PROFILE
dsh|🥀syrøxz⛩️
TROPHY ROAD
I
Highest: 82,607
WINS
RANKED
DIAMOND I
CURRENT
3,083
MYTHIC II
HIGHEST
5,097
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 432 h
3v3: 5,080 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,829 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,295 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 329 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 29 Average of their best 20: 1,156 trophies · 82,607 total trophies · 0 of 7 classes mastered
-
3,134
Season 50 · in progress
Diamond I
dsh|🥀syrøxz⛩️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing6 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,156 trophies · 82,607 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.0% |
| Ranked | Top 20% |
| Best ranked rank | Top 21% |
| Prestige | Top 11% |
| Fame | Top 19% |
| Experience | Top 11% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 11% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 19% |
| Best streak | Top 12% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,308
11
6 EL PRIMO
1,301
10
BULL
1,068
11
ROSA
1,024
10
COLT
1,000
11
1 BROCK
862
11
NITA
587
11
1 POCO
516
7
BARLEY
501
10
GUS
1,066
11
RICO
1,019
11
4 DARRYL
1,006
10
3 CARL
1,006
11
1 8-BIT
576
9
3 JACKY
565
9
DYNAMIKE
555
9
2 PENNY
531
8
1 JESSIE
517
10
1 TICK
505
10
8 SHADE
1,302
9
STU
1,075
9
2 MAISIE
1,021
11
BIBI
1,015
11
5 PIPER
1,014
11
5 PEARL
1,012
11
1 EDGAR
1,010
11
10 BEA
1,009
11
2 HANK
1,007
11
3 NANI
1,006
11
5 BO
1,001
9
8 GALE
812
10
4 COLETTE
808
11
ANGELO
622
8
2 LARRY & LAWRIE
610
10
1 FRANK
591
8
1 ASH
572
7
2 PAM
569
9
2 EMZ
569
8
MEEPLE
564
9
1 GRIFF
553
10
1 BONNIE
551
7
3 MANDY
542
9
TRUNK
520
8
BELLE
517
5
1 LOLA
516
6
1 GROM
512
5
1 SAM
510
8
BERRY
508
9
10 BOLT
253
10
1 NAJIA
2,020
11
6 MICO
1,306
9
TARA
1,211
11
19 DOUG
1,034
10
5 BUSTER
1,023
11
2 GENE
1,021
11
24 DAMIAN
1,013
10
1 LILY
1,010
9
MAX
1,009
11
4 FANG
1,009
11
2 MINA
1,008
11
5 MORTIS
1,004
11
1 OTIS
1,003
11
1 CHARLIE
1,003
11
JANET
1,000
11
SPROUT
814
11
1 BUZZ
806
8
GRAY
707
10
R-T
635
11
1 SQUEAK
624
8
CHUCK
611
8
LOU
609
8
BYRON
603
11
EVE
587
7
GIGI
581
6
1 WILLOW
577
8
RUFFS
570
10
1 MELODIE
564
9
1 JUJU
552
8
1 MOE
550
9
OLLIE
536
9
4 STARR NOVA
526
9
1 GLOWY
518
8
MR. P
516
6
1 CLANCY
515
8
2 LUMI
514
9
2 FINX
512
9
2 ALLI
509
8
4 ZIGGY
500
8
2 JAE-YONG
427
8
WENDY
190
10
9 COSMO
112
10
1 VINCE
20
1
CORDELIUS
1,107
10
2 MEG
1,044
11
5 KENJI
1,043
10
SPIKE
1,032
11
2 KIT
1,014
10
1 LEON
1,005
11
DRACO
1,004
10
3 SURGE
1,002
11
11 CHESTER
1,002
11
2 CROW
599
11
1 PIERCE
550
9
6 SANDY
508
8
2 AMBER
505
7
1 NORI
502
11
SIRIUS
1,034
10
KAZE
513
7
Account value
What everything they own would cost in gems
≈ 192,506
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels237,100 power points · 499,625 coins
73,673
-
GADGETS181 owned
18,100
-
STAR POWERS113 owned
22,600
-
Hypercharges67 owned
33,500
-
GEARS81 owned
8,150
-
Buffies12 owned
3,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
166,820
338,995
-
GADGETS35 missing
35,000
-
STAR POWERS103 missing
206,000
-
Hypercharges41 missing
205,000
-
GEARS584 missing
594,500
-
Buffies87 missing
174,000
87,000
-
Total
340,820
1,466,495
≈ 180,732
What money can’t buy
Skins seen
7
20
43
12
4
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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