PROFILE
dariodiablo03
TROPHY ROAD
II
Highest: 74,828
WINS
RANKED
MYTHIC I
CURRENT
4,518
MYTHIC II
HIGHEST
5,413
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 609 h
3v3: 10,065 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 567 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,413 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 472 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 35 Average of their best 20: 1,366 trophies · 74,828 total trophies · 0 of 7 classes mastered
Current formOut of form44% wins in 25 battles
-
4,518
Season 50 · in progress
Mythic I
dariodiablo03’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing7 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
35 × 20 % = 7.0 pointsAverage of their best 20: 1,366 trophies · 74,828 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 8.3% |
| Best ranked rank | Top 22% |
| Prestige | Top 7.0% |
| Fame | Top 23% |
| Experience | Top 14% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 28% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 12% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
5 SHELLY
1,006
11
EL PRIMO
1,453
11
1 BULL
1,066
11
COLT
1,032
11
BROCK
1,016
10
2 BARLEY
1,000
11
1 POCO
384
7
NITA
257
10
ROSA
177
7
RICO
2,000
11
DYNAMIKE
1,089
11
3 JESSIE
1,011
11
4 PENNY
1,007
11
8-BIT
1,001
11
TICK
1,000
11
CARL
659
9
JACKY
584
10
DARRYL
276
7
GUS
168
5
GRIFF
2,000
11
MANDY
2,000
11
1 BIBI
1,356
11
PIPER
1,320
11
EDGAR
1,282
11
GROM
1,197
11
EMZ
1,050
11
GALE
1,036
8
SAM
1,022
11
BERRY
1,019
11
1 COLETTE
1,010
11
BO
1,008
11
FRANK
1,000
11
NANI
1,000
11
2 BONNIE
1,000
11
PEARL
1,000
11
1 LARRY & LAWRIE
750
11
LOLA
553
9
STU
459
9
ASH
370
11
ANGELO
359
9
BEA
336
9
MAISIE
275
6
BOLT
263
7
SHADE
254
9
BELLE
243
7
3 PAM
69
6
MEEPLE
50
6
3 HANK
27
1
TRUNK
0
1
BUZZ
1,412
11
5 STARR NOVA
1,102
10
TARA
1,067
11
FANG
1,023
10
3 LILY
1,021
11
4 BUSTER
1,008
11
DOUG
1,005
11
CLANCY
1,005
11
1 MORTIS
1,002
11
4 LOU
1,001
9
SPROUT
1,000
11
SQUEAK
1,000
11
JANET
1,000
11
1 MICO
1,000
11
2 LUMI
1,000
9
DAMIAN
1,000
10
MAX
708
11
GRAY
651
11
RUFFS
522
9
GENE
495
9
EVE
408
9
4 WILLOW
390
11
2 FINX
275
9
MELODIE
265
8
OTIS
242
8
2 BYRON
218
9
ALLI
215
7
MR. P
213
11
3 CHUCK
137
8
1 MOE
88
9
ZIGGY
81
8
MINA
46
9
3 NAJIA
33
7
R-T
0
1
CHARLIE
0
1
JUJU
0
1
OLLIE
0
1
JAE-YONG
0
1
GIGI
0
1
GLOWY
0
1
WENDY
0
1
COSMO
0
1
VINCE
0
2
2 SPIKE
1,971
11
KIT
1,253
11
SURGE
1,096
11
AMBER
1,028
10
MEG
1,020
11
LEON
1,015
11
4 CORDELIUS
1,007
9
CROW
1,000
11
1 SANDY
1,000
10
1 PIERCE
1,000
9
NORI
374
9
KENJI
281
8
CHESTER
249
7
DRACO
0
1
SIRIUS
1,000
11
KAZE
407
9
Account value
What everything they own would cost in gems
≈ 225,198
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels242,640 power points · 508,010 coins
75,065
-
GADGETS171 owned
17,100
-
STAR POWERS154 owned
30,800
-
Hypercharges91 owned
45,500
-
GEARS66 owned
7,050
-
Buffies56 owned
16,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1158 missing
161,280
330,610
-
GADGETS45 missing
45,000
-
STAR POWERS62 missing
124,000
-
Hypercharges17 missing
85,000
-
GEARS599 missing
605,500
-
Buffies43 missing
86,000
43,000
-
Total
247,280
1,233,110
≈ 148,039
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 13 battles in this period
-
oéhtam
#9VJVURQ8J
Battles together2Wins together50%Their most played brawler
StuLast together12h 55m ago -
TGR | Wιnкッ
#J000VLCGR
Battles together2Wins together50%Their most played brawler
ShellyLast together12h 58m ago
Who they play with most: 25 battles in this period
-
QLS|❄️baldingu
#2JYYQVL2
Battles together12Wins together17%Their most played brawler
LeonLast together1d 2h ago -
mesusa
#28YCLC9JP
Battles together12Wins together17%Their most played brawler
El PrimoLast together1d 2h ago -
oéhtam
#9VJVURQ8J
Battles together2Wins together50%Their most played brawler
StuLast together12h 55m ago
Who they play with most: 25 battles in this period
-
QLS|❄️baldingu
#2JYYQVL2
Battles together12Wins together17%Their most played brawler
LeonLast together1d 2h ago -
mesusa
#28YCLC9JP
Battles together12Wins together17%Their most played brawler
El PrimoLast together1d 2h ago -
oéhtam
#9VJVURQ8J
Battles together2Wins together50%Their most played brawler
StuLast together12h 55m ago
Who they play with most in their last 25 battles
-
QLS|❄️baldingu
#2JYYQVL2
Battles together12Wins together17%Their most played brawler
LeonLast together1d 2h ago -
mesusa
#28YCLC9JP
Battles together12Wins together17%Their most played brawler
El PrimoLast together1d 2h ago -
oéhtam
#9VJVURQ8J
Battles together2Wins together50%Their most played brawler
StuLast together12h 55m ago
BATTLE LOG
- All brawlers
Spike 13
Buzz 5
Mandy 4
Emz 2
Rico 1
- All modes
Brawl Ball 20
Knockout 5
- All results
- Victory
- Defeat
- Draw
-
VS2m 3s
-
VS31s
-
VS1m 30s
-
VS1m 39s
-
VS2m 35s
-
VS2m 30s
-
VS56s
-
VS2m 30s
-
VS1m 6s
-
VS1m 40s
-
VS2m 8s
-
VS2m 2s
-
VS1m 52s
-
VS2m 30s
-
VS48s
-
VS1m 12s
-
VS1m 13s
-
VS27s
-
VS46s
-
VS1m 58s
-
VS2m 15s
-
VS2m 28s
-
VS2m 15s
-
VS1m 43s
-
VS1m 27s