PROFILE
...
TROPHY ROAD
I
Highest: 31,308
WINS
RANKED
SILVER II
CURRENT
1,050
SILVER II
HIGHEST
1,187
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 176 h
3v3: 1,886 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 714 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 748 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 133 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 4 Best: SILVER II
- Trophy pushing 18 Average of their best 20: 868 trophies · 31,308 total trophies · 0 of 7 classes mastered
-
1,050
Season 50 · in progress
Silver II
...’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked3 / 80
- Trophy pushing4 / 20
Ranked
4 × 80 % = 3.2 pointsBest: SILVER II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 868 trophies · 31,308 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 55% |
| Ranked | Top 67% |
| Best ranked rank | Top 95% |
| Prestige | Top 48% |
| Fame | Top 71% |
| Experience | Top 49% |
| 3v3 victories | Top 57% |
| Showdown victories | Top 40% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 60% |
| Best streak | Top 83% |
BRAWLERS
88 / 108 Collected
2 SHELLY
1,012
10
1 BULL
1,001
11
2 EL PRIMO
1,001
11
1 COLT
541
11
POCO
497
9
NITA
427
9
ROSA
383
8
1 BROCK
368
9
BARLEY
354
8
3 JESSIE
501
8
RICO
446
8
3 DYNAMIKE
427
10
DARRYL
405
6
8-BIT
330
6
CARL
328
8
PENNY
309
7
1 TICK
256
7
1 GUS
254
9
JACKY
223
7
EDGAR
1,418
11
2 SHADE
1,008
11
1 BO
476
11
NANI
412
9
FRANK
386
10
BIBI
386
8
GROM
301
8
2 GRIFF
298
7
3 BEA
297
7
EMZ
279
5
3 COLETTE
266
10
STU
255
5
GALE
254
8
PIPER
253
6
SAM
235
8
1 LARRY & LAWRIE
233
9
2 BONNIE
211
6
1 MAISIE
205
8
1 PAM
199
7
11 PEARL
182
9
2 MANDY
135
6
1 ASH
131
8
HANK
117
6
3 BERRY
58
7
MEEPLE
34
4
BELLE
33
7
2 LOLA
20
7
2 TRUNK
17
4
1 ANGELO
13
7
BOLT
0
1
11 MORTIS
1,002
11
2 BUZZ
1,002
11
MAX
438
8
OTIS
395
8
1 SPROUT
345
8
3 TARA
319
8
GENE
290
7
SQUEAK
283
6
LILY
278
8
3 RUFFS
232
9
BYRON
221
9
WILLOW
200
5
2 GRAY
197
9
MELODIE
188
7
MR. P
186
7
1 LOU
175
8
1 DOUG
169
9
4 CHUCK
158
9
MICO
153
5
4 FANG
151
8
1 MOE
144
7
EVE
38
9
2 BUSTER
24
8
1 LUMI
9
7
MINA
5
1
JANET
0
1
R-T
0
1
CLANCY
0
1
FINX
0
1
NAJIA
0
1
3 LEON
1,214
11
2 KIT
1,052
11
CROW
1,049
11
CORDELIUS
1,019
11
KENJI
1,012
11
2 SPIKE
1,000
11
SURGE
598
9
SANDY
429
11
1 KAZE
158
9
Account value
What everything they own would cost in gems
≈ 104,772
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS88 owned
810303081
23,153
-
Power levels113,680 power points · 238,505 coins
35,219
-
GADGETS88 owned
8,800
-
STAR POWERS47 owned
9,400
-
Hypercharges44 owned
22,000
-
GEARS26 owned
2,600
-
Buffies12 owned
3,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
215,440
444,815
-
GADGETS88 missing
88,000
-
STAR POWERS129 missing
258,000
-
Hypercharges44 missing
220,000
-
GEARS519 missing
530,000
-
Buffies78 missing
156,000
78,000
-
Total
371,440
1,618,815
≈ 199,026
-
Brawlers to level 1193 missing
290,240
600,115
-
GADGETS128 missing
128,000
-
STAR POWERS169 missing
338,000
-
Hypercharges64 missing
320,000
-
GEARS639 missing
650,000
-
Buffies87 missing
174,000
87,000
-
Total
464,240
2,123,115
≈ 258,736
What money can’t buy
Skins seen
23
16
13
2
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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