PROFILE
prime/david
TROPHY ROAD
III
Highest: 66,941
WINS
RANKED
LEGENDARY I
CURRENT
6,194
LEGENDARY I
HIGHEST
6,645
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 415 h
3v3: 6,343 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 868 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 870 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 320 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 61 Best: LEGENDARY I
- Trophy pushing 32 Average of their best 20: 1,282 trophies · 66,941 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
6,645
Season 50 · in progress
Legendary I
prime/david’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked49 / 80
- Trophy pushing6 / 20
Ranked
61 × 80 % = 48.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,282 trophies · 66,941 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 1% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 12% |
| Fame | Top 23% |
| Experience | Top 30% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 23% |
| Collection | Top 23% |
| Best streak | Top 13% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,012
11
1 COLT
1,144
11
4 BULL
1,025
11
6 EL PRIMO
1,020
11
2 ROSA
1,012
11
1 NITA
1,010
11
2 BARLEY
1,004
11
5 POCO
1,001
11
1 BROCK
501
7
1 RICO
1,224
11
8 DYNAMIKE
1,131
11
1 DARRYL
1,011
11
3 TICK
1,010
11
4 CARL
1,006
11
2 JESSIE
1,002
11
JACKY
1,000
11
4 PENNY
509
7
8-BIT
303
7
GUS
253
6
2 SHADE
2,009
11
1 BIBI
2,008
11
EDGAR
1,198
11
STU
1,162
11
1 GROM
1,031
11
NANI
1,026
11
6 ASH
1,018
11
6 MANDY
1,009
11
PIPER
1,007
11
7 GALE
1,003
11
1 BONNIE
1,000
11
HANK
1,000
11
1 BELLE
505
8
4 MAISIE
505
7
1 BEA
503
7
11 GRIFF
405
9
BO
308
7
COLETTE
303
7
PAM
299
7
4 EMZ
287
7
BOLT
279
7
3 MEEPLE
269
7
1 LOLA
264
7
11 ANGELO
263
6
2 PEARL
258
6
3 LARRY & LAWRIE
256
7
1 BERRY
254
8
1 TRUNK
254
6
3 SAM
251
6
1 FRANK
250
6
2 FANG
1,681
11
2 MORTIS
1,251
11
7 MAX
1,103
11
1 ALLI
1,101
11
GRAY
1,066
11
6 LOU
1,008
11
3 WENDY
1,008
11
4 DOUG
1,003
11
MR. P
1,000
11
1 BYRON
512
8
4 SPROUT
510
8
2 SQUEAK
503
7
GENE
303
7
TARA
301
7
4 VINCE
274
7
15 STARR NOVA
272
7
14 CHARLIE
271
6
5 CLANCY
269
7
16 OTIS
266
7
1 OLLIE
263
6
2 NAJIA
263
6
3 DAMIAN
261
6
4 LILY
260
6
5 MINA
260
7
1 ZIGGY
259
7
4 COSMO
259
8
1 RUFFS
257
6
JANET
257
7
4 WILLOW
257
7
8 BUZZ
255
6
2 LUMI
255
8
GLOWY
255
6
3 R-T
254
7
4 MOE
254
7
2 FINX
254
6
15 EVE
253
7
1 CHUCK
252
6
2 MICO
252
7
1 MELODIE
252
7
2 JUJU
251
6
1 JAE-YONG
251
7
2 GIGI
251
7
BUSTER
250
7
SURGE
2,056
11
1 LEON
1,050
11
2 NORI
1,037
11
3 CHESTER
1,011
11
1 KENJI
1,010
11
3 SPIKE
1,005
11
13 CORDELIUS
270
7
3 SANDY
261
6
16 CROW
259
7
2 PIERCE
258
6
3 AMBER
257
6
14 MEG
255
6
3 KIT
254
7
2 DRACO
251
7
3 KAZE
257
6
3 SIRIUS
251
6
Account value
What everything they own would cost in gems
≈ 179,891
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels189,500 power points · 390,580 coins
58,008
-
GADGETS133 owned
13,300
-
STAR POWERS84 owned
16,800
-
Hypercharges72 owned
36,000
-
GEARS94 owned
9,400
-
Buffies45 owned
13,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1166 missing
214,420
448,040
-
GADGETS83 missing
83,000
-
STAR POWERS132 missing
264,000
-
Hypercharges36 missing
180,000
-
GEARS571 missing
582,000
-
Buffies54 missing
108,000
54,000
-
Total
322,420
1,611,040
≈ 193,346
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Solo Showdown 19
Brawl Ball 4
Mega Duo Showdown 1
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 14s
-
VS1m 13s
-
1199
LVL11
arthara
1660
LVL11
prime/david
-
2933
LVL11
👑 GG|A_Z_M 👑
1278
LVL11
Tytan5000x
1563
LVL11
хіробрін
1156
LVL11
СПИДРАН 220 К
2167
LVL11
rubinquik
1420
LVL11
hubj
1213
LVL11
ASSASSIN
1158
LVL11
papaleta
1226
LVL11
📊•[UZB]•❤️🔥
2004
LVL11
Legendar Shadow
1211
LVL11
ЧИЩЮ_МУСОР_С_ШД
1114
LVL11
Edraeld
1791
LVL11
BebalKazastan
2109
LVL11
RV|🥀🔥D•M🥀🔥
1489
LVL11
Sakito
2461
LVL11
cheater777
1657
LVL11
prime/david
1928
LVL11
collin🎀
1481
LVL11
maxvel
1415
LVL11
RIZVAN_MMA2024
-
VS1m 45s
-
VS50s