PROFILE
CryingMan•을보
TROPHY ROAD
II
Highest: 44,001
WINS
RANKED
MYTHIC I
CURRENT
4,645
MYTHIC II
HIGHEST
5,546
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 707 h
3v3: 11,940 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 687 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,327 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 549 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC II
- Trophy pushing 26 Average of their best 20: 1,139 trophies · 44,001 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
5,061
Season 50 · in progress
Mythic II
CryingMan•을보’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing5 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,139 trophies · 44,001 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 35% |
| Ranked | Top 6.7% |
| Best ranked rank | Top 21% |
| Prestige | Top 39% |
| Fame | Top 27% |
| Experience | Top 8.5% |
| 3v3 victories | Top 6.8% |
| Showdown victories | Top 26% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 19% |
| Best streak | Top 8.5% |
BRAWLERS
108 / 108 Collected
SHELLY
1,012
11
BULL
2,000
11
COLT
1,753
11
POCO
783
11
1 EL PRIMO
567
11
1 ROSA
497
9
4 NITA
443
11
1 BROCK
402
8
1 BARLEY
374
8
DYNAMIKE
1,193
11
RICO
1,008
11
1 DARRYL
522
8
1 CARL
504
8
2 JACKY
497
9
JESSIE
435
9
8-BIT
423
9
1 TICK
394
7
PENNY
321
7
6 GUS
167
7
FRANK
1,084
11
EDGAR
1,041
11
BIBI
1,001
11
PIPER
1,000
11
1 STU
807
11
1 COLETTE
776
11
NANI
566
9
BEA
493
9
1 PAM
441
7
BO
394
9
LOLA
355
7
1 GALE
349
9
1 GRIFF
347
9
1 EMZ
338
7
BERRY
320
9
HANK
285
11
2 SAM
237
6
ANGELO
233
8
GROM
226
7
BELLE
192
7
MANDY
165
9
1 SHADE
152
7
1 BONNIE
142
6
LARRY & LAWRIE
119
9
1 MAISIE
113
7
8 MEEPLE
110
7
5 PEARL
108
6
1 ASH
104
6
TRUNK
38
7
3 BOLT
33
9
2 MORTIS
2,036
11
FANG
1,055
11
5 BUZZ
1,011
11
3 MAX
1,005
11
LILY
767
11
R-T
654
11
1 RUFFS
512
10
MR. P
411
7
SPROUT
389
8
DOUG
338
9
MELODIE
328
8
GENE
311
8
1 COSMO
308
11
BYRON
307
8
4 MICO
268
8
CHUCK
267
9
TARA
264
7
CLANCY
222
9
LOU
217
7
JUJU
214
8
2 SQUEAK
191
7
13 FINX
167
7
WILLOW
164
8
ALLI
135
8
JANET
132
8
EVE
131
6
2 VINCE
128
1
BUSTER
123
8
GRAY
117
6
5 CHARLIE
117
7
4 OTIS
103
6
1 MOE
101
7
2 GLOWY
82
11
WENDY
69
4
1 LUMI
58
8
5 MINA
57
8
3 JAE-YONG
38
2
3 DAMIAN
36
1
3 NAJIA
33
4
STARR NOVA
32
1
3 OLLIE
29
7
1 ZIGGY
8
2
GIGI
8
4
2 CHESTER
1,002
11
4 SURGE
1,000
11
1 LEON
707
11
3 CROW
703
11
1 KIT
680
11
1 CORDELIUS
679
11
KENJI
421
9
SPIKE
298
7
SANDY
226
7
1 DRACO
139
7
AMBER
125
8
4 MEG
115
7
3 PIERCE
50
7
NORI
0
1
KAZE
49
11
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 176,921
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels169,460 power points · 353,915 coins
52,338
-
GADGETS164 owned
16,400
-
STAR POWERS96 owned
19,200
-
Hypercharges68 owned
34,000
-
GEARS74 owned
7,400
-
Buffies49 owned
14,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1178 missing
234,460
484,705
-
GADGETS52 missing
52,000
-
STAR POWERS120 missing
240,000
-
Hypercharges40 missing
200,000
-
GEARS591 missing
602,000
-
Buffies50 missing
100,000
50,000
-
Total
334,460
1,628,705
≈ 196,317
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Surge 19
Stu 6
- All results
- Victory
- Defeat
- Draw