PROFILE
krek
TROPHY ROAD
I
Highest: 15,307
WINS
RANKED
GOLD II
CURRENT
2,047
GOLD II
HIGHEST
2,198
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 84 h
3v3: 1,025 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 328 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 247 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 64 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 9 Average of their best 20: 438 trophies · 15,307 total trophies · 0 of 7 classes mastered
-
2,084
Season 50 · in progress
Gold II
krek’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing2 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
9 × 20 % = 1.8 pointsAverage of their best 20: 438 trophies · 15,307 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 80% |
| Ranked | Top 36% |
| Best ranked rank | Top 83% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 77% |
| 3v3 victories | Top 72% |
| Showdown victories | Top 75% |
| Brawlers at power 11 | Top 93% |
| Collection | Top 90% |
| Best streak | Top 89% |
BRAWLERS
67 / 108 Collected
4 SHELLY
509
11
ROSA
446
8
BROCK
399
7
EL PRIMO
377
7
2 POCO
370
6
BULL
350
7
3 BARLEY
272
9
COLT
242
7
NITA
129
7
JESSIE
450
7
1 RICO
360
9
JACKY
358
7
DYNAMIKE
296
6
1 DARRYL
240
6
CARL
199
7
PENNY
162
6
8-BIT
149
5
TICK
113
4
GUS
8
5
10 BIBI
1,007
10
2 EDGAR
598
9
1 EMZ
502
11
4 LOLA
395
9
1 GRIFF
303
1
GROM
286
5
1 SHADE
285
9
1 MANDY
270
5
BEA
258
8
NANI
257
9
1 LARRY & LAWRIE
254
9
1 BERRY
253
9
1 PAM
200
5
5 BONNIE
198
6
GALE
188
6
TRUNK
181
7
10 FRANK
174
8
10 SAM
150
1
10 HANK
145
1
2 BELLE
142
5
COLETTE
118
5
BO
105
8
1 MEEPLE
81
1
PIPER
78
4
ASH
70
4
PEARL
37
7
BOLT
16
1
STU
0
4
MAISIE
0
4
ANGELO
0
1
2 BUZZ
575
10
BYRON
302
7
1 FANG
277
9
CHARLIE
254
7
TARA
228
5
1 NAJIA
176
6
3 RUFFS
164
6
LOU
139
5
5 COSMO
93
9
MAX
87
5
GENE
70
8
R-T
49
11
3 MICO
39
5
1 LUMI
13
1
JAE-YONG
0
1
4 LEON
553
10
10 DRACO
169
6
2 KENJI
139
8
Account value
What everything they own would cost in gems
≈ 42,540
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS67 owned
81030153
13,424
-
Power levels48,890 power points · 101,270 coins
15,016
-
GADGETS43 owned
4,300
-
STAR POWERS15 owned
3,000
-
Hypercharges9 owned
4,500
-
GEARS2 owned
200
-
Buffies7 owned
2,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1164 missing
201,690
418,985
-
GADGETS91 missing
91,000
-
STAR POWERS119 missing
238,000
-
Hypercharges58 missing
290,000
-
GEARS412 missing
419,500
-
Buffies65 missing
130,000
65,000
-
Total
331,690
1,522,485
≈ 185,418
-
Brawlers to level 11105 missing
355,030
737,350
-
GADGETS173 missing
173,000
-
STAR POWERS201 missing
402,000
-
Hypercharges99 missing
495,000
-
GEARS663 missing
674,000
-
Buffies92 missing
184,000
92,000
-
Total
539,030
2,573,350
≈ 311,238
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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