PROFILE
Anonimus 3
TROPHY ROAD
I
Highest: 80,544
WINS
RANKED
GOLD II
CURRENT
2,171
DIAMOND III
HIGHEST
5,559
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 704 h
3v3: 12,147 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,275 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 423 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 546 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 27 Average of their best 20: 1,108 trophies · 80,541 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
2,219
Season 50 · in progress
Gold II
Anonimus 3’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 83
- Trophy pushing5 / 17
Ranked
18 × 83 % = 14.9 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 17 % = 4.6 pointsAverage of their best 20: 1,108 trophies · 80,541 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 58% of their last 24 games are Ranked or tournaments, so it weighs 83 / 17.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.3% |
| Ranked | Top 33% |
| Best ranked rank | Top 46% |
| Prestige | Top 25% |
| Fame | Top 14% |
| Experience | Top 11% |
| 3v3 victories | Top 7.1% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 6.8% |
| Collection | Top 18% |
| Best streak | Top 39% |
BRAWLERS
107 / 108 Collected
SHELLY
1,000
11
COLT
1,501
11
BROCK
1,357
11
BULL
1,037
11
12 POCO
1,016
11
2 EL PRIMO
825
11
3 BARLEY
809
11
3 ROSA
806
11
5 NITA
754
11
RICO
1,089
11
1 DYNAMIKE
1,070
11
1 JESSIE
1,018
11
5 8-BIT
1,013
11
1 DARRYL
808
11
10 JACKY
791
11
TICK
783
11
CARL
775
11
2 GUS
754
11
1 PENNY
752
10
BIBI
1,069
11
EDGAR
1,049
11
2 MANDY
1,008
11
4 BEA
1,007
10
2 PIPER
1,006
11
NANI
827
11
7 EMZ
820
11
4 ASH
788
11
8 PEARL
772
11
4 COLETTE
770
11
4 GRIFF
764
10
3 PAM
761
10
10 FRANK
759
11
6 HANK
758
11
4 BONNIE
755
11
2 BO
754
11
3 STU
754
11
8 MAISIE
754
11
7 GALE
751
11
MEEPLE
685
11
1 BERRY
580
9
LARRY & LAWRIE
565
9
SHADE
530
10
4 SAM
514
10
3 TRUNK
512
9
BOLT
510
11
4 GROM
506
10
1 LOLA
506
10
5 BELLE
503
10
1 ANGELO
503
9
1 MORTIS
1,224
11
9 LOU
1,018
11
FANG
1,011
11
3 BUZZ
1,007
11
2 LILY
1,007
11
1 SPROUT
1,003
11
RUFFS
787
11
3 ALLI
774
11
5 OTIS
766
11
4 MICO
765
11
3 GENE
762
11
1 SQUEAK
760
11
1 CHARLIE
758
11
TARA
757
11
MAX
757
11
5 BYRON
755
11
2 MR. P
547
10
JANET
530
9
5 NAJIA
529
9
1 LUMI
522
11
7 WILLOW
521
11
6 GLOWY
516
11
10 STARR NOVA
515
11
2 JUJU
513
9
5 CHUCK
511
9
3 OLLIE
511
9
4 R-T
510
9
3 MOE
510
9
4 DAMIAN
510
9
2 EVE
509
9
5 GRAY
509
11
4 MELODIE
509
9
1 BUSTER
507
9
5 JAE-YONG
507
11
2 MINA
507
9
1 COSMO
505
9
2 FINX
503
11
2 GIGI
503
9
4 ZIGGY
502
9
2 CLANCY
501
9
4 DOUG
500
9
WENDY
0
9
2 SURGE
1,337
11
2 LEON
1,115
11
2 KENJI
1,113
11
CORDELIUS
1,033
11
4 CHESTER
1,017
11
2 SPIKE
1,013
11
2 CROW
1,007
11
3 NORI
773
11
1 AMBER
771
11
12 PIERCE
761
11
3 SANDY
755
11
1 MEG
750
9
KIT
549
9
4 DRACO
512
9
1 KAZE
1,010
11
1 SIRIUS
509
11
Account value
What everything they own would cost in gems
≈ 229,335
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels327,530 power points · 685,980 coins
101,351
-
GADGETS194 owned
19,400
-
STAR POWERS151 owned
30,200
-
Hypercharges70 owned
35,000
-
GEARS41 owned
4,550
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1135 missing
72,650
144,875
-
GADGETS20 missing
20,000
-
STAR POWERS63 missing
126,000
-
Hypercharges37 missing
185,000
-
GEARS618 missing
624,500
-
Buffies78 missing
156,000
78,000
-
Total
228,650
1,178,375
≈ 140,703
-
Brawlers to level 1136 missing
76,390
152,640
-
GADGETS22 missing
22,000
-
STAR POWERS65 missing
130,000
-
Hypercharges38 missing
190,000
-
GEARS624 missing
630,500
-
Buffies78 missing
156,000
78,000
-
Total
232,390
1,203,140
≈ 143,553
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 11 | 73% | 33% | |
| 14 | 71% | 50% |
BATTLE LOG
- All brawlers
Meeple 10
Jessie 3
Brock 2
Spike 2
Mandy 2
Sprout 1
Edgar 1
Byron 1
Dynamike 1
Crow 1
Cosmo 1
- All match types
Ranked 14
Trophies 11
- All modes
Solo Showdown 8
Brawl Ball 4
Heist 4
Bounty 3
Knockout 3
Hot Zone 2
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 29s
-
RANKED
VS1m 44s
-
RANKED
VS1m 5s
-
RANKED
VS1m 11s
-
RANKED
VS1m 53s
-
RANKED
VS2m
-
RANKED
VS2m 7s
-
RANKED
VS1m 39s
-
RANKED
VS1m 30s
-
RANKED
VS2m 30s
-
RANKED
VS1m 31s
-
RANKED
VS1m 19s
-
RANKED
VS46s
-
RANKED
VS1m 43s
-
VS22s
-
VS1m 37s
-
VS1m 16s