PROFILE
DOCTOR
TROPHY ROAD
III
Highest: 47,783
WINS
RANKED
DIAMOND III
CURRENT
4,203
DIAMOND III
HIGHEST
4,396
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 250 h
3v3: 1,762 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,165 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,825 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 186 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: DIAMOND III
- Trophy pushing 28 Average of their best 20: 1,230 trophies · 47,783 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
4,396
Season 50 · in progress
Diamond III
DOCTOR’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing6 / 20
Ranked
24 × 80 % = 19.2 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,230 trophies · 47,783 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 9.7% |
| Best ranked rank | Top 45% |
| Prestige | Top 20% |
| Fame | Top 71% |
| Experience | Top 38% |
| 3v3 victories | Top 59% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 81% |
| Best streak | Top 83% |
BRAWLERS
75 / 108 Collected
1 SHELLY
1,013
8
NITA
1,209
11
2 EL PRIMO
1,124
9
2 BROCK
1,062
10
2 BULL
1,023
8
1 COLT
1,009
9
1 BARLEY
783
8
2 POCO
620
8
ROSA
500
8
2 RICO
1,196
11
1 CARL
1,133
9
1 JACKY
1,058
9
2 JESSIE
1,047
9
2 DYNAMIKE
1,004
8
1 GUS
748
11
2 8-BIT
616
6
1 PENNY
510
8
TICK
502
8
DARRYL
500
6
2 BO
2,014
11
4 PEARL
2,012
11
4 EDGAR
1,668
11
1 ASH
1,178
11
NANI
1,108
8
1 GALE
1,090
11
PIPER
1,074
6
1 PAM
1,060
8
1 EMZ
1,053
11
1 BIBI
1,050
9
1 MEEPLE
1,044
11
2 GRIFF
1,017
9
1 BEA
1,005
10
2 STU
1,005
8
1 BELLE
1,001
11
2 FRANK
757
8
1 LOLA
631
4
3 MAISIE
569
10
1 SHADE
512
11
COLETTE
441
6
1 BONNIE
331
4
2 BOLT
157
8
1 SAM
122
10
7 HANK
104
3
3 GROM
72
4
4 LARRY & LAWRIE
57
1
MANDY
0
1
ANGELO
0
1
BERRY
0
1
TRUNK
0
1
2 SPROUT
1,295
10
BUZZ
1,093
7
2 STARR NOVA
1,025
5
2 LOU
1,019
7
RUFFS
736
7
MORTIS
500
7
1 SQUEAK
444
7
1 GENE
374
5
FANG
307
7
7 BUSTER
198
1
MAX
194
1
R-T
142
6
2 MELODIE
132
6
1 BYRON
76
6
5 OLLIE
72
1
2 ALLI
65
5
1 MICO
15
2
JANET
0
6
DOUG
0
1
CHUCK
0
4
CLANCY
0
1
MOE
0
3
WENDY
0
1
SURGE
736
7
1 PIERCE
442
8
8 CHESTER
129
1
Account value
What everything they own would cost in gems
≈ 65,325
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS75 owned
81030233
16,216
-
Power levels85,470 power points · 178,615 coins
26,409
-
GADGETS64 owned
6,400
-
STAR POWERS30 owned
6,000
-
Hypercharges16 owned
8,000
-
GEARS2 owned
200
-
Buffies7 owned
2,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
195,030
403,760
-
GADGETS86 missing
86,000
-
STAR POWERS120 missing
240,000
-
Hypercharges59 missing
295,000
-
GEARS460 missing
467,500
-
Buffies74 missing
148,000
74,000
-
Total
343,030
1,566,260
≈ 190,929
-
Brawlers to level 1196 missing
318,450
660,005
-
GADGETS152 missing
152,000
-
STAR POWERS186 missing
372,000
-
Hypercharges92 missing
460,000
-
GEARS663 missing
674,000
-
Buffies92 missing
184,000
92,000
-
Total
502,450
2,410,005
≈ 291,246
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Frank 19
Bo 6
- All results
- Victory
- Defeat
- Draw