PROFILE
Elmigue
TROPHY ROAD
II
Highest: 64,453
WINS
RANKED
LEGENDARY I
CURRENT
6,448
LEGENDARY II
HIGHEST
8,369
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 790 h
3v3: 14,406 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 589 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 714 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 616 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 63 Best: LEGENDARY II
- Trophy pushing 28 Average of their best 20: 1,179 trophies · 64,447 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
6,867
Season 50 · in progress
Legendary II
Elmigue’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked51 / 80
- Trophy pushing6 / 20
Ranked
63 × 80 % = 50.4 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,179 trophies · 64,447 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 16% |
| Ranked | Top 0.68% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 27% |
| Fame | Top 12% |
| Experience | Top 8.1% |
| 3v3 victories | Top 4.8% |
| Showdown victories | Top 46% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 12% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
SHELLY
876
11
POCO
1,161
11
BARLEY
778
11
1 BULL
690
11
1 BROCK
666
11
1 NITA
531
7
1 EL PRIMO
517
7
1 ROSA
429
7
COLT
420
7
TICK
2,006
11
RICO
1,167
11
2 DYNAMIKE
1,045
11
4 GUS
1,019
11
2 CARL
829
11
1 DARRYL
553
7
1 8-BIT
526
7
1 PENNY
467
7
1 JESSIE
416
7
1 JACKY
386
7
1 BIBI
1,728
11
3 BEA
1,272
11
STU
1,059
11
1 PEARL
1,010
11
EDGAR
1,000
11
1 ANGELO
704
11
3 LARRY & LAWRIE
689
9
BERRY
656
11
2 NANI
623
10
GALE
610
11
ASH
600
9
1 PAM
592
9
1 FRANK
592
7
2 MANDY
580
7
2 MAISIE
572
9
1 BO
543
7
PIPER
532
11
1 EMZ
524
7
SHADE
521
11
2 HANK
447
9
3 MEEPLE
445
11
3 BELLE
411
7
1 BONNIE
319
7
1 GRIFF
315
7
GROM
266
7
2 COLETTE
258
11
2 LOLA
252
7
1 SAM
225
7
1 TRUNK
149
9
1 BOLT
10
7
1 FINX
1,328
11
MAX
1,154
11
FANG
1,091
11
3 GLOWY
1,053
11
NAJIA
1,048
11
MORTIS
1,027
11
4 ZIGGY
1,019
7
1 SPROUT
1,016
11
2 BYRON
1,011
11
1 GRAY
1,010
11
1 SQUEAK
853
11
1 BUZZ
806
11
LUMI
730
11
3 DOUG
619
9
3 TARA
524
7
1 OLLIE
523
9
4 LILY
514
9
1 MICO
513
9
1 BUSTER
469
9
MINA
461
11
1 WILLOW
459
7
3 MELODIE
414
9
1 LOU
394
7
1 EVE
364
7
1 MOE
358
7
1 CHARLIE
338
7
3 CLANCY
336
9
1 JAE-YONG
330
11
2 RUFFS
317
7
4 MR. P
309
7
ALLI
279
11
1 CHUCK
273
7
1 OTIS
272
7
1 GENE
267
7
1 JUJU
252
7
5 JANET
248
7
STARR NOVA
232
11
2 DAMIAN
229
11
7 R-T
226
7
WENDY
164
7
GIGI
21
7
1 VINCE
15
7
COSMO
0
7
LEON
1,092
11
1 AMBER
1,067
11
CROW
1,013
11
5 SPIKE
1,007
11
3 CORDELIUS
1,004
11
1 SURGE
821
11
1 MEG
676
9
1 KENJI
510
9
1 CHESTER
443
9
NORI
433
11
1 KIT
372
7
1 SANDY
326
7
1 DRACO
298
7
1 PIERCE
114
7
KAZE
224
11
1 SIRIUS
195
11
Account value
What everything they own would cost in gems
≈ 220,492
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels226,740 power points · 471,845 coins
69,859
-
GADGETS196 owned
19,600
-
STAR POWERS129 owned
25,800
-
Hypercharges99 owned
49,500
-
GEARS59 owned
6,050
-
Buffies56 owned
16,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
177,180
366,775
-
GADGETS20 missing
20,000
-
STAR POWERS87 missing
174,000
-
Hypercharges9 missing
45,000
-
GEARS606 missing
615,500
-
Buffies43 missing
86,000
43,000
-
Total
263,180
1,264,275
≈ 152,746
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Nexus
#QQGPGPJ0Y
Battles together25Wins together68%Their most played brawler
NajiaLast together15m 6s ago -
Ander
#QURRY2LPC
Battles together9Wins together44%Their most played brawler
PiperLast together15m 6s ago
Who they play with most: 25 battles in this period
-
Nexus
#QQGPGPJ0Y
Battles together25Wins together68%Their most played brawler
NajiaLast together15m 6s ago -
Ander
#QURRY2LPC
Battles together9Wins together44%Their most played brawler
PiperLast together15m 6s ago
Who they play with most: 25 battles in this period
-
Nexus
#QQGPGPJ0Y
Battles together25Wins together68%Their most played brawler
NajiaLast together15m 6s ago -
Ander
#QURRY2LPC
Battles together9Wins together44%Their most played brawler
PiperLast together15m 6s ago
Who they play with most in their last 25 battles
-
Nexus
#QQGPGPJ0Y
Battles together25Wins together68%Their most played brawler
NajiaLast together15m 6s ago -
Ander
#QURRY2LPC
Battles together9Wins together44%Their most played brawler
PiperLast together15m 6s ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
VS2m
-
VS1m 57s
-
VS45s
-
VS2m
-
VS1m 44s
-
VS1m 19s
-
VS56s
-
VS1m 49s
-
VS2m
-
VS1m 2s
-
VS2m
-
VS1m 16s
-
VS1m 37s
-
VS1m 51s
-
VS1m 51s
-
VS1m 57s
-
VS2m
-
VS2m
-
VS1m 37s
-
VS2m
-
VS1m 44s
-
VS1m 13s
-
VS1m 4s
-
VS1m 34s
-
VS53s