PROFILE
veeenkus<3
TROPHY ROAD
IV
Highest: 121,464
WINS
RANKED
MYTHIC I
CURRENT
4,942
LEGENDARY I
HIGHEST
6,659
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 826 h
3v3: 7,597 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,105 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,859 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 621 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 51 Best: LEGENDARY I
- Trophy pushing 62 Average of their best 20: 2,162 trophies · 121,464 total trophies · 4 of 7 classes mastered
-
5,107
Season 50 · in progress
Mythic II
veeenkus<3’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked41 / 80
- Trophy pushing12 / 20
Ranked
51 × 80 % = 40.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
62 × 20 % = 12.4 pointsAverage of their best 20: 2,162 trophies · 121,464 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.1% |
| Ranked | Top 4.9% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 3.1% |
| Fame | Top 4.5% |
| Experience | Top 4.8% |
| 3v3 victories | Top 17% |
| Showdown victories | Top 0.65% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 5.9% |
| Best streak | Top 1.3% |
BRAWLERS
108 / 108 Collected
SHELLY
1,185
11
1 ROSA
2,152
11
BULL
1,242
11
BROCK
1,191
11
COLT
1,123
11
NITA
1,035
11
POCO
1,023
11
EL PRIMO
1,000
11
BARLEY
847
11
3 CARL
2,016
11
1 8-BIT
1,735
11
2 RICO
1,043
11
DYNAMIKE
1,004
11
TICK
908
11
1 JESSIE
881
10
1 DARRYL
837
9
2 PENNY
809
9
JACKY
803
9
GUS
791
11
1 SHADE
2,037
11
1 COLETTE
2,004
11
1 EDGAR
1,518
11
GRIFF
1,456
11
1 BIBI
1,204
11
STU
1,098
11
MEEPLE
1,063
11
1 EMZ
1,051
11
1 PIPER
1,032
11
BO
1,029
11
MAISIE
1,028
11
ASH
1,024
11
ANGELO
1,016
11
5 HANK
1,006
9
1 PAM
1,000
9
3 MANDY
1,000
11
BEA
923
9
GROM
892
7
LOLA
843
9
LARRY & LAWRIE
826
9
3 GALE
823
9
3 BELLE
818
7
NANI
812
9
FRANK
811
9
1 BERRY
805
9
BONNIE
799
9
1 SAM
782
9
2 PEARL
782
7
3 TRUNK
756
7
BOLT
186
1
JANET
3,009
11
3 STARR NOVA
3,008
11
MINA
2,240
11
3 GLOWY
2,037
11
3 RUFFS
2,024
7
2 MAX
2,016
11
1 MORTIS
1,396
11
1 BUZZ
1,373
11
ALLI
1,312
11
LILY
1,168
9
2 WENDY
1,129
11
FANG
1,089
11
BYRON
1,083
11
3 DOUG
1,043
11
1 JAE-YONG
1,032
11
4 GENE
1,019
11
1 CLANCY
1,008
9
4 LUMI
1,007
10
TARA
1,000
11
BUSTER
1,000
11
MICO
1,000
11
4 SQUEAK
892
7
GRAY
889
11
1 CHARLIE
884
9
1 LOU
854
9
2 OTIS
841
7
MELODIE
828
9
1 SPROUT
822
9
3 JUJU
821
9
1 OLLIE
816
7
1 FINX
811
7
2 MOE
806
7
1 MR. P
805
9
1 R-T
805
9
1 EVE
795
7
1 WILLOW
783
7
1 CHUCK
783
10
15 DAMIAN
279
9
GIGI
242
8
1 ZIGGY
241
9
7 NAJIA
205
9
COSMO
0
5
VINCE
0
1
4 NORI
3,065
11
1 CHESTER
3,003
11
5 CORDELIUS
2,537
11
DRACO
2,019
11
SURGE
1,305
11
1 MEG
1,179
11
2 SPIKE
1,168
11
CROW
1,144
11
3 AMBER
1,065
11
KIT
1,046
11
1 SANDY
1,008
11
LEON
1,000
11
1 PIERCE
886
11
KENJI
795
9
SIRIUS
2,000
11
KAZE
1,000
1
Account value
What everything they own would cost in gems
≈ 250,930
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels280,390 power points · 586,580 coins
86,697
-
GADGETS208 owned
20,800
-
STAR POWERS163 owned
32,600
-
Hypercharges81 owned
40,500
-
GEARS105 owned
10,750
-
Buffies89 owned
26,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1147 missing
123,530
252,040
-
GADGETS8 missing
8,000
-
STAR POWERS53 missing
106,000
-
Hypercharges27 missing
135,000
-
GEARS560 missing
568,500
-
Buffies10 missing
20,000
10,000
-
Total
143,530
1,079,540
≈ 122,307
What money can’t buy
Progress
ExampleStatistics
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