PROFILE
MadMcBoi
TROPHY ROAD
I
Highest: 42,969
WINS
RANKED
MYTHIC I
CURRENT
4,500
MYTHIC I
HIGHEST
5,014
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 252 h
3v3: 2,249 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,934 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 365 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 189 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 16 Average of their best 20: 705 trophies · 42,964 total trophies · 0 of 7 classes mastered
-
4,508
Season 50 · in progress
Mythic I
MadMcBoi’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing3 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 705 trophies · 42,964 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 38% |
| Ranked | Top 8.4% |
| Best ranked rank | Top 34% |
| Prestige | Top 68% |
| Fame | Top 20% |
| Experience | Top 39% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 13% |
| Collection | Top 18% |
| Best streak | Top 89% |
BRAWLERS
108 / 108 Collected
SHELLY
1,000
11
1 ROSA
589
6
BULL
561
11
5 EL PRIMO
536
11
1 BROCK
510
11
NITA
500
11
COLT
427
11
BARLEY
411
11
1 POCO
211
11
RICO
510
11
2 JACKY
480
11
1 CARL
472
11
3 DARRYL
471
8
DYNAMIKE
446
11
1 PENNY
403
11
JESSIE
374
11
8-BIT
355
4
GUS
283
7
TICK
272
11
EDGAR
1,035
11
2 BIBI
1,013
11
FRANK
557
11
1 BEA
507
11
COLETTE
502
11
2 PAM
475
11
ANGELO
474
10
3 EMZ
455
11
BERRY
450
11
3 MANDY
433
11
1 SHADE
425
11
GRIFF
424
11
6 NANI
420
11
PIPER
416
9
BOLT
376
11
BONNIE
374
6
BO
358
11
ASH
341
4
LARRY & LAWRIE
339
11
MAISIE
337
1
1 BELLE
332
5
GALE
329
11
2 STU
323
4
PEARL
294
1
LOLA
285
9
1 SAM
278
1
1 MEEPLE
275
1
HANK
260
1
TRUNK
244
1
GROM
215
4
MORTIS
791
11
CHARLIE
696
11
FANG
675
11
1 TARA
513
11
1 BYRON
447
11
2 LOU
430
11
2 MAX
422
6
BUZZ
418
1
1 JUJU
407
8
1 GENE
406
11
SQUEAK
400
11
MICO
385
6
CLANCY
352
11
1 DOUG
342
1
4 GRAY
338
11
R-T
321
6
1 DAMIAN
312
1
1 GLOWY
309
11
1 GIGI
308
1
LILY
304
1
1 STARR NOVA
301
1
OTIS
274
1
2 MR. P
264
10
MELODIE
262
1
2 CHUCK
252
1
LUMI
243
1
ALLI
239
1
RUFFS
235
1
2 MINA
233
2
1 COSMO
233
11
FINX
227
1
NAJIA
224
11
1 EVE
219
1
BUSTER
218
2
1 WILLOW
217
1
JANET
215
1
OLLIE
214
1
2 ZIGGY
193
7
10 VINCE
179
2
1 WENDY
169
1
1 SPROUT
153
1
2 JAE-YONG
143
1
2 MOE
117
1
2 KENJI
1,014
11
KIT
1,011
11
1 SURGE
1,005
11
1 CROW
460
11
1 CHESTER
459
11
PIERCE
424
11
1 SPIKE
423
11
1 LEON
418
1
1 CORDELIUS
404
8
1 MEG
356
1
DRACO
342
11
1 NORI
308
11
AMBER
299
11
SANDY
220
11
4 SIRIUS
520
11
1 KAZE
344
7
Account value
What everything they own would cost in gems
≈ 199,126
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels223,190 power points · 463,240 coins
68,643
-
GADGETS116 owned
11,600
-
STAR POWERS112 owned
22,400
-
Hypercharges73 owned
36,500
-
GEARS115 owned
12,100
-
Buffies50 owned
15,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1152 missing
180,730
375,380
-
GADGETS100 missing
100,000
-
STAR POWERS104 missing
208,000
-
Hypercharges35 missing
175,000
-
GEARS550 missing
555,000
-
Buffies49 missing
98,000
49,000
-
Total
278,730
1,462,380
≈ 174,111
What money can’t buy
Skins seen
9
11
46
16
6
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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