PROFILE
pro noobie
TROPHY ROAD
II
Highest: 45,293
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
5,961
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 601 h
3v3: 8,463 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,083 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,233 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 461 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 21 Average of their best 20: 983 trophies · 45,290 total trophies · 0 of 7 classes mastered
Current formOut of form41% wins in 17 battles
pro noobie’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing4 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 983 trophies · 45,290 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 34% |
| Ranked | Top 84% |
| Best ranked rank | Top 45% |
| Prestige | Top 43% |
| Fame | Top 14% |
| Experience | Top 13% |
| 3v3 victories | Top 13% |
| Showdown victories | Top 9.3% |
| Brawlers at power 11 | Top 38% |
| Collection | Top 22% |
| Best streak | Top 25% |
BRAWLERS
108 / 108 Collected
1 SHELLY
651
11
2 BROCK
1,121
9
EL PRIMO
730
9
2 ROSA
559
8
BULL
535
9
4 NITA
535
11
6 POCO
528
11
1 COLT
503
8
1 BARLEY
410
8
2 DYNAMIKE
1,110
11
1 RICO
756
9
6 JESSIE
571
11
6 DARRYL
554
9
TICK
476
11
1 8-BIT
456
8
1 CARL
354
8
1 PENNY
351
7
1 JACKY
345
8
1 GUS
181
4
7 BIBI
1,045
11
6 MEEPLE
1,028
11
26 EDGAR
1,024
11
5 PEARL
1,008
11
PIPER
1,000
9
3 MAISIE
1,000
11
8 NANI
730
11
4 LARRY & LAWRIE
563
11
3 STU
516
9
BO
503
9
EMZ
457
7
4 SHADE
427
9
4 FRANK
317
8
HANK
308
8
1 MANDY
271
8
1 COLETTE
250
7
1 ANGELO
231
7
1 PAM
229
7
GALE
220
6
1 BEA
215
6
1 ASH
211
6
2 GRIFF
203
4
1 BONNIE
187
6
1 SAM
179
6
3 BERRY
175
5
6 BELLE
173
7
1 GROM
151
4
2 LOLA
116
1
9 TRUNK
109
1
BOLT
0
1
3 GLOWY
1,059
11
1 MICO
1,047
11
2 MORTIS
1,008
11
6 FINX
1,008
11
2 WILLOW
645
9
SPROUT
613
11
6 MELODIE
566
11
13 DOUG
543
11
BYRON
519
8
1 BUSTER
509
9
BUZZ
476
7
1 ALLI
469
11
1 TARA
431
9
4 FANG
382
9
3 SQUEAK
370
5
1 CHARLIE
332
9
3 LILY
294
7
2 MR. P
293
7
2 MOE
267
11
3 GENE
266
7
1 R-T
230
6
1 RUFFS
226
7
1 EVE
225
9
2 CLANCY
214
5
12 LUMI
209
1
5 GRAY
201
8
3 MAX
197
6
9 JANET
191
6
3 CHUCK
190
6
11 MINA
167
1
1 ZIGGY
143
7
1 DAMIAN
133
1
1 LOU
124
6
4 OTIS
103
5
7 OLLIE
100
1
5 JAE-YONG
99
1
4 GIGI
96
1
6 WENDY
83
6
6 STARR NOVA
81
1
6 COSMO
81
1
5 NAJIA
70
1
5 JUJU
62
1
VINCE
0
3
SURGE
1,389
11
MEG
1,010
11
CROW
1,000
11
LEON
887
11
CORDELIUS
507
7
6 CHESTER
303
7
1 AMBER
236
8
DRACO
229
7
2 SPIKE
193
1
9 SANDY
118
1
1 KIT
110
4
7 PIERCE
102
7
KENJI
94
1
1 NORI
13
1
2 KAZE
665
11
SIRIUS
540
11
Account value
What everything they own would cost in gems
≈ 173,823
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels149,090 power points · 310,305 coins
45,940
-
GADGETS142 owned
14,200
-
STAR POWERS86 owned
17,200
-
Hypercharges76 owned
38,000
-
GEARS54 owned
5,500
-
Buffies67 owned
20,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1180 missing
254,830
528,315
-
GADGETS74 missing
74,000
-
STAR POWERS130 missing
260,000
-
Hypercharges32 missing
160,000
-
GEARS611 missing
621,000
-
Buffies32 missing
64,000
32,000
-
Total
318,830
1,675,315
≈ 199,415
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 15 | 40% | — | |
| 2 | 50% | 50% |
BATTLE LOG
- All brawlers
Crow 8
Surge 5
Edgar 4
Glowy 1
- All match types
Trophies 15
Challenges 2- Friendly 1
- All modes
Solo Showdown 12
Mega Duo Showdown 3
Knockout 1
Hot Zone 1
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
RANK 3
Solo Showdown
-
RANK 6
Solo Showdown
-
RANK 9
Solo Showdown
-
RANK 6
Solo Showdown
-
RANK 3
Solo Showdown
-
RANK 9
Solo Showdown
-
RANK 8
Solo Showdown
-
RANK 10
Solo Showdown
-
RANK 8
Solo Showdown
-
RANK 5
Solo Showdown
-
SPECIAL CHALLENGE
VICTORY
Knockout
VS41s -
RANK 4
Solo Showdown
-
SPECIAL CHALLENGE
DEFEAT
Hot Zone
VS1m 31s -
RANK 9
Solo Showdown
-
470
LVL11
kenji prosu
1052
LVL11
pro noobie
-
1786
LVL11
Гипер-Катлета
1399
LVL11
pro noobie
-
1384
LVL11
pro noobie
1097
LVL11
???
- FRIENDLY