PROFILE
Znl Push 150k😈
TROPHY ROAD
II
Highest: 84,667
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY II
HIGHEST
8,422
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 564 h
3v3: 6,174 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,222 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,374 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 428 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 62 Best: LEGENDARY II
- Trophy pushing 43 Average of their best 20: 1,567 trophies · 84,610 total trophies · 2 of 7 classes mastered
Znl Push 150k😈’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked50 / 80
- Trophy pushing9 / 20
Ranked
62 × 80 % = 49.6 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
43 × 20 % = 8.6 pointsAverage of their best 20: 1,567 trophies · 84,610 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.9% |
| Ranked | Top 86% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 4.3% |
| Fame | Top 37% |
| Experience | Top 12% |
| 3v3 victories | Top 22% |
| Showdown victories | Top 4.3% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 35% |
| Best streak | Top 26% |
BRAWLERS
103 / 108 Collected
SHELLY
1,000
9
2 BULL
1,770
11
COLT
1,089
11
10 BARLEY
1,005
8
BROCK
1,000
9
10 NITA
1,000
9
5 EL PRIMO
1,000
11
2 POCO
1,000
9
4 ROSA
1,000
9
DYNAMIKE
1,025
9
3 PENNY
1,004
8
1 CARL
1,002
8
3 RICO
1,000
9
JESSIE
1,000
9
2 DARRYL
1,000
11
4 TICK
1,000
11
1 8-BIT
1,000
8
JACKY
1,000
11
GUS
306
7
MEEPLE
2,000
11
2 EDGAR
1,159
10
1 PIPER
1,102
11
PAM
1,036
8
BEA
1,026
9
5 STU
1,023
7
MANDY
1,015
7
4 NANI
1,012
8
BIBI
1,006
8
1 GALE
1,006
11
5 HANK
1,002
11
3 BO
1,000
9
6 FRANK
1,000
8
7 EMZ
1,000
9
4 COLETTE
1,000
9
5 GRIFF
1,000
9
PEARL
1,000
8
1 BELLE
508
8
1 MAISIE
468
8
LOLA
308
9
16 TRUNK
302
4
GROM
301
7
ASH
301
6
BONNIE
297
8
1 SHADE
261
4
1 LARRY & LAWRIE
258
6
2 SAM
257
7
2 ANGELO
256
6
4 BERRY
253
7
BOLT
0
1
OTIS
2,777
11
GLOWY
2,039
11
TARA
2,006
11
FINX
2,006
11
MORTIS
2,005
11
7 GENE
2,001
11
BUZZ
2,000
11
MOE
1,096
11
BYRON
1,073
11
11 BUSTER
1,039
11
MICO
1,031
11
1 MAX
1,027
8
1 R-T
1,015
9
2 LOU
1,002
7
SPROUT
1,000
7
FANG
1,000
11
DOUG
1,000
7
MELODIE
1,000
11
JUJU
1,000
11
CHUCK
332
8
GRAY
321
7
RUFFS
302
7
MR. P
301
8
EVE
300
10
5 LILY
285
1
OLLIE
262
1
1 WILLOW
258
4
1 ALLI
255
1
1 GIGI
254
1
1 JANET
252
4
1 CLANCY
252
1
1 ZIGGY
251
1
8 JAE-YONG
250
1
7 DAMIAN
96
1
3 SQUEAK
78
4
3 MINA
39
1
2 CHARLIE
25
1
1 LUMI
12
1
1 NAJIA
10
1
KIT
1,383
11
CROW
1,249
11
SPIKE
1,037
11
CHESTER
1,018
11
3 SANDY
1,014
11
1 CORDELIUS
1,013
11
5 LEON
1,000
9
5 SURGE
1,000
9
5 MEG
1,000
11
DRACO
1,000
11
2 KENJI
267
1
2 PIERCE
254
1
AMBER
253
1
1 KAZE
262
1
2 SIRIUS
250
1
Account value
What everything they own would cost in gems
≈ 148,649
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS103 owned
8103039132
30,788
-
Power levels168,300 power points · 352,310 coins
52,061
-
GADGETS130 owned
13,000
-
STAR POWERS102 owned
20,400
-
Hypercharges47 owned
23,500
-
GEARS64 owned
6,500
-
Buffies8 owned
2,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1171 missing
216,920
447,485
-
GADGETS76 missing
76,000
-
STAR POWERS104 missing
208,000
-
Hypercharges56 missing
280,000
-
GEARS571 missing
581,000
-
Buffies91 missing
182,000
91,000
-
Total
398,920
1,683,485
≈ 208,241
-
Brawlers to level 1176 missing
235,620
486,310
-
GADGETS86 missing
86,000
-
STAR POWERS114 missing
228,000
-
Hypercharges61 missing
305,000
-
GEARS601 missing
611,000
-
Buffies91 missing
182,000
91,000
-
Total
417,620
1,807,310
≈ 222,493
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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