PROFILE
maaks4m|NN|
TROPHY ROAD
II
Highest: 33,627
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
4,592
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 295 h
3v3: 3,033 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,701 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 741 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 223 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 24 Average of their best 20: 1,061 trophies · 33,626 total trophies · 0 of 7 classes mastered
Current formNormal63% wins in 24 battles
maaks4m|NN|’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing5 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,061 trophies · 33,626 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 52% |
| Ranked | Top 85% |
| Best ranked rank | Top 66% |
| Prestige | Top 47% |
| Fame | Top 71% |
| Experience | Top 32% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 20% |
| Brawlers at power 11 | Top 53% |
| Collection | Top 48% |
| Best streak | Top 14% |
BRAWLERS
102 / 108 Collected
SHELLY
645
11
2 COLT
1,000
11
BROCK
587
11
BULL
522
9
1 EL PRIMO
514
8
ROSA
497
8
BARLEY
374
9
2 NITA
370
10
POCO
329
8
2 DARRYL
1,004
11
RICO
727
11
1 CARL
724
11
4 DYNAMIKE
645
11
JACKY
344
8
8-BIT
327
6
JESSIE
299
7
1 PENNY
253
8
TICK
229
8
GUS
90
6
STU
1,334
11
7 GALE
1,128
11
EDGAR
1,056
11
BIBI
1,000
11
4 COLETTE
597
11
4 FRANK
555
10
NANI
518
9
EMZ
501
7
GROM
422
4
PIPER
382
7
PAM
354
7
BO
340
7
PEARL
338
10
ASH
302
4
1 GRIFF
261
10
BELLE
181
4
LOLA
147
1
HANK
147
1
1 MANDY
134
11
BEA
113
1
BONNIE
105
1
MAISIE
103
1
BERRY
103
1
1 SAM
101
1
LARRY & LAWRIE
93
1
1 ANGELO
92
1
SHADE
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
2 BUZZ
2,022
11
GENE
1,319
11
MORTIS
1,093
11
MAX
621
10
SQUEAK
503
7
MELODIE
480
9
LOU
320
7
MR. P
301
6
1 FANG
277
8
MICO
213
5
TARA
210
7
EVE
171
7
RUFFS
131
1
1 LILY
126
7
JANET
102
1
1 WILLOW
101
1
GRAY
92
1
CHARLIE
92
1
5 JUJU
67
1
3 BYRON
27
1
2 ALLI
21
1
DOUG
10
1
1 MINA
10
1
OTIS
0
1
BUSTER
0
1
R-T
0
1
CHUCK
0
1
CLANCY
0
1
OLLIE
0
2
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
11
STARR NOVA
0
1
WENDY
0
1
SURGE
2,008
11
LEON
1,842
11
4 CORDELIUS
1,129
11
2 DRACO
186
9
9 CHESTER
126
1
7 SPIKE
76
1
1 AMBER
10
1
1 KENJI
10
1
CROW
0
2
SANDY
0
1
MEG
0
1
KIT
0
1
PIERCE
0
1
NORI
0
3
3 KAZE
33
1
1 SIRIUS
10
1
Account value
What everything they own would cost in gems
≈ 121,225
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS102 owned
8103037142
30,789
-
Power levels106,070 power points · 221,290 coins
32,736
-
GADGETS94 owned
9,400
-
STAR POWERS60 owned
12,000
-
Hypercharges47 owned
23,500
-
GEARS56 owned
5,600
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1182 missing
275,410
570,740
-
GADGETS110 missing
110,000
-
STAR POWERS144 missing
288,000
-
Hypercharges55 missing
275,000
-
GEARS572 missing
582,500
-
Buffies75 missing
150,000
75,000
-
Total
425,410
1,901,240
≈ 232,665
-
Brawlers to level 1188 missing
297,850
617,330
-
GADGETS122 missing
122,000
-
STAR POWERS156 missing
312,000
-
Hypercharges61 missing
305,000
-
GEARS609 missing
620,000
-
Buffies75 missing
150,000
75,000
-
Total
447,850
2,051,330
≈ 249,918
What money can’t buy
Progress
ExampleStatistics
Last 24 battles (friendly games not included)
Teammates
Who they play with most: 24 battles in this period
-
никвиви
#2CYPJQU8P0
Battles together24Wins together63%Their most played brawler
CarlLast together2h 57m ago
Who they play with most: 24 battles in this period
-
никвиви
#2CYPJQU8P0
Battles together24Wins together63%Their most played brawler
CarlLast together2h 57m ago
Who they play with most: 24 battles in this period
-
никвиви
#2CYPJQU8P0
Battles together24Wins together63%Their most played brawler
CarlLast together2h 57m ago
Who they play with most in their last 24 battles
-
никвиви
#2CYPJQU8P0
Battles together24Wins together63%Their most played brawler
CarlLast together2h 57m ago
BATTLE LOG
- All brawlers
Leon 11
Cordelius 10
Gale 2
Surge 1
- All results
- Victory
- Defeat
- Draw