PROFILE
𝑺𝓶🕊️
TROPHY ROAD
IV
Highest: 103,550
WINS
RANKED
MASTERS III
CURRENT
10,918
MASTERS III
HIGHEST
11,184
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,649 h
3v3: 23,297 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 6,258 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,809 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,266 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 99 Best: MASTERS III
- Trophy pushing 54 Average of their best 20: 1,819 trophies · 103,540 total trophies · 4 of 7 classes mastered
-
11,184
Season 50 · in progress
Masters III
𝑺𝓶🕊️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked83 / 84
- Trophy pushing9 / 16
Ranked
99 × 84 % = 83.2 pointsBest: MASTERS III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
54 × 16 % = 8.6 pointsAverage of their best 20: 1,819 trophies · 103,540 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 99 and trophies 54 (45 difference), so it weighs 84 / 16.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.1% |
| Ranked | Top 0.01% |
| Best ranked rank | Top 0.023% |
| Prestige | Top 2.6% |
| Fame | Top 5.4% |
| Experience | Top 1.3% |
| 3v3 victories | Top 1.4% |
| Showdown victories | Top 0.62% |
| Brawlers at power 11 | Top 7.1% |
| Collection | Top 5.1% |
| Best streak | Top 2.8% |
BRAWLERS
108 / 108 Collected
5 SHELLY
1,074
11
4 COLT
2,002
11
5 BROCK
1,211
11
15 EL PRIMO
1,204
11
NITA
1,122
11
3 ROSA
1,031
11
2 POCO
1,011
11
1 BARLEY
908
7
BULL
654
8
14 GUS
2,019
11
6 RICO
1,426
11
8-BIT
1,032
11
7 CARL
1,016
11
1 DARRYL
1,010
11
2 JESSIE
1,006
11
4 DYNAMIKE
1,005
11
PENNY
1,000
11
TICK
441
7
JACKY
353
5
SHADE
2,051
11
9 EMZ
2,018
11
COLETTE
2,012
11
5 BIBI
2,000
11
PIPER
1,511
11
5 STU
1,281
11
5 MAISIE
1,155
11
EDGAR
1,148
11
1 BELLE
1,133
11
BEA
1,098
11
6 LOLA
1,042
11
3 MEEPLE
1,012
9
2 BO
1,000
11
1 GALE
1,000
9
1 GRIFF
1,000
11
ASH
1,000
11
8 BONNIE
1,000
11
1 MANDY
1,000
9
1 HANK
1,000
11
LARRY & LAWRIE
1,000
11
4 ANGELO
1,000
11
1 BERRY
624
8
FRANK
491
9
2 NANI
403
7
2 SAM
324
8
4 TRUNK
224
7
9 PEARL
215
4
10 GROM
214
1
7 PAM
210
3
BOLT
0
1
LILY
2,056
11
1 MINA
2,014
11
2 MAX
2,005
11
18 OTIS
1,568
11
11 CHARLIE
1,520
11
LUMI
1,437
11
5 MELODIE
1,357
11
MORTIS
1,291
11
2 ALLI
1,204
11
STARR NOVA
1,196
11
1 MOE
1,120
11
4 FANG
1,116
11
RUFFS
1,104
11
1 R-T
1,080
11
10 JANET
1,044
11
GENE
1,041
11
4 WILLOW
1,025
11
17 FINX
1,020
11
1 GRAY
1,012
11
2 SPROUT
1,006
11
1 TARA
1,000
11
MR. P
1,000
11
10 LOU
1,000
11
BYRON
1,000
11
SQUEAK
1,000
11
BUZZ
1,000
11
9 BUSTER
1,000
11
DOUG
1,000
9
5 MICO
1,000
8
1 JUJU
1,000
8
3 WENDY
837
11
CHUCK
390
7
3 JAE-YONG
259
9
CLANCY
231
6
1 EVE
230
5
14 OLLIE
212
4
2 NAJIA
24
8
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
DAMIAN
0
1
COSMO
0
1
VINCE
0
1
5 MEG
2,012
11
LEON
1,596
11
SURGE
1,282
10
CORDELIUS
1,198
11
12 SPIKE
1,117
11
KIT
1,116
11
KENJI
1,099
11
1 CHESTER
1,049
11
CROW
1,038
11
2 SANDY
1,011
11
AMBER
1,000
11
PIERCE
615
8
1 DRACO
317
5
NORI
0
1
1 KAZE
1,000
8
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 259,414
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels286,880 power points · 596,425 coins
88,331
-
GADGETS182 owned
18,200
-
STAR POWERS156 owned
31,200
-
Hypercharges102 owned
51,000
-
GEARS155 owned
15,600
-
Buffies74 owned
22,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1137 missing
117,040
242,195
-
GADGETS34 missing
34,000
-
STAR POWERS60 missing
120,000
-
Hypercharges6 missing
30,000
-
GEARS510 missing
520,000
-
Buffies25 missing
50,000
25,000
-
Total
167,040
971,195
≈ 113,824
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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