PROFILE
🌪₮ØɌ₦₳ƉØ🌪
TROPHY ROAD
I
Highest: 90,141
WINS
RANKED
MYTHIC I
CURRENT
4,860
MYTHIC III
HIGHEST
7,033
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 662 h
3v3: 6,493 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,519 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 4,971 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 499 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 36 Best: MYTHIC III
- Trophy pushing 40 Average of their best 20: 1,446 trophies · 90,141 total trophies · 1 of 7 classes mastered
-
5,018
Season 50 · in progress
Mythic II
🌪₮ØɌ₦₳ƉØ🌪’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked29 / 80
- Trophy pushing8 / 20
Ranked
36 × 80 % = 28.8 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,446 trophies · 90,141 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 5.5% |
| Ranked | Top 5.3% |
| Best ranked rank | Top 15% |
| Prestige | Top 5.2% |
| Fame | Top 2.7% |
| Experience | Top 9.5% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 1.4% |
| Brawlers at power 11 | Top 4.0% |
| Collection | Top 4.3% |
| Best streak | Top 4.7% |
BRAWLERS
108 / 108 Collected
6 SHELLY
1,097
11
COLT
2,014
11
2 POCO
1,335
11
BROCK
1,164
11
1 NITA
1,011
11
9 BULL
1,007
11
BARLEY
1,006
11
1 EL PRIMO
608
11
ROSA
602
11
5 TICK
2,003
11
11 DYNAMIKE
1,091
11
3 PENNY
1,078
11
2 RICO
1,035
11
7 GUS
1,025
11
1 JESSIE
1,011
11
2 8-BIT
1,007
11
8 CARL
1,003
11
JACKY
669
11
1 DARRYL
505
8
3 MANDY
1,170
11
6 GROM
1,152
11
9 PIPER
1,134
11
5 ANGELO
1,098
11
EDGAR
1,065
11
3 PAM
1,055
11
1 BELLE
1,046
11
2 BIBI
1,033
11
BERRY
1,033
11
12 BEA
1,030
11
3 BO
1,019
11
3 GALE
1,012
11
2 EMZ
1,009
11
2 NANI
1,004
11
10 STU
1,004
11
GRIFF
1,004
11
1 LARRY & LAWRIE
1,001
11
4 BONNIE
721
11
1 FRANK
635
11
4 MEEPLE
600
11
SHADE
510
11
1 COLETTE
507
11
3 MAISIE
506
11
ASH
453
8
2 BOLT
414
11
2 LOLA
397
7
3 HANK
371
11
2 PEARL
350
6
1 SAM
305
7
2 TRUNK
192
6
7 MORTIS
2,004
11
BYRON
1,196
11
2 GRAY
1,085
11
1 JUJU
1,081
11
TARA
1,046
11
2 FANG
1,046
11
1 BUZZ
1,042
11
7 SPROUT
1,039
11
14 MR. P
1,016
11
STARR NOVA
1,013
11
1 LILY
1,012
11
1 RUFFS
1,011
11
5 GENE
1,009
11
6 MAX
1,009
11
16 SQUEAK
1,007
11
6 MICO
1,001
11
6 OTIS
748
11
2 ZIGGY
609
11
5 EVE
589
11
CHARLIE
562
11
2 JANET
559
11
1 LOU
530
11
4 OLLIE
525
11
5 DAMIAN
524
11
5 DOUG
508
11
4 BUSTER
435
7
5 FINX
434
11
1 WILLOW
421
7
21 NAJIA
407
6
3 MELODIE
406
6
4 GLOWY
405
11
JAE-YONG
403
11
11 LUMI
306
11
2 CLANCY
289
11
14 WENDY
239
11
1 MINA
236
6
1 R-T
235
6
5 CHUCK
232
6
2 MOE
204
6
ALLI
198
6
4 GIGI
171
5
11 VINCE
169
1
9 COSMO
129
8
2 NORI
2,738
11
KIT
2,018
11
3 SURGE
1,735
11
1 CROW
1,333
11
3 KENJI
1,107
11
8 PIERCE
1,091
11
9 SPIKE
1,048
11
3 LEON
1,031
11
19 CHESTER
1,030
11
11 CORDELIUS
1,023
11
17 MEG
1,006
11
AMBER
1,000
11
2 SANDY
341
11
2 DRACO
165
6
7 SIRIUS
1,035
11
1 KAZE
249
6
Account value
What everything they own would cost in gems
≈ 272,063
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels337,370 power points · 699,430 coins
103,680
-
GADGETS190 owned
19,000
-
STAR POWERS176 owned
35,200
-
Hypercharges93 owned
46,500
-
GEARS182 owned
18,600
-
Buffies54 owned
16,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1120 missing
66,550
139,190
-
GADGETS26 missing
26,000
-
STAR POWERS40 missing
80,000
-
Hypercharges15 missing
75,000
-
GEARS483 missing
490,000
-
Buffies45 missing
90,000
45,000
-
Total
156,550
855,190
≈ 101,174
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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