PROFILE
Arnast
TROPHY ROAD
IV
Highest: 177,882
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY III
HIGHEST
8,631
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 2,221 h
3v3: 13,616 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 19,849 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,970 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,648 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 70 Best: LEGENDARY III
- Trophy pushing 80 Average of their best 20: 2,548 trophies · 177,866 total trophies · 7 of 7 classes mastered
Current formNormal68% wins in 25 battles
Arnast’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked56 / 80
- Trophy pushing16 / 20
Ranked
70 × 80 % = 56.0 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
80 × 20 % = 16.0 pointsAverage of their best 20: 2,548 trophies · 177,866 total trophies · 7 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.031% |
| Ranked | Top 86% |
| Best ranked rank | Top 1.7% |
| Prestige | Top 0.021% |
| Fame | Top 4.9% |
| Experience | Top 0.03% |
| 3v3 victories | Top 5.6% |
| Showdown victories | Top 0.01% |
| Brawlers at power 11 | Top 4.4% |
| Collection | Top 4.2% |
| Best streak | Top 2.6% |
BRAWLERS
108 / 108 Collected
SHELLY
2,950
11
ROSA
2,020
11
BROCK
2,014
11
BULL
2,008
11
NITA
2,007
11
EL PRIMO
2,005
11
1 BARLEY
2,000
11
1 COLT
1,641
11
2 POCO
1,025
11
1 GUS
4,000
11
DYNAMIKE
2,019
11
7 8-BIT
2,017
11
7 TICK
2,010
11
PENNY
2,004
11
RICO
2,000
11
JESSIE
2,000
11
DARRYL
2,000
11
JACKY
2,000
11
CARL
1,510
11
2 BO
3,115
11
2 EDGAR
3,005
11
COLETTE
3,000
11
GRIFF
2,201
11
FRANK
2,126
11
1 STU
2,060
11
1 EMZ
2,053
11
7 LOLA
2,033
11
1 ANGELO
2,022
11
7 BONNIE
2,014
11
2 NANI
2,012
11
50 PEARL
2,012
11
3 LARRY & LAWRIE
2,012
11
1 BERRY
2,005
11
SHADE
2,005
11
6 PIPER
2,002
11
2 BIBI
2,002
11
PAM
2,000
11
BEA
2,000
11
GALE
2,000
11
BELLE
2,000
11
43 ASH
2,000
11
MANDY
2,000
11
1 HANK
2,000
11
15 GROM
1,730
11
SAM
1,486
11
1 MAISIE
1,038
10
7 TRUNK
85
1
1 MEEPLE
62
1
BOLT
0
1
8 GRAY
3,000
11
9 JUJU
3,000
11
BYRON
2,310
11
3 MR. P
2,258
11
MELODIE
2,214
11
1 BUZZ
2,171
11
JANET
2,113
11
3 LILY
2,044
11
GENE
2,037
11
SQUEAK
2,034
11
2 MAX
2,030
11
36 MOE
2,013
11
3 CHARLIE
2,008
11
CHUCK
2,005
11
R-T
2,003
11
1 RUFFS
2,001
11
20 WILLOW
2,001
11
MORTIS
2,000
11
TARA
2,000
11
SPROUT
2,000
11
4 LOU
2,000
11
FANG
2,000
11
6 EVE
2,000
11
OTIS
2,000
11
2 BUSTER
2,000
11
DOUG
2,000
11
MICO
2,000
11
1 CLANCY
424
9
STARR NOVA
222
10
10 ALLI
153
7
10 MINA
146
11
2 OLLIE
134
9
10 FINX
123
3
2 GLOWY
90
3
4 LUMI
43
1
1 JAE-YONG
34
1
1 GIGI
25
1
ZIGGY
15
1
NAJIA
11
1
DAMIAN
0
1
WENDY
0
4
COSMO
0
6
VINCE
0
1
1 LEON
2,022
11
19 SPIKE
2,017
11
8 SURGE
2,003
11
7 AMBER
2,002
11
SANDY
2,001
11
CROW
2,000
11
MEG
2,000
11
CHESTER
2,000
11
CORDELIUS
2,000
11
KIT
2,000
11
1 DRACO
466
9
KENJI
295
11
8 PIERCE
105
3
NORI
0
1
1 KAZE
2,725
11
4 SIRIUS
258
10
Account value
What everything they own would cost in gems
≈ 270,303
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels330,110 power points · 686,085 coins
101,620
-
GADGETS184 owned
18,400
-
STAR POWERS182 owned
36,400
-
Hypercharges88 owned
44,000
-
GEARS183 owned
19,000
-
Buffies60 owned
18,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1123 missing
73,810
152,535
-
GADGETS32 missing
32,000
-
STAR POWERS34 missing
68,000
-
Hypercharges20 missing
100,000
-
GEARS482 missing
486,000
-
Buffies39 missing
78,000
39,000
-
Total
151,810
877,535
≈ 102,935
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Bo 24
Byron 1
- All results
- Victory
- Defeat
- Draw