PROFILE
ian___
TROPHY ROAD
III
Highest: 24,276
WINS
RANKED
SILVER III
CURRENT
1,250
GOLD I
HIGHEST
1,508
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 248 h
3v3: 2,879 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 972 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 874 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 188 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 12 Average of their best 20: 576 trophies · 24,276 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
ian___’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked5 / 80
- Trophy pushing2 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 576 trophies · 24,276 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 64% |
| Ranked | Top 60% |
| Best ranked rank | Top 89% |
| Prestige | Top 96% |
| Fame | Top 70% |
| Experience | Top 28% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 30% |
| Brawlers at power 11 | Top 73% |
| Collection | Top 69% |
| Best streak | Top 100% |
BRAWLERS
76 / 108 Collected
1 SHELLY
603
11
NITA
594
9
BULL
500
8
BROCK
500
9
EL PRIMO
500
9
POCO
500
9
COLT
497
9
ROSA
465
8
BARLEY
460
8
2 DYNAMIKE
536
11
JESSIE
500
9
PENNY
500
8
CARL
500
9
8-BIT
500
10
JACKY
500
8
TICK
497
8
DARRYL
494
8
RICO
462
9
GUS
144
7
1 MANDY
887
11
3 COLETTE
634
11
PIPER
548
11
BO
513
8
1 FRANK
511
9
NANI
501
8
PAM
500
7
BIBI
500
8
BEA
500
8
EMZ
500
8
GALE
500
9
EDGAR
500
8
STU
360
8
BELLE
343
8
ANGELO
254
9
GRIFF
176
9
3 SHADE
155
11
1 BONNIE
134
6
GROM
91
8
PEARL
86
4
SAM
55
4
1 MEEPLE
15
4
HANK
11
2
ASH
0
1
LOLA
0
1
MAISIE
0
4
LARRY & LAWRIE
0
1
BERRY
0
1
TRUNK
0
1
BOLT
0
1
MORTIS
703
11
1 LOU
528
9
TARA
500
9
SPROUT
400
9
BYRON
390
7
MAX
354
6
SQUEAK
331
8
1 FANG
230
7
EVE
213
8
GENE
208
9
BUZZ
180
6
GRAY
171
6
RUFFS
165
8
OTIS
112
8
MICO
108
1
LILY
0
1
LUMI
0
5
FINX
0
1
GIGI
0
1
SURGE
500
9
AMBER
497
9
1 SPIKE
429
11
CHESTER
235
9
2 LEON
192
10
2 CROW
155
11
CORDELIUS
132
11
2 DRACO
17
9
Account value
What everything they own would cost in gems
≈ 78,886
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS76 owned
81030198
18,315
-
Power levels91,320 power points · 193,390 coins
28,471
-
GADGETS93 owned
9,300
-
STAR POWERS33 owned
6,600
-
Hypercharges25 owned
12,500
-
GEARS10 owned
1,000
-
Buffies9 owned
2,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1166 missing
192,920
396,750
-
GADGETS59 missing
59,000
-
STAR POWERS119 missing
238,000
-
Hypercharges51 missing
255,000
-
GEARS462 missing
472,000
-
Buffies81 missing
162,000
81,000
-
Total
354,920
1,501,750
≈ 185,667
-
Brawlers to level 1198 missing
312,600
645,230
-
GADGETS123 missing
123,000
-
STAR POWERS183 missing
366,000
-
Hypercharges83 missing
415,000
-
GEARS655 missing
666,000
-
Buffies90 missing
180,000
90,000
-
Total
492,600
2,305,230
≈ 279,783
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
#8LJ9V8L80
Battles together25Wins together72%Their most played brawler
StuLast together12h 38m ago
Who they play with most: 25 battles in this period
-
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
#8LJ9V8L80
Battles together25Wins together72%Their most played brawler
StuLast together12h 38m ago
Who they play with most: 25 battles in this period
-
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
#8LJ9V8L80
Battles together25Wins together72%Their most played brawler
StuLast together12h 38m ago
Who they play with most in their last 25 battles
-
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
#8LJ9V8L80
Battles together25Wins together72%Their most played brawler
StuLast together12h 38m ago
BATTLE LOG
- All brawlers
Mandy 24
Meeple 1
- All modes
Mega Duo Showdown 17
Duo Showdown 8
- All results
- Victory
- Defeat
- Draw
-
823
LVL11
ian___
1107
LVL9
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
821
LVL11
ian___
1106
LVL9
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
826
LVL11
ian___
1113
LVL9
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
1116
LVL9
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
828
LVL11
ian___
-
818
LVL11
ian___
1106
LVL9
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
821
LVL11
ian___
1110
LVL9
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
823
LVL11
ian___
1205
LVL11
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
810
LVL11
ian___
1194
LVL11
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
789
LVL7
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
809
LVL11
ian___
-
808
LVL11
ian___
788
LVL7
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
796
LVL11
ian___
777
LVL7
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
794
LVL11
ian___
422
LVL10
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
785
LVL11
ian___
413
LVL10
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
770
LVL11
ian___
398
LVL10
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
773
LVL11
ian___
399
LVL10
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
755
LVL11
ian___
383
LVL10
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊
-
0
LVL4
ian___
368
LVL10
𝕯𝖗.𝕾𝖚𝖓𝖘𝖍𝖎𝖓𝖊