PROFILE
Bizzy
TROPHY ROAD
I
Highest: 41,474
WINS
RANKED
MYTHIC II
CURRENT
5,110
MYTHIC II
HIGHEST
5,476
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 267 h
3v3: 3,129 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,354 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 656 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 201 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 37 Best: MYTHIC II
- Trophy pushing 16 Average of their best 20: 728 trophies · 41,474 total trophies · 0 of 7 classes mastered
-
5,476
Season 50 · in progress
Mythic II
Bizzy’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked29 / 80
- Trophy pushing3 / 20
Ranked
37 × 80 % = 29.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 728 trophies · 41,474 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 40% |
| Ranked | Top 3.9% |
| Best ranked rank | Top 22% |
| Prestige | Top 72% |
| Fame | Top 22% |
| Experience | Top 36% |
| 3v3 victories | Top 42% |
| Showdown victories | Top 27% |
| Brawlers at power 11 | Top 23% |
| Collection | Top 29% |
| Best streak | Top 94% |
BRAWLERS
108 / 108 Collected
2 SHELLY
413
10
3 NITA
763
11
BROCK
667
11
3 EL PRIMO
598
11
1 POCO
536
8
ROSA
454
8
1 BULL
433
11
1 BARLEY
406
9
1 COLT
389
8
RICO
585
11
PENNY
582
11
JESSIE
565
11
1 DYNAMIKE
531
11
TICK
529
11
CARL
461
9
8-BIT
436
8
1 JACKY
425
9
1 GUS
374
11
1 DARRYL
345
7
2 EDGAR
1,269
11
EMZ
1,049
11
BIBI
618
11
BO
583
11
GRIFF
527
11
1 FRANK
518
11
1 GALE
515
11
1 PIPER
435
11
2 COLETTE
435
11
PAM
433
8
ASH
413
9
1 MAISIE
386
9
3 ANGELO
385
9
1 BEA
375
8
STU
375
8
SAM
357
7
1 BERRY
346
9
NANI
343
8
1 BONNIE
333
7
2 MANDY
324
11
BELLE
313
7
1 LOLA
310
8
2 LARRY & LAWRIE
278
9
1 TRUNK
260
9
1 GROM
253
7
1 SHADE
246
9
8 PEARL
208
8
8 BOLT
192
7
4 HANK
191
7
2 MEEPLE
171
7
2 DOUG
1,188
11
2 BUZZ
1,024
11
1 MORTIS
574
11
2 LOU
529
11
1 FANG
502
11
2 MICO
469
11
1 EVE
428
9
1 FINX
426
9
1 MAX
415
7
1 BYRON
406
7
1 LILY
405
11
1 OTIS
398
11
1 GENE
397
8
1 DAMIAN
360
9
1 RUFFS
359
8
2 WILLOW
350
8
1 SPROUT
349
8
3 JAE-YONG
345
9
3 NAJIA
335
11
1 ALLI
310
8
2 GIGI
306
8
1 SQUEAK
297
10
1 JANET
290
8
MINA
218
8
1 GRAY
207
7
1 ZIGGY
187
7
9 TARA
172
7
3 BUSTER
167
7
3 CLANCY
167
9
8 STARR NOVA
151
7
1 CHUCK
149
7
1 R-T
131
8
6 VINCE
118
1
3 MR. P
116
11
7 COSMO
106
9
7 MELODIE
105
6
3 JUJU
96
7
1 WENDY
77
7
4 GLOWY
54
8
3 OLLIE
44
1
3 MOE
39
1
1 CHARLIE
19
8
1 LUMI
13
1
2 CROW
1,027
11
2 CHESTER
614
11
4 SPIKE
581
11
3 LEON
572
11
1 KIT
456
11
AMBER
446
11
2 CORDELIUS
416
11
1 SURGE
366
11
2 DRACO
336
9
NORI
291
11
1 PIERCE
256
11
KENJI
254
11
SANDY
234
8
9 MEG
153
9
1 SIRIUS
391
11
KAZE
350
10
Account value
What everything they own would cost in gems
≈ 183,919
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels217,950 power points · 456,405 coins
67,436
-
GADGETS125 owned
12,500
-
STAR POWERS100 owned
20,000
-
Hypercharges59 owned
29,500
-
GEARS49 owned
5,100
-
Buffies55 owned
16,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1166 missing
185,970
382,215
-
GADGETS91 missing
91,000
-
STAR POWERS116 missing
232,000
-
Hypercharges49 missing
245,000
-
GEARS616 missing
625,000
-
Buffies44 missing
88,000
44,000
-
Total
273,970
1,619,215
≈ 189,319
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES