PROFILE
✞ᴬᵖⁿ|ᴬᵏᵘᵐᵃ么
TROPHY ROAD
IV
Highest: 180,555
WINS
RANKED
MYTHIC III
CURRENT
5,846
LEGENDARY II
HIGHEST
8,360
CHAMPIONSHIP CHALLENGE
✕ Not qualified
STARR FORCE FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,849 h
3v3: 24,437 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,116 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 8,268 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,403 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 60 Best: LEGENDARY II
- Trophy pushing 73 Average of their best 20: 2,088 trophies · 180,539 total trophies · 7 of 7 classes mastered
-
5,953
Season 50 · in progress
Mythic III
✞ᴬᵖⁿ|ᴬᵏᵘᵐᵃ么’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked48 / 80
- Trophy pushing15 / 20
Ranked
60 × 80 % = 48.0 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
73 × 20 % = 14.6 pointsAverage of their best 20: 2,088 trophies · 180,539 total trophies · 7 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.025% |
| Ranked | Top 1.9% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 0.056% |
| Fame | Top 0.017% |
| Experience | Top 0.16% |
| 3v3 victories | Top 1.1% |
| Showdown victories | Top 0.12% |
| Brawlers at power 11 | Top 0.81% |
| Collection | Top 0.01% |
| Best streak | Top 11% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,504
11
BROCK
2,140
11
15 BARLEY
2,012
11
27 COLT
2,003
11
BULL
1,931
11
3 ROSA
1,570
11
5 NITA
1,544
11
3 EL PRIMO
1,500
11
3 POCO
1,145
11
CARL
2,029
11
3 RICO
2,018
11
TICK
2,017
11
7 GUS
2,016
11
3 DYNAMIKE
2,006
11
DARRYL
1,853
11
3 JESSIE
1,529
11
8-BIT
1,525
11
1 PENNY
1,515
11
JACKY
1,121
11
6 BO
2,175
11
4 EDGAR
2,022
11
3 EMZ
2,009
11
7 BOLT
2,007
11
8 BEA
2,005
11
5 GROM
2,005
11
1 GRIFF
2,005
11
1 SHADE
2,004
11
STU
2,000
11
3 PEARL
2,000
11
BELLE
1,881
11
3 NANI
1,775
11
MEEPLE
1,649
11
17 ANGELO
1,637
11
8 PIPER
1,634
11
1 LOLA
1,575
11
2 BERRY
1,571
11
3 GALE
1,551
11
1 LARRY & LAWRIE
1,533
11
5 MANDY
1,526
11
BIBI
1,518
11
14 BONNIE
1,514
11
2 FRANK
1,459
11
1 MAISIE
1,452
11
6 PAM
1,430
11
ASH
1,429
11
COLETTE
1,427
11
1 HANK
1,275
11
2 SAM
1,216
11
1 TRUNK
1,146
11
2 WENDY
2,778
11
EVE
2,036
11
8 WILLOW
2,015
11
25 BYRON
2,013
11
3 OTIS
2,012
11
7 MICO
2,012
11
BUZZ
2,011
11
12 MR. P
2,010
11
12 BUSTER
2,008
11
3 DAMIAN
2,006
11
6 RUFFS
2,004
11
LILY
2,000
11
3 MAX
1,729
11
LUMI
1,677
11
LOU
1,649
11
STARR NOVA
1,646
11
VINCE
1,622
11
5 GRAY
1,604
11
9 JANET
1,543
11
4 ALLI
1,533
11
4 TARA
1,521
11
2 JUJU
1,521
11
8 CHARLIE
1,520
11
4 FANG
1,510
11
2 SQUEAK
1,507
11
10 GLOWY
1,501
11
2 MELODIE
1,500
11
2 SPROUT
1,458
11
MOE
1,450
11
MORTIS
1,422
11
14 JAE-YONG
1,416
11
3 CLANCY
1,406
11
3 NAJIA
1,402
11
GENE
1,374
11
4 COSMO
1,328
11
3 DOUG
1,315
11
8 ZIGGY
1,305
11
2 R-T
1,283
11
1 MINA
1,253
11
3 FINX
1,245
11
8 GIGI
1,204
11
3 CHUCK
1,202
11
OLLIE
1,200
11
NORI
2,201
11
4 LEON
2,010
11
1 SURGE
2,010
11
SPIKE
2,006
11
2 AMBER
2,004
11
3 CORDELIUS
2,001
11
KIT
2,000
11
3 CROW
1,729
11
1 KENJI
1,430
11
2 PIERCE
1,428
11
3 CHESTER
1,349
11
MEG
1,273
11
6 SANDY
1,242
11
DRACO
1,186
11
SIRIUS
2,000
11
10 KAZE
1,511
11
Account value
What everything they own would cost in gems
≈ 373,237
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges108 owned
54,000
-
GEARS665 owned
67,600
-
Buffies99 owned
29,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
HyperchargesAll done!
-
GEARSAll done!
-
BuffiesAll done!
- Total
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES