PROFILE
29Roya
TROPHY ROAD
I
Highest: 40,300
WINS
RANKED
SILVER III
CURRENT
1,317
GOLD II
HIGHEST
3,809
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 304 h
3v3: 3,944 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 839 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,096 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 232 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 19 Average of their best 20: 921 trophies · 40,298 total trophies · 0 of 7 classes mastered
Current formNormal75% wins in 24 battles
-
1,317
Season 50 · in progress
Silver III
29Roya’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing4 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 921 trophies · 40,298 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 42% |
| Ranked | Top 60% |
| Best ranked rank | Top 83% |
| Prestige | Top 54% |
| Fame | Top 71% |
| Experience | Top 26% |
| 3v3 victories | Top 35% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 65% |
| Collection | Top 63% |
| Best streak | Top 56% |
BRAWLERS
101 / 108 Collected
1 SHELLY
537
9
BULL
596
9
NITA
556
9
COLT
532
9
BARLEY
500
9
EL PRIMO
500
9
ROSA
496
8
POCO
484
9
BROCK
480
9
CARL
1,000
11
DYNAMIKE
821
10
3 JESSIE
557
9
1 JACKY
510
9
RICO
500
9
PENNY
500
6
TICK
500
8
8-BIT
500
6
DARRYL
494
7
GUS
242
8
EDGAR
1,427
11
2 EMZ
1,372
11
BIBI
1,266
11
4 BEA
1,091
11
BELLE
1,021
11
COLETTE
602
7
BO
525
6
1 PIPER
510
9
1 FRANK
504
9
NANI
502
7
1 STU
494
9
GALE
489
6
PAM
465
7
MAISIE
319
8
LOLA
305
9
GROM
288
8
13 MANDY
276
11
HANK
267
8
8 BERRY
247
8
GRIFF
189
8
ANGELO
174
9
LARRY & LAWRIE
145
8
BONNIE
141
7
TRUNK
101
1
5 MEEPLE
71
8
1 ASH
23
1
1 PEARL
13
7
1 BOLT
13
5
SHADE
7
1
SAM
0
1
2 BUZZ
1,013
11
2 BYRON
650
8
FANG
545
9
LOU
500
7
TARA
497
8
MAX
473
7
MORTIS
458
11
MR. P
421
9
3 WENDY
394
10
RUFFS
379
7
SQUEAK
341
8
EVE
254
7
JANET
228
7
GRAY
226
7
GIGI
215
2
5 CHARLIE
208
7
8 LILY
204
8
1 GENE
193
7
10 MELODIE
165
5
BUSTER
156
7
8 DOUG
132
6
9 OTIS
126
10
1 MINA
121
7
4 LUMI
53
6
3 DAMIAN
48
4
1 MOE
30
7
3 JUJU
26
7
2 OLLIE
22
1
1 NAJIA
19
6
WILLOW
17
5
MICO
13
4
1 SPROUT
12
1
1 CLANCY
12
8
1 FINX
10
1
ZIGGY
6
5
CHUCK
0
1
JAE-YONG
0
1
KIT
1,345
11
8 KENJI
1,080
11
AMBER
1,073
11
2 LEON
1,009
11
3 NORI
630
8
CROW
564
9
SANDY
487
9
1 SURGE
472
7
CORDELIUS
427
11
2 CHESTER
374
8
1 SPIKE
345
7
MEG
301
7
1 PIERCE
128
5
8 DRACO
104
7
KAZE
640
7
Account value
What everything they own would cost in gems
≈ 107,939
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS101 owned
8103037141
29,790
-
Power levels117,330 power points · 246,155 coins
36,349
-
GADGETS79 owned
7,900
-
STAR POWERS63 owned
12,600
-
Hypercharges25 owned
12,500
-
GEARS19 owned
1,900
-
Buffies23 owned
6,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1187 missing
260,410
538,110
-
GADGETS123 missing
123,000
-
STAR POWERS139 missing
278,000
-
Hypercharges76 missing
380,000
-
GEARS604 missing
615,000
-
Buffies76 missing
152,000
76,000
-
Total
412,410
2,010,110
≈ 242,252
-
Brawlers to level 1194 missing
286,590
592,465
-
GADGETS137 missing
137,000
-
STAR POWERS153 missing
306,000
-
Hypercharges83 missing
415,000
-
GEARS646 missing
657,000
-
Buffies76 missing
152,000
76,000
-
Total
438,590
2,183,465
≈ 262,206
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
還|Spidwynx|還
#Y0LRRLCL2
Battles together25Wins together72%Their most played brawler
ChuckLast together5h 28m ago
Who they play with most: 25 battles in this period
-
還|Spidwynx|還
#Y0LRRLCL2
Battles together25Wins together72%Their most played brawler
ChuckLast together5h 28m ago
Who they play with most: 25 battles in this period
-
還|Spidwynx|還
#Y0LRRLCL2
Battles together25Wins together72%Their most played brawler
ChuckLast together5h 28m ago
Who they play with most in their last 25 battles
-
還|Spidwynx|還
#Y0LRRLCL2
Battles together25Wins together72%Their most played brawler
ChuckLast together5h 28m ago
BATTLE LOG
- All brawlers
Dynamike 11
Nita 6
Edgar 5
Kit 2
Amber 1
- All modes
Heist 17
Mega Duo Showdown 8
- All results
- Victory
- Defeat
- Draw
-
VS2m 20s
-
VS50s
-
VS58s
-
VS36s
-
VS37s
-
VS38s
-
VS51s
-
VS42s
-
VS1m
-
VS1m 38s
-
VS52s
-
VS38s
-
VS1m 6s
-
VS59s
-
VS32s
-
1079
LVL11
29Roya
1203
LVL11
還|Spidwynx|還
-
1193
LVL11
還|Spidwynx|還
1352
LVL11
29Roya
-
1337
LVL11
29Roya
1178
LVL11
還|Spidwynx|還
-
1437
LVL11
29Roya
1185
LVL11
還|Spidwynx|還
-
1184
LVL11
還|Spidwynx|還
1436
LVL11
29Roya
-
1171
LVL11
還|Spidwynx|還
1423
LVL11
29Roya
-
1411
LVL11
29Roya
1159
LVL11
還|Spidwynx|還
-
1405
LVL11
29Roya
1153
LVL11
還|Spidwynx|還