PROFILE
ADN
TROPHY ROAD
I
Highest: 31,032
WINS
RANKED
DIAMOND I
CURRENT
3,372
MYTHIC I
HIGHEST
6,300
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 320 h
3v3: 3,533 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 856 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,842 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 243 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 17 Average of their best 20: 807 trophies · 31,022 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
3,481
Season 50 · in progress
Diamond I
ADN’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing3 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 807 trophies · 31,022 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 55% |
| Ranked | Top 16% |
| Best ranked rank | Top 34% |
| Prestige | Top 75% |
| Fame | Top 71% |
| Experience | Top 21% |
| 3v3 victories | Top 37% |
| Showdown victories | Top 16% |
| Brawlers at power 11 | Top 79% |
| Collection | Top 77% |
| Best streak | Top 20% |
BRAWLERS
80 / 108 Collected
SHELLY
635
9
1 BROCK
1,174
11
POCO
599
9
BULL
526
7
BARLEY
524
9
NITA
524
9
EL PRIMO
524
9
COLT
500
9
ROSA
500
7
3 DYNAMIKE
729
11
RICO
524
9
JACKY
504
7
JESSIE
500
9
DARRYL
500
9
PENNY
500
7
8-BIT
500
9
TICK
494
7
CARL
494
7
GUS
253
7
PIPER
1,849
11
BO
541
9
BELLE
540
11
1 EDGAR
538
9
GALE
518
7
3 GRIFF
510
8
BIBI
503
9
FRANK
502
7
EMZ
496
7
PAM
494
9
BEA
490
7
NANI
390
7
LARRY & LAWRIE
301
7
COLETTE
296
7
GROM
277
7
STU
225
7
LOLA
212
7
HANK
209
7
MAISIE
196
7
SAM
189
6
ANGELO
123
6
ASH
121
3
PEARL
116
7
3 BERRY
96
7
BONNIE
92
4
6 TRUNK
75
1
MANDY
73
4
4 SHADE
42
6
1 MEEPLE
9
5
BOLT
0
1
GENE
573
9
MAX
512
9
TARA
500
7
MORTIS
498
9
LOU
406
7
SPROUT
369
8
BUZZ
352
7
BYRON
337
7
SQUEAK
303
7
RUFFS
286
7
MR. P
233
6
JANET
202
6
LILY
154
7
DOUG
151
4
CHUCK
84
6
6 OTIS
73
4
EVE
68
4
FANG
0
1
BUSTER
0
1
DAMIAN
0
3
LEON
1,168
11
2 CROW
1,000
11
SPIKE
716
9
CORDELIUS
640
11
KIT
624
10
SANDY
524
11
SURGE
356
7
AMBER
323
7
3 MEG
33
1
1 NORI
10
5
KENJI
0
1
Account value
What everything they own would cost in gems
≈ 70,760
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS80 owned
810302011
20,761
-
Power levels77,740 power points · 162,245 coins
23,999
-
GADGETS59 owned
5,900
-
STAR POWERS45 owned
9,000
-
Hypercharges18 owned
9,000
-
GEARS12 owned
1,200
-
Buffies3 owned
900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
221,460
458,955
-
GADGETS101 missing
101,000
-
STAR POWERS115 missing
230,000
-
Hypercharges62 missing
310,000
-
GEARS485 missing
496,000
-
Buffies93 missing
186,000
93,000
-
Total
407,460
1,688,955
≈ 209,642
-
Brawlers to level 11100 missing
326,180
676,375
-
GADGETS157 missing
157,000
-
STAR POWERS171 missing
342,000
-
Hypercharges90 missing
450,000
-
GEARS653 missing
664,000
-
Buffies96 missing
192,000
96,000
-
Total
518,180
2,385,375
≈ 290,356
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
CalCoul
#9PJY9JGCC
Battles together25Wins together68%Their most played brawler
GrayLast together7h 51m ago -
Ixion
#Y8LU9CG8
Battles together25Wins together68%Their most played brawler
OtisLast together7h 51m ago
Who they play with most: 25 battles in this period
-
CalCoul
#9PJY9JGCC
Battles together25Wins together68%Their most played brawler
GrayLast together7h 51m ago -
Ixion
#Y8LU9CG8
Battles together25Wins together68%Their most played brawler
OtisLast together7h 51m ago
Who they play with most: 25 battles in this period
-
CalCoul
#9PJY9JGCC
Battles together25Wins together68%Their most played brawler
GrayLast together7h 51m ago -
Ixion
#Y8LU9CG8
Battles together25Wins together68%Their most played brawler
OtisLast together7h 51m ago
Who they play with most in their last 25 battles
-
CalCoul
#9PJY9JGCC
Battles together25Wins together68%Their most played brawler
GrayLast together7h 51m ago -
Ixion
#Y8LU9CG8
Battles together25Wins together68%Their most played brawler
OtisLast together7h 51m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
VS1m 59s
-
VS2m 7s
-
VS1m 39s
-
VS2m 50s
-
VS1m 50s
-
VS1m 26s
-
VS1m 25s
-
VS1m 26s
-
VS2m 35s
-
VS53s
-
VS1m 44s
-
VS1m 46s
-
VS1m 57s
-
VS1m 25s
-
VS50s
-
VS1m 17s
-
VS1m 30s
-
VS30s
-
VS3m 1s
-
VS1m 48s
-
VS3m 4s
-
VS1m 10s
-
VS1m 39s