PROFILE
Hazem
TROPHY ROAD
IV
Highest: 138,703
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
5,220
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 792 h
3v3: 7,864 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,986 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 4,336 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 598 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 50 Average of their best 20: 1,731 trophies · 138,697 total trophies · 1 of 7 classes mastered
Current formOut of form28% wins in 25 battles
Hazem’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing10 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
50 × 20 % = 10.0 pointsAverage of their best 20: 1,731 trophies · 138,697 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.32% |
| Ranked | Top 86% |
| Best ranked rank | Top 46% |
| Prestige | Top 0.68% |
| Fame | Top 7.9% |
| Experience | Top 6.8% |
| 3v3 victories | Top 16% |
| Showdown victories | Top 0.9% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 4.9% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,099
11
4 COLT
2,010
11
2 ROSA
1,791
11
BULL
1,517
11
2 NITA
1,511
10
EL PRIMO
1,329
11
3 POCO
1,230
10
BROCK
1,122
11
9 BARLEY
1,087
11
1 RICO
2,000
11
CARL
1,537
10
2 8-BIT
1,423
9
1 JACKY
1,310
11
2 DARRYL
1,293
10
9 DYNAMIKE
1,189
11
1 GUS
1,185
11
1 PENNY
1,169
11
3 JESSIE
1,105
11
8 TICK
1,092
10
PAM
2,108
11
COLETTE
2,000
11
5 MANDY
1,597
10
1 BIBI
1,514
11
ANGELO
1,513
11
2 MAISIE
1,512
11
2 SHADE
1,458
10
BO
1,414
10
4 SAM
1,357
8
1 HANK
1,276
10
7 BOLT
1,274
11
2 PEARL
1,267
10
5 PIPER
1,255
11
1 GRIFF
1,255
11
2 GALE
1,200
10
2 ASH
1,193
11
BERRY
1,172
9
2 BEA
1,165
11
3 LOLA
1,143
9
6 STU
1,140
11
3 EMZ
1,137
10
8 FRANK
1,132
10
6 BELLE
1,120
7
4 BONNIE
1,100
9
NANI
1,080
9
LARRY & LAWRIE
1,078
10
1 EDGAR
1,072
11
2 GROM
1,023
7
MEEPLE
1,021
8
1 TRUNK
1,016
7
1 FINX
2,004
10
2 DAMIAN
2,000
11
1 ZIGGY
1,737
8
3 LOU
1,594
9
1 LILY
1,562
10
1 R-T
1,550
10
BUZZ
1,548
11
20 OLLIE
1,509
7
1 TARA
1,495
8
2 COSMO
1,483
3
1 EVE
1,465
11
STARR NOVA
1,423
9
NAJIA
1,400
7
5 GENE
1,383
8
6 DOUG
1,339
11
JUJU
1,315
9
JAE-YONG
1,247
9
2 GRAY
1,238
11
8 MINA
1,201
8
MORTIS
1,200
11
MAX
1,191
11
5 FANG
1,166
11
4 GIGI
1,155
7
MICO
1,153
11
MOE
1,137
7
4 RUFFS
1,109
11
BYRON
1,105
10
2 GLOWY
1,105
10
1 SQUEAK
1,102
7
3 BUSTER
1,102
11
3 CLANCY
1,102
9
3 CHUCK
1,096
11
JANET
1,076
11
1 MELODIE
1,072
10
1 VINCE
1,070
1
OTIS
1,049
9
2 ALLI
1,033
7
1 WENDY
1,019
1
SPROUT
1,011
8
2 CHARLIE
1,010
8
WILLOW
1,005
8
4 LUMI
1,005
7
MR. P
1,000
7
1 PIERCE
1,598
9
3 CHESTER
1,353
10
4 KENJI
1,305
10
16 CORDELIUS
1,217
11
1 NORI
1,207
1
4 SANDY
1,203
11
7 SURGE
1,201
11
4 MEG
1,140
11
SPIKE
1,135
11
3 LEON
1,104
11
6 AMBER
1,091
11
4 CROW
1,087
11
1 DRACO
1,061
8
KIT
1,052
11
1 KAZE
1,584
9
1 SIRIUS
1,202
11
Account value
What everything they own would cost in gems
≈ 242,017
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels262,820 power points · 552,015 coins
81,484
-
GADGETS208 owned
20,800
-
STAR POWERS158 owned
31,600
-
Hypercharges80 owned
40,000
-
GEARS167 owned
17,250
-
Buffies60 owned
18,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
141,100
286,605
-
GADGETS8 missing
8,000
-
STAR POWERS58 missing
116,000
-
Hypercharges28 missing
140,000
-
GEARS498 missing
503,500
-
Buffies39 missing
78,000
39,000
-
Total
219,100
1,093,105
≈ 131,221
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw