PROFILE
𖤍𖤍𖤍𖤍
TROPHY ROAD
I
Highest: 70,915
WINS
RANKED
GOLD III
CURRENT
2,785
MYTHIC I
HIGHEST
4,732
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 763 h
3v3: 12,972 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,305 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 767 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 591 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 29 Average of their best 20: 1,221 trophies · 70,915 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
2,867
Season 50 · in progress
Gold III
𖤍𖤍𖤍𖤍’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing6 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,221 trophies · 70,915 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 24% |
| Best ranked rank | Top 34% |
| Prestige | Top 16% |
| Fame | Top 28% |
| Experience | Top 7.4% |
| 3v3 victories | Top 6.3% |
| Showdown victories | Top 26% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 31% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
SHELLY
698
9
1 POCO
1,294
11
1 BROCK
1,192
11
COLT
1,073
11
EL PRIMO
1,055
11
9 NITA
1,010
9
2 BULL
1,009
9
5 BARLEY
766
11
ROSA
597
11
2 DYNAMIKE
2,000
11
RICO
1,229
11
TICK
1,112
11
3 JESSIE
1,102
11
3 JACKY
1,016
11
3 8-BIT
1,013
11
DARRYL
746
11
2 PENNY
635
9
CARL
627
11
3 GUS
315
8
FRANK
1,281
11
GRIFF
1,185
11
EDGAR
1,161
11
BIBI
1,137
11
1 EMZ
1,047
11
STU
1,028
11
6 COLETTE
1,025
11
8 GALE
1,013
9
2 BO
1,002
10
1 PIPER
653
11
LARRY & LAWRIE
647
9
5 BONNIE
639
9
BEA
617
9
2 GROM
573
10
1 NANI
537
11
2 SHADE
479
11
1 PAM
430
9
2 BERRY
426
9
MANDY
422
9
2 HANK
389
9
2 MAISIE
387
9
1 LOLA
379
9
BELLE
373
8
SAM
361
11
2 ASH
360
11
1 TRUNK
325
8
1 MEEPLE
261
9
PEARL
243
8
2 ANGELO
169
9
2 BOLT
31
7
2 BUZZ
1,268
11
2 CLANCY
1,171
11
MORTIS
1,126
11
FANG
1,115
11
1 BYRON
1,026
11
2 MELODIE
1,021
11
4 TARA
1,010
11
3 SQUEAK
1,008
10
3 DOUG
1,004
11
MAX
827
10
R-T
811
11
CHUCK
666
11
MOE
638
11
3 WILLOW
517
11
MR. P
511
11
2 EVE
473
8
GIGI
430
7
GENE
413
8
4 RUFFS
404
11
5 MICO
393
10
2 GRAY
383
9
1 LOU
365
8
1 STARR NOVA
347
7
LILY
343
9
6 CHARLIE
337
9
OTIS
336
11
SPROUT
330
9
2 MINA
309
11
4 LUMI
302
11
1 JANET
301
8
3 ZIGGY
293
9
1 DAMIAN
279
7
BUSTER
272
11
3 GLOWY
262
8
2 FINX
260
9
14 NAJIA
240
7
3 OLLIE
224
9
3 JUJU
216
11
2 ALLI
209
9
1 JAE-YONG
189
8
7 VINCE
96
7
4 WENDY
46
8
2 COSMO
21
5
1 CROW
1,377
11
1 KIT
1,252
10
1 CHESTER
1,102
11
2 SPIKE
1,093
11
SURGE
1,053
11
9 LEON
1,044
11
3 CORDELIUS
1,019
9
3 AMBER
581
8
SANDY
577
8
PIERCE
494
11
KENJI
481
11
2 MEG
426
11
NORI
303
11
6 DRACO
255
7
SIRIUS
681
11
KAZE
316
7
Account value
What everything they own would cost in gems
≈ 195,123
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels270,270 power points · 566,625 coins
83,690
-
GADGETS165 owned
16,500
-
STAR POWERS117 owned
23,400
-
Hypercharges63 owned
31,500
-
GEARS16 owned
1,750
-
Buffies18 owned
5,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1153 missing
133,650
271,995
-
GADGETS51 missing
51,000
-
STAR POWERS99 missing
198,000
-
Hypercharges45 missing
225,000
-
GEARS649 missing
658,500
-
Buffies81 missing
162,000
81,000
-
Total
295,650
1,485,495
≈ 178,115
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Brawl Ball 13
Solo Showdown 12
- All results
- Victory
- Defeat
- Draw
-
VS1m 38s
-
VS2m 30s
-
VS1m 37s
-
VS2m 30s
-
VS1m 55s
-
VS1m 13s
-
VS2m 30s
-
VS1m 6s
-
VS2m 30s
-
VS43s