PROFILE
嘿!子豪
TROPHY ROAD
IV
Highest: 136,440
WINS
RANKED
DIAMOND I
CURRENT
3,424
MASTERS I
HIGHEST
9,023
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,885 h
3v3: 26,071 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 5,775 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 4,417 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,445 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 69 Best: MASTERS I
- Trophy pushing 62 Average of their best 20: 2,058 trophies · 136,440 total trophies · 5 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
3,424
Season 50 · in progress
Diamond I
嘿!子豪’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked55 / 80
- Trophy pushing12 / 20
Ranked
69 × 80 % = 55.2 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
62 × 20 % = 12.4 pointsAverage of their best 20: 2,058 trophies · 136,440 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.36% |
| Ranked | Top 16% |
| Best ranked rank | Top 0.66% |
| Prestige | Top 0.41% |
| Fame | Top 1.2% |
| Experience | Top 0.52% |
| 3v3 victories | Top 0.92% |
| Showdown victories | Top 0.25% |
| Brawlers at power 11 | Top 2.4% |
| Collection | Top 0.87% |
| Best streak | Top 1.1% |
BRAWLERS
108 / 108 Collected
1 SHELLY
2,114
11
7 BROCK
2,005
11
COLT
2,000
11
BULL
2,000
11
1 ROSA
1,501
11
1 EL PRIMO
1,231
11
5 POCO
1,076
11
NITA
1,027
11
11 BARLEY
1,020
11
2 RICO
2,016
11
14 JESSIE
1,150
11
10 GUS
1,122
11
8-BIT
1,068
11
1 CARL
1,053
11
DYNAMIKE
1,038
11
JACKY
1,035
11
3 DARRYL
1,020
11
3 TICK
1,012
11
PENNY
1,005
11
2 EMZ
2,119
11
2 SHADE
2,052
11
4 BIBI
2,036
11
BOLT
2,033
11
3 EDGAR
2,005
11
12 COLETTE
2,002
11
BO
1,527
11
GRIFF
1,514
11
1 MANDY
1,507
11
PEARL
1,480
11
FRANK
1,240
11
PIPER
1,227
11
STU
1,199
11
PAM
1,168
11
4 HANK
1,147
11
MAISIE
1,143
11
MEEPLE
1,143
11
1 NANI
1,118
11
1 TRUNK
1,118
11
SAM
1,117
11
ANGELO
1,109
11
GALE
1,097
11
BEA
1,082
11
BERRY
1,014
11
1 BONNIE
1,013
11
3 ASH
1,012
11
BELLE
1,007
11
LOLA
1,007
11
GROM
1,005
11
LARRY & LAWRIE
1,000
10
1 STARR NOVA
2,854
11
2 JANET
2,013
11
FANG
1,861
11
DOUG
1,733
11
CLANCY
1,641
11
MINA
1,551
11
5 MORTIS
1,434
11
GLOWY
1,424
11
LUMI
1,263
11
1 LOU
1,190
11
5 MOE
1,176
11
MAX
1,168
11
BYRON
1,167
11
1 CHARLIE
1,114
11
BUSTER
1,112
11
OTIS
1,099
11
8 JUJU
1,087
11
GRAY
1,084
11
1 ALLI
1,081
11
R-T
1,075
11
3 GIGI
1,073
11
13 NAJIA
1,066
11
3 MELODIE
1,055
11
DAMIAN
1,037
11
BUZZ
1,033
11
1 EVE
1,026
11
1 GENE
1,016
11
LILY
1,015
11
4 TARA
1,013
11
MR. P
1,011
11
4 OLLIE
1,011
11
1 RUFFS
1,010
11
2 ZIGGY
1,009
9
SPROUT
1,004
11
6 FINX
1,004
11
33 SQUEAK
1,000
11
WILLOW
1,000
11
25 CHUCK
1,000
11
MICO
1,000
11
JAE-YONG
1,000
11
WENDY
52
11
COSMO
0
6
VINCE
0
1
SURGE
2,316
11
CORDELIUS
2,000
11
1 SPIKE
1,614
11
2 CROW
1,469
11
1 LEON
1,443
11
KIT
1,436
11
2 CHESTER
1,353
11
MEG
1,286
11
AMBER
1,247
11
DRACO
1,051
11
3 PIERCE
1,048
11
1 KENJI
1,040
11
6 SANDY
1,015
11
NORI
297
11
2 SIRIUS
2,147
11
3 KAZE
1,382
11
Account value
What everything they own would cost in gems
≈ 322,999
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels392,980 power points · 816,175 coins
120,916
-
GADGETS212 owned
21,200
-
STAR POWERS212 owned
42,400
-
Hypercharges106 owned
53,000
-
GEARS244 owned
25,000
-
Buffies92 owned
27,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 114 missing
10,940
22,445
-
GADGETS4 missing
4,000
-
STAR POWERS4 missing
8,000
-
Hypercharges2 missing
10,000
-
GEARS421 missing
426,000
-
Buffies7 missing
14,000
7,000
-
Total
24,940
477,445
≈ 50,239
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
论起ㅤㅤㅤ
#22LL2920VJ
Battles together23Wins together65%Their most played brawler
KitLast together12h 20m ago
Who they play with most: 25 battles in this period
-
论起ㅤㅤㅤ
#22LL2920VJ
Battles together23Wins together65%Their most played brawler
KitLast together12h 20m ago
Who they play with most: 25 battles in this period
-
论起ㅤㅤㅤ
#22LL2920VJ
Battles together23Wins together65%Their most played brawler
KitLast together12h 20m ago
Who they play with most in their last 25 battles
-
论起ㅤㅤㅤ
#22LL2920VJ
Battles together23Wins together65%Their most played brawler
KitLast together12h 20m ago
BATTLE LOG
- All brawlers
Nori 10
Nani 7
Amber 3
Chester 3
Doug 2
- All modes
Mega Duo Showdown 15
Duo Showdown 8
Solo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
1775
LVL11
论起ㅤㅤㅤ
1113
LVL11
嘿!子豪
-
1781
LVL11
论起ㅤㅤㅤ
1117
LVL11
嘿!子豪
-
1766
LVL11
论起ㅤㅤㅤ
1102
LVL11
嘿!子豪
-
1106
LVL11
嘿!子豪
1772
LVL11
论起ㅤㅤㅤ
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1739
LVL11
嘿!子豪
1778
LVL11
论起ㅤㅤㅤ
-
1760
LVL11
论起ㅤㅤㅤ
1723
LVL11
嘿!子豪
-
1087
LVL11
嘿!子豪
1743
LVL11
论起ㅤㅤㅤ
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1737
LVL11
论起ㅤㅤㅤ
1079
LVL11
嘿!子豪
-
1727
LVL11
论起ㅤㅤㅤ
1067
LVL11
嘿!子豪
-
1252
LVL11
嘿!子豪
1733
LVL11
论起ㅤㅤㅤ
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1718
LVL11
论起ㅤㅤㅤ
1237
LVL11
嘿!子豪
-
1729
LVL11
论起ㅤㅤㅤ
1245
LVL11
嘿!子豪
-
1112
LVL11
论起ㅤㅤㅤ
1352
LVL11
嘿!子豪
-
1107
LVL11
论起ㅤㅤㅤ
1346
LVL11
嘿!子豪
-
1109
LVL11
论起ㅤㅤㅤ
1348
LVL11
嘿!子豪