PROFILE
を|Alphâ呀🪖
TROPHY ROAD
IV
Highest: 106,980
WINS
RANKED
GOLD I
CURRENT
1,601
LEGENDARY II
HIGHEST
7,054
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 713 h
3v3: 10,175 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,901 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,717 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 548 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY II
- Trophy pushing 53 Average of their best 20: 1,921 trophies · 106,978 total trophies · 3 of 7 classes mastered
Current formOut of form24% wins in 25 battles
-
1,601
Season 50 · in progress
Gold I
を|Alphâ呀🪖’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing11 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
53 × 20 % = 10.6 pointsAverage of their best 20: 1,921 trophies · 106,978 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.6% |
| Ranked | Top 50% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 2.6% |
| Fame | Top 14% |
| Experience | Top 15% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 8.0% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 20% |
| Best streak | Top 6.7% |
BRAWLERS
108 / 108 Collected
SHELLY
2,003
11
BULL
2,032
11
COLT
1,906
11
BROCK
1,328
11
POCO
1,119
7
2 ROSA
1,021
7
2 EL PRIMO
1,005
9
14 NITA
317
7
10 BARLEY
311
7
RICO
1,212
11
1 GUS
1,061
11
9 CARL
1,051
11
12 TICK
1,046
11
3 JACKY
1,033
11
DYNAMIKE
1,017
11
6 DARRYL
1,001
9
8-BIT
1,001
11
1 JESSIE
351
9
1 PENNY
304
7
3 STU
2,024
11
EDGAR
2,003
11
BIBI
2,000
11
1 BELLE
1,428
7
SHADE
1,253
11
MAISIE
1,239
11
1 MANDY
1,172
11
GALE
1,124
7
MEEPLE
1,114
11
GRIFF
1,103
11
1 TRUNK
1,073
11
COLETTE
1,057
11
8 FRANK
1,048
11
5 GROM
1,029
7
3 LOLA
1,019
7
HANK
1,015
11
PIPER
1,012
11
BERRY
1,004
7
2 BOLT
1,004
9
2 BO
1,003
7
4 PEARL
1,001
10
1 BEA
1,000
11
6 EMZ
1,000
11
1 LARRY & LAWRIE
1,000
11
12 SAM
369
7
9 PAM
366
7
2 BONNIE
322
9
ASH
311
7
1 ANGELO
306
7
NANI
304
9
WENDY
2,891
11
STARR NOVA
2,508
11
2 LUMI
2,117
11
5 NAJIA
2,020
11
1 DAMIAN
2,008
11
MORTIS
2,000
11
1 LILY
1,253
11
1 GLOWY
1,151
6
LOU
1,102
9
FANG
1,097
11
7 RUFFS
1,092
9
ALLI
1,087
11
MINA
1,072
11
3 BUZZ
1,063
11
4 BUSTER
1,031
11
1 MAX
1,025
11
7 MICO
1,007
9
8 DOUG
1,006
9
MOE
1,002
7
VINCE
1,002
1
2 BYRON
1,000
11
22 JANET
1,000
11
2 CLANCY
1,000
9
COSMO
1,000
1
TARA
459
9
6 GRAY
380
9
9 SPROUT
379
7
1 OTIS
356
7
20 CHUCK
354
7
9 GIGI
352
9
1 JAE-YONG
351
6
22 OLLIE
322
7
2 SQUEAK
314
7
16 R-T
312
7
FINX
311
6
12 JUJU
310
7
1 GENE
309
7
4 MR. P
309
7
20 WILLOW
309
7
5 ZIGGY
309
6
1 CHARLIE
307
7
4 EVE
305
7
2 MELODIE
305
7
NORI
2,778
11
SURGE
1,569
11
CORDELIUS
1,242
11
2 KIT
1,099
11
MEG
1,051
11
3 KENJI
1,050
11
2 LEON
1,037
11
DRACO
1,033
9
1 PIERCE
1,027
11
1 AMBER
1,003
9
4 SANDY
1,000
11
6 SPIKE
353
6
7 CROW
352
6
3 CHESTER
305
6
KAZE
1,342
10
SIRIUS
1,028
11
Account value
What everything they own would cost in gems
≈ 205,495
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels238,890 power points · 497,230 coins
73,612
-
GADGETS137 owned
13,700
-
STAR POWERS124 owned
24,800
-
Hypercharges79 owned
39,500
-
GEARS66 owned
6,600
-
Buffies48 owned
14,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1156 missing
165,030
341,390
-
GADGETS79 missing
79,000
-
STAR POWERS92 missing
184,000
-
Hypercharges29 missing
145,000
-
GEARS599 missing
610,000
-
Buffies51 missing
102,000
51,000
-
Total
267,030
1,410,390
≈ 167,742
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
VS47s
-
VS38s
-
VS1m 43s
-
VS51s
-
VS1m 48s
-
VS40s
-
VS52s
-
VS1m 10s
-
VS1m 39s
-
VS1m 24s
-
VS1m 24s
-
VS1m 42s
-
VS1m 1s
-
VS1m 42s
-
VS1m 8s
-
VS45s
-
VS1m 44s
-
VS1m 39s
-
VS1m 1s
-
VS1m 25s
-
VS2m 37s
-
VS1m 6s
-
VS44s
-
VS2m 22s
-
VS33s