PROFILE
EK|Kasztan🎃
TROPHY ROAD
I
Highest: 62,052
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
4,078
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 439 h
3v3: 5,358 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,834 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,351 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 332 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 25 Average of their best 20: 1,132 trophies · 62,052 total trophies · 0 of 7 classes mastered
Current formIn form100% wins in 25 battles
EK|Kasztan🎃’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing5 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,132 trophies · 62,052 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 86% |
| Best ranked rank | Top 46% |
| Prestige | Top 26% |
| Fame | Top 71% |
| Experience | Top 7.9% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 11% |
| Brawlers at power 11 | Top 77% |
| Collection | Top 42% |
| Best streak | Top 1.3% |
BRAWLERS
106 / 108 Collected
SHELLY
881
11
BULL
1,355
10
1 COLT
1,052
11
EL PRIMO
1,024
10
3 ROSA
1,000
10
2 POCO
554
11
NITA
524
10
1 BROCK
506
10
BARLEY
490
10
JACKY
1,160
10
2 DARRYL
1,088
10
CARL
513
10
1 GUS
513
10
1 8-BIT
510
10
PENNY
500
10
TICK
500
10
DYNAMIKE
499
10
RICO
492
10
JESSIE
472
10
STU
1,144
11
BONNIE
1,054
10
BOLT
1,052
10
BIBI
1,047
10
SHADE
1,045
10
EDGAR
1,040
10
FRANK
1,012
10
GALE
1,008
10
PEARL
841
10
1 GRIFF
773
10
SAM
771
10
LARRY & LAWRIE
689
9
MAISIE
672
10
1 PAM
669
11
GROM
653
10
1 TRUNK
625
9
BERRY
530
9
HANK
525
9
1 BEA
518
10
1 COLETTE
513
10
EMZ
502
10
PIPER
500
10
NANI
500
10
BELLE
500
10
ASH
500
10
BO
495
10
MEEPLE
491
10
3 ANGELO
488
10
LOLA
480
10
MANDY
480
10
WENDY
1,671
10
BUZZ
1,443
11
MICO
1,098
10
33 BUSTER
1,051
9
LILY
1,046
10
OTIS
1,020
10
JANET
596
9
FANG
574
10
OLLIE
569
9
BYRON
556
10
GRAY
536
11
TARA
526
10
GENE
515
10
LOU
511
10
2 WILLOW
511
9
DOUG
506
10
1 CHUCK
506
10
MORTIS
502
10
SPROUT
500
10
RUFFS
500
10
MAX
498
10
SQUEAK
497
10
EVE
496
9
MR. P
493
10
R-T
0
9
CHARLIE
0
9
MELODIE
0
10
CLANCY
0
9
MOE
0
9
JUJU
0
9
LUMI
0
9
FINX
0
9
JAE-YONG
0
9
ALLI
0
9
MINA
0
9
GIGI
0
9
GLOWY
0
9
NAJIA
0
9
STARR NOVA
0
9
COSMO
0
9
VINCE
0
9
CHESTER
1,137
10
8 LEON
1,022
10
SURGE
1,016
10
1 CORDELIUS
1,011
10
2 KIT
1,011
11
2 NORI
1,010
10
2 MEG
1,004
10
DRACO
729
10
AMBER
566
10
SPIKE
552
11
KENJI
522
9
CROW
501
10
SANDY
500
10
PIERCE
0
9
KAZE
0
9
SIRIUS
0
9
Account value
What everything they own would cost in gems
≈ 166,592
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103041142
32,185
-
Power levels230,950 power points · 497,115 coins
72,807
-
GADGETS127 owned
12,700
-
STAR POWERS134 owned
26,800
-
Hypercharges37 owned
18,500
-
GEARS3 owned
300
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1197 missing
165,490
325,975
-
GADGETS85 missing
85,000
-
STAR POWERS78 missing
156,000
-
Hypercharges69 missing
345,000
-
GEARS650 missing
661,000
-
Buffies88 missing
176,000
88,000
-
Total
341,490
1,660,975
≈ 200,247
-
Brawlers to level 1199 missing
172,970
341,505
-
GADGETS89 missing
89,000
-
STAR POWERS82 missing
164,000
-
Hypercharges71 missing
355,000
-
GEARS662 missing
673,000
-
Buffies88 missing
176,000
88,000
-
Total
348,970
1,710,505
≈ 205,948
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Buster 20
Willow 5
- All results
- Victory
- Defeat
- Draw