PROFILE
Raccon
TROPHY ROAD
III
Highest: 38,452
WINS
RANKED
DIAMOND II
CURRENT
3,808
MYTHIC I
HIGHEST
5,860
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 266 h
3v3: 2,397 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 542 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,295 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 200 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 31 Average of their best 20: 1,354 trophies · 38,433 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
4,224
Season 50 · in progress
Diamond III
Raccon’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing6 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,354 trophies · 38,433 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 45% |
| Ranked | Top 13% |
| Best ranked rank | Top 34% |
| Prestige | Top 33% |
| Fame | Top 71% |
| Experience | Top 35% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 65% |
| Collection | Top 71% |
| Best streak | Top 23% |
BRAWLERS
72 / 108 Collected
SHELLY
1,018
9
EL PRIMO
1,146
11
COLT
1,129
11
BROCK
1,129
11
3 BULL
522
8
NITA
506
8
POCO
444
7
ROSA
421
9
BARLEY
345
6
JACKY
1,083
11
8-BIT
599
8
3 DYNAMIKE
559
9
DARRYL
511
7
2 CARL
474
8
PENNY
435
7
JESSIE
432
7
TICK
428
7
RICO
390
6
GUS
268
5
5 PIPER
2,009
11
EDGAR
1,522
11
4 COLETTE
1,418
11
3 SHADE
1,318
11
7 BIBI
1,168
11
EMZ
1,027
11
FRANK
858
10
STU
472
7
BO
451
6
PAM
410
7
1 MANDY
325
7
GRIFF
322
7
BERRY
298
6
GROM
284
8
3 BEA
193
4
2 GALE
180
4
BONNIE
140
1
NANI
122
4
6 LOLA
95
4
3 MAISIE
44
1
ASH
9
4
BELLE
0
1
SAM
0
1
HANK
0
1
PEARL
0
3
LARRY & LAWRIE
0
1
ANGELO
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
ALLI
1,363
10
BUZZ
1,010
9
MORTIS
606
8
3 TARA
403
9
GENE
298
7
BYRON
275
7
R-T
89
8
4 GLOWY
54
4
2 GIGI
25
1
1 JANET
15
3
1 STARR NOVA
11
1
1 COSMO
11
1
GRAY
0
1
WILLOW
0
3
MELODIE
0
1
JUJU
0
2
6 SURGE
2,105
11
4 KIT
2,009
10
KENJI
1,782
11
1 PIERCE
1,332
11
1 CROW
1,323
11
LEON
1,189
10
1 DRACO
29
8
Account value
What everything they own would cost in gems
≈ 76,625
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS72 owned
81030167
16,569
-
Power levels83,400 power points · 173,655 coins
25,706
-
GADGETS56 owned
5,600
-
STAR POWERS42 owned
8,400
-
Hypercharges27 owned
13,500
-
GEARS38 owned
3,850
-
Buffies10 owned
3,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1158 missing
185,880
385,425
-
GADGETS88 missing
88,000
-
STAR POWERS102 missing
204,000
-
Hypercharges45 missing
225,000
-
GEARS406 missing
413,000
-
Buffies65 missing
130,000
65,000
-
Total
315,880
1,380,425
≈ 169,631
-
Brawlers to level 1194 missing
320,520
664,965
-
GADGETS160 missing
160,000
-
STAR POWERS174 missing
348,000
-
Hypercharges81 missing
405,000
-
GEARS627 missing
637,500
-
Buffies89 missing
178,000
89,000
-
Total
498,520
2,304,465
≈ 280,299
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Revan
#9YC2JV9CR
Battles together25Wins together52%Their most played brawler
KazeLast together13h 22m ago
Who they play with most: 25 battles in this period
-
Revan
#9YC2JV9CR
Battles together25Wins together52%Their most played brawler
KazeLast together13h 22m ago
Who they play with most: 25 battles in this period
-
Revan
#9YC2JV9CR
Battles together25Wins together52%Their most played brawler
KazeLast together13h 22m ago
Who they play with most in their last 25 battles
-
Revan
#9YC2JV9CR
Battles together25Wins together52%Their most played brawler
KazeLast together13h 22m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
1785
LVL11
Raccon
1026
LVL11
Revan
-
1788
LVL11
Raccon
1028
LVL11
Revan
-
1796
LVL11
Raccon
1189
LVL11
Revan
-
1801
LVL11
Raccon
1031
LVL11
Revan
-
1786
LVL11
Raccon
1015
LVL11
Revan
-
1791
LVL11
Raccon
1192
LVL11
Revan
-
1781
LVL11
Raccon
1182
LVL11
Revan
-
1789
LVL11
Raccon
1033
LVL11
Revan
-
1795
LVL11
Raccon
1186
LVL11
Revan
-
1786
LVL11
Raccon
1177
LVL11
Revan
-
1169
LVL11
Revan
1778
LVL11
Raccon
-
1173
LVL11
Revan
1784
LVL11
Raccon
-
1769
LVL11
Raccon
1158
LVL11
Revan
-
1774
LVL11
Raccon
1161
LVL11
Revan
-
1759
LVL11
Raccon
1146
LVL11
Revan
-
1149
LVL11
Revan
1764
LVL11
Raccon
-
1134
LVL11
Revan
1749
LVL11
Raccon
-
1137
LVL11
Revan
1754
LVL11
Raccon
-
1739
LVL11
Raccon
1122
LVL11
Revan
-
1750
LVL11
Raccon
1057
LVL11
Revan
-
1738
LVL11
Raccon
1049
LVL11
Revan
-
1037
LVL11
Revan
1722
LVL11
Raccon
-
1702
LVL11
Raccon
1021
LVL11
Revan
-
1688
LVL11
Raccon
1011
LVL11
Revan
-
1688
LVL11
Raccon
1032
LVL11
Revan