOVA•$~
-
1471
LVL11
~$•HOVA•$~
1903
LVL11
Destroypro
-
1915
LVL11
Destroypro
1481
LVL11
~$•HOVA•$~