PROFILE
Mocarna Małpa
TROPHY ROAD
I
Highest: 50,319
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
5,535
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,175 h
3v3: 11,545 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,889 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 7,256 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 886 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 21 Average of their best 20: 952 trophies · 50,319 total trophies · 0 of 7 classes mastered
Current form0% wins in 2 battlesFew recent battles: it can vary a lot
Mocarna Małpa’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing4 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 952 trophies · 50,319 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 29% |
| Ranked | Top 85% |
| Best ranked rank | Top 45% |
| Prestige | Top 68% |
| Fame | Top 13% |
| Experience | Top 1.3% |
| 3v3 victories | Top 7.6% |
| Showdown victories | Top 0.16% |
| Brawlers at power 11 | Top 7.1% |
| Collection | Top 15% |
| Best streak | Top 83% |
BRAWLERS
105 / 108 Collected
6 SHELLY
938
11
2 BULL
1,000
11
1 COLT
976
11
3 POCO
804
11
1 BROCK
611
11
3 EL PRIMO
580
11
1 BARLEY
518
9
ROSA
500
11
NITA
494
11
RICO
877
11
2 DYNAMIKE
855
11
1 TICK
687
11
JACKY
663
11
JESSIE
634
11
CARL
518
7
1 PENNY
511
11
8-BIT
500
11
DARRYL
499
7
GUS
306
8
2 PIPER
1,018
11
4 BIBI
1,000
11
6 GRIFF
972
11
MANDY
952
11
4 FRANK
937
11
EDGAR
937
11
1 SAM
930
11
3 COLETTE
863
11
2 MAISIE
704
11
1 STU
657
11
2 LARRY & LAWRIE
629
11
BO
596
11
GALE
596
11
3 EMZ
547
11
1 GROM
539
11
BELLE
500
11
NANI
498
11
PAM
497
11
BEA
491
7
BONNIE
422
11
LOLA
387
7
PEARL
383
11
HANK
352
11
ASH
303
7
4 SHADE
209
11
1 ANGELO
192
11
2 BERRY
95
7
4 TRUNK
40
7
3 MEEPLE
29
7
BOLT
0
7
4 FANG
1,013
11
MORTIS
790
11
DOUG
757
11
BUZZ
714
11
SQUEAK
698
11
2 MICO
630
11
MOE
620
11
MAX
601
11
BUSTER
599
11
3 ALLI
520
11
MR. P
500
7
RUFFS
457
9
JANET
449
8
1 OTIS
428
11
1 WILLOW
420
11
EVE
408
11
1 GRAY
407
11
1 LOU
399
11
TARA
395
11
SPROUT
347
7
CHUCK
313
11
5 GENE
308
7
R-T
283
11
CHARLIE
239
8
FINX
222
11
1 LILY
193
11
BYRON
148
11
6 MINA
67
7
5 GIGI
64
7
4 OLLIE
38
7
1 LUMI
33
7
3 JUJU
29
7
2 JAE-YONG
29
7
3 ZIGGY
29
7
2 CLANCY
28
7
1 MELODIE
20
7
1 GLOWY
4
7
NAJIA
0
7
DAMIAN
0
7
STARR NOVA
0
7
WENDY
0
3
1 SPIKE
1,016
11
MEG
1,000
11
KIT
987
11
1 LEON
956
11
CROW
904
11
5 KENJI
715
11
9 SURGE
700
11
CORDELIUS
684
11
CHESTER
608
11
AMBER
351
7
1 SANDY
243
11
1 DRACO
127
11
2 PIERCE
23
7
KAZE
56
7
SIRIUS
4
7
Account value
What everything they own would cost in gems
≈ 222,216
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS105 owned
8103041132
31,486
-
Power levels282,330 power points · 585,465 coins
86,780
-
GADGETS191 owned
19,100
-
STAR POWERS129 owned
25,800
-
Hypercharges93 owned
46,500
-
GEARS73 owned
7,450
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1135 missing
110,370
229,860
-
GADGETS19 missing
19,000
-
STAR POWERS81 missing
162,000
-
Hypercharges12 missing
60,000
-
GEARS574 missing
583,500
-
Buffies82 missing
164,000
82,000
-
Total
274,370
1,136,360
≈ 141,073
-
Brawlers to level 1138 missing
121,590
253,155
-
GADGETS25 missing
25,000
-
STAR POWERS87 missing
174,000
-
Hypercharges15 missing
75,000
-
GEARS592 missing
601,500
-
Buffies82 missing
164,000
82,000
-
Total
285,590
1,210,655
≈ 149,625
What money can’t buy
Progress
ExampleStatistics
Last 2 battles (friendly games not included)
BATTLE LOG
- All brawlers
Gray 1
Nani 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
RANK 5
Duo Showdown
-
SPECIAL CHALLENGE
RANK 3
Duo Showdown