PROFILE
• Marqs14
TROPHY ROAD
I
Highest: 70,612
WINS
RANKED
LEGENDARY I
CURRENT
6,033
LEGENDARY II
HIGHEST
8,340
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 757 h
3v3: 11,200 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 705 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 3,359 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 580 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 61 Best: LEGENDARY II
- Trophy pushing 34 Average of their best 20: 1,338 trophies · 70,609 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
6,033
Season 50 · in progress
Legendary I
• Marqs14’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked49 / 80
- Trophy pushing7 / 20
Ranked
61 × 80 % = 48.8 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
34 × 20 % = 6.8 pointsAverage of their best 20: 1,338 trophies · 70,609 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 1.5% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 11% |
| Fame | Top 71% |
| Experience | Top 8.5% |
| 3v3 victories | Top 8.2% |
| Showdown victories | Top 5.8% |
| Brawlers at power 11 | Top 46% |
| Collection | Top 35% |
| Best streak | Top 5.1% |
BRAWLERS
103 / 108 Collected
SHELLY
1,010
11
1 COLT
2,008
11
1 BROCK
1,326
11
12 NITA
1,057
11
1 BULL
1,023
11
3 EL PRIMO
1,009
10
1 BARLEY
877
9
1 POCO
677
9
6 ROSA
592
9
2 RICO
1,133
11
2 DYNAMIKE
1,054
9
5 TICK
1,025
10
PENNY
1,015
10
2 DARRYL
1,000
11
CARL
1,000
9
JESSIE
992
11
2 8-BIT
658
10
1 JACKY
528
8
3 GUS
466
10
STU
2,105
11
3 GALE
1,087
11
2 LOLA
1,046
7
18 FRANK
1,039
9
1 BO
1,036
11
EMZ
1,031
9
1 PIPER
1,028
11
GRIFF
1,024
9
8 BEA
1,021
9
2 MANDY
1,014
11
5 GROM
1,012
9
1 BELLE
1,010
9
2 BIBI
1,009
9
COLETTE
1,000
11
HANK
1,000
9
ANGELO
715
8
3 PEARL
699
7
ASH
650
8
NANI
627
9
1 PAM
595
8
EDGAR
591
9
1 LARRY & LAWRIE
514
7
4 SAM
411
6
2 MAISIE
395
6
BONNIE
373
7
BERRY
357
6
4 SHADE
308
7
2 TRUNK
223
1
6 BOLT
147
2
8 MEEPLE
124
4
3 EVE
2,909
11
1 LILY
1,391
11
SQUEAK
1,205
11
MORTIS
1,101
11
2 BYRON
1,100
11
LOU
1,045
11
1 JUJU
1,041
9
12 MELODIE
1,039
8
3 MR. P
1,014
9
8 MAX
1,006
9
4 GENE
1,005
9
4 BUZZ
1,002
9
TARA
985
10
SPROUT
646
9
1 WILLOW
623
8
1 RUFFS
599
9
23 MINA
449
11
MICO
442
6
1 BUSTER
280
4
GRAY
279
5
R-T
261
7
DAMIAN
208
7
7 LUMI
154
1
1 NAJIA
113
9
7 JANET
111
1
2 OLLIE
65
5
5 FANG
61
4
3 CHUCK
49
5
3 FINX
39
1
1 GLOWY
15
1
ZIGGY
7
6
VINCE
7
1
OTIS
0
1
CHARLIE
0
8
CLANCY
0
4
MOE
0
1
ALLI
0
8
STARR NOVA
0
3
WENDY
0
8
1 CROW
1,192
11
1 SPIKE
1,123
11
1 PIERCE
1,087
10
KIT
1,083
9
4 SURGE
1,012
10
6 AMBER
1,007
9
1 MEG
629
8
SANDY
608
9
6 KENJI
425
7
CORDELIUS
316
11
9 DRACO
177
4
2 NORI
31
3
2 LEON
27
1
CHESTER
0
7
SIRIUS
0
2
Account value
What everything they own would cost in gems
≈ 146,630
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS103 owned
8103039141
30,488
-
Power levels160,830 power points · 338,590 coins
49,942
-
GADGETS124 owned
12,400
-
STAR POWERS96 owned
19,200
-
Hypercharges45 owned
22,500
-
GEARS66 owned
7,000
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1179 missing
224,390
461,205
-
GADGETS82 missing
82,000
-
STAR POWERS110 missing
220,000
-
Hypercharges58 missing
290,000
-
GEARS569 missing
576,000
-
Buffies82 missing
164,000
82,000
-
Total
388,390
1,711,205
≈ 209,960
-
Brawlers to level 1184 missing
243,090
500,030
-
GADGETS92 missing
92,000
-
STAR POWERS120 missing
240,000
-
Hypercharges63 missing
315,000
-
GEARS599 missing
606,000
-
Buffies82 missing
164,000
82,000
-
Total
407,090
1,835,030
≈ 224,212
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 71% | — | |
| 1 | 100% | — |
Teammates
Who they play with most: 25 battles in this period
-
Vinicius
#PP2L2J0PV
Battles together25Wins together72%Their most played brawler
DougLast together8m 52s ago
Who they play with most: 25 battles in this period
-
Vinicius
#PP2L2J0PV
Battles together25Wins together72%Their most played brawler
DougLast together8m 52s ago
Who they play with most: 25 battles in this period
-
Vinicius
#PP2L2J0PV
Battles together25Wins together72%Their most played brawler
DougLast together8m 52s ago
Who they play with most in their last 25 battles
-
Vinicius
#PP2L2J0PV
Battles together25Wins together72%Their most played brawler
DougLast together8m 52s ago
BATTLE LOG
- All match types
Trophies 24
Challenges 1
- All results
- Victory
- Defeat
- Draw
-
2911
LVL11
• Marqs14
2661
LVL11
Vinicius
-
2904
LVL11
• Marqs14
2651
LVL11
Vinicius
-
SPECIAL CHALLENGE
2904
LVL11
• Marqs14
2649
LVL11
Vinicius
-
2900
LVL11
• Marqs14
2643
LVL11
Vinicius
-
2912
LVL11
• Marqs14
2655
LVL11
Vinicius
-
2645
LVL11
Vinicius
2905
LVL11
• Marqs14
-
2635
LVL11
Vinicius
2898
LVL11
• Marqs14
-
2891
LVL11
• Marqs14
2625
LVL11
Vinicius
-
2887
LVL11
• Marqs14
2619
LVL11
Vinicius
-
2884
LVL11
• Marqs14
2614
LVL11
Vinicius
-
2881
LVL11
• Marqs14
2609
LVL11
Vinicius
-
2883
LVL11
• Marqs14
2611
LVL11
Vinicius
-
2880
LVL11
• Marqs14
2606
LVL11
Vinicius
-
2873
LVL11
• Marqs14
2596
LVL11
Vinicius
-
2876
LVL11
• Marqs14
2599
LVL11
Vinicius
-
2869
LVL11
• Marqs14
2589
LVL11
Vinicius
-
2866
LVL11
• Marqs14
2584
LVL11
Vinicius
-
2859
LVL11
• Marqs14
2574
LVL11
Vinicius
-
2852
LVL11
• Marqs14
2564
LVL11
Vinicius
-
2861
LVL11
• Marqs14
2573
LVL11
Vinicius
-
2563
LVL11
Vinicius
2854
LVL11
• Marqs14
-
2847
LVL11
• Marqs14
2553
LVL11
Vinicius
-
2856
LVL11
• Marqs14
2562
LVL11
Vinicius
-
2853
LVL11
• Marqs14
2557
LVL11
Vinicius
-
2566
LVL11
Vinicius
2862
LVL11
• Marqs14