PROFILE
Nightmare ay
TROPHY ROAD
IV
Highest: 103,285
WINS
RANKED
DIAMOND III
CURRENT
4,012
LEGENDARY I
HIGHEST
6,975
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 991 h
3v3: 16,017 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,152 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,611 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 764 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 49 Best: LEGENDARY I
- Trophy pushing 34 Average of their best 20: 1,275 trophies · 103,285 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
4,012
Season 50 · in progress
Diamond III
Nightmare ay’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked39 / 80
- Trophy pushing7 / 20
Ranked
49 × 80 % = 39.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
34 × 20 % = 6.8 pointsAverage of their best 20: 1,275 trophies · 103,285 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.1% |
| Ranked | Top 12% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 3.5% |
| Fame | Top 1.7% |
| Experience | Top 3.9% |
| 3v3 victories | Top 3.8% |
| Showdown victories | Top 7.2% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 4.4% |
| Best streak | Top 14% |
BRAWLERS
108 / 108 Collected
SHELLY
1,030
11
9 POCO
1,223
11
COLT
1,119
11
5 BROCK
1,106
11
1 BULL
1,090
11
4 EL PRIMO
1,013
11
13 ROSA
1,005
11
2 BARLEY
1,003
11
5 NITA
1,001
11
1 RICO
1,679
11
2 DYNAMIKE
1,027
11
5 TICK
1,026
11
3 DARRYL
1,024
11
8-BIT
1,019
11
4 CARL
1,010
11
7 JESSIE
1,007
11
1 JACKY
1,007
11
3 GUS
1,004
11
PENNY
1,000
11
1 BIBI
2,008
11
PIPER
1,400
11
4 GRIFF
1,285
11
SHADE
1,184
11
BO
1,101
11
3 STU
1,099
11
3 BELLE
1,089
11
1 EMZ
1,087
11
6 PAM
1,065
11
COLETTE
1,065
11
8 BEA
1,060
11
EDGAR
1,048
11
12 LOLA
1,041
11
3 GROM
1,024
11
NANI
1,022
11
2 MAISIE
1,019
11
17 PEARL
1,006
11
BERRY
1,002
11
3 BOLT
1,002
11
3 TRUNK
1,001
11
MANDY
1,000
11
ANGELO
808
11
1 ASH
797
11
5 LARRY & LAWRIE
791
11
BONNIE
785
11
3 SAM
774
11
FRANK
769
11
10 HANK
768
11
2 GALE
759
11
1 MEEPLE
541
11
MORTIS
2,000
11
6 MAX
1,104
11
1 NAJIA
1,075
11
2 GIGI
1,073
11
8 MELODIE
1,055
11
1 FANG
1,042
11
1 EVE
1,041
11
3 BUZZ
1,033
11
4 LOU
1,030
11
9 MOE
1,020
11
2 LUMI
1,019
11
1 R-T
1,017
11
3 DOUG
1,016
11
1 JANET
1,011
11
6 BYRON
1,009
11
12 CLANCY
1,006
11
2 MR. P
1,005
11
5 GLOWY
1,003
11
1 GRAY
1,002
11
TARA
1,000
11
1 LILY
1,000
11
5 STARR NOVA
1,000
11
1 MICO
844
11
1 ZIGGY
797
11
5 DAMIAN
781
11
4 OTIS
772
11
1 SQUEAK
762
11
3 ALLI
753
11
OLLIE
672
11
GENE
665
11
1 FINX
661
11
2 WILLOW
640
11
SPROUT
639
11
1 RUFFS
631
11
JAE-YONG
618
11
5 CHUCK
613
11
JUJU
608
11
BUSTER
607
11
MINA
591
11
1 CHARLIE
538
11
10 WENDY
354
11
4 COSMO
139
11
1 VINCE
10
11
3 SURGE
1,353
11
3 CROW
1,119
11
KENJI
1,076
11
KIT
1,068
11
NORI
1,059
11
SANDY
1,030
11
LEON
1,014
11
AMBER
1,010
11
4 CHESTER
1,009
11
SPIKE
1,005
11
1 CORDELIUS
1,005
11
PIERCE
1,005
11
2 MEG
1,004
11
4 DRACO
656
11
1 SIRIUS
1,007
11
5 KAZE
816
11
Account value
What everything they own would cost in gems
≈ 304,037
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS215 owned
21,500
-
STAR POWERS216 owned
43,200
-
Hypercharges107 owned
53,500
-
GEARS84 owned
8,900
-
Buffies66 owned
19,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETS1 missing
1,000
-
STAR POWERSAll done!
-
Hypercharges1 missing
5,000
-
GEARS581 missing
587,000
-
Buffies33 missing
66,000
33,000
-
Total
66,000
626,000
≈ 69,200
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 17 | 88% | 17% | |
| 8 | 75% | 38% |
BATTLE LOG
- All brawlers
Gray 17
Penny 1
Gigi 1
Darryl 1
Max 1
Grom 1
Piper 1
Buzz 1
Emz 1
- All match types
Trophies 17
Ranked 8
- All modes
Knockout 13
Duo Showdown 5
Hot Zone 2
Heist 2
Brawl Ball 1
Bounty 1
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
VS26s
-
VS41s
-
VS1m 20s
-
VS2m
-
VS48s
-
VS2m 29s
-
VS2m 4s
-
VS39s
-
VS51s
-
VS30s
-
VS1m 5s
-
VS55s
-
RANKED
VS1m 17s
-
RANKED
VS2m
-
RANKED
VS1m 51s
-
RANKED
VS2m 10s
-
RANKED
VS1m 31s
-
RANKED
VS2m 30s
-
RANKED
VS1m 46s
-
RANKED
VS2m 19s