PROFILE
💥☃️ARTUSH☃️💥
TROPHY ROAD
IV
Highest: 133,536
WINS
RANKED
LEGENDARY III
CURRENT
7,650
MASTERS II
HIGHEST
9,801
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 2,971 h
3v3: 53,303 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,912 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,643 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 2,317 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 87 Best: MASTERS II
- Trophy pushing 60 Average of their best 20: 1,960 trophies · 133,536 total trophies · 4 of 7 classes mastered
-
9,801
Season 50 · in progress
Masters II
💥☃️ARTUSH☃️💥’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked70 / 80
- Trophy pushing12 / 20
Ranked
87 × 80 % = 69.6 pointsBest: MASTERS II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
60 × 20 % = 12.0 pointsAverage of their best 20: 1,960 trophies · 133,536 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.42% |
| Ranked | Top 0.13% |
| Best ranked rank | Top 0.069% |
| Prestige | Top 0.48% |
| Fame | Top 0.094% |
| Experience | Top 0.15% |
| 3v3 victories | Top 0.039% |
| Showdown victories | Top 2.1% |
| Brawlers at power 11 | Top 0.79% |
| Collection | Top 0.31% |
| Best streak | Top 4.4% |
BRAWLERS
108 / 108 Collected
SHELLY
1,182
11
2 COLT
2,024
11
EL PRIMO
2,000
11
5 BULL
1,364
11
BROCK
1,311
11
2 NITA
1,205
11
8 ROSA
1,184
11
2 POCO
1,170
11
1 BARLEY
1,079
11
39 GUS
1,839
11
RICO
1,536
11
1 CARL
1,302
11
8-BIT
1,271
11
5 DYNAMIKE
1,176
11
2 JESSIE
1,139
11
TICK
1,110
11
6 DARRYL
1,081
11
6 JACKY
1,080
11
6 PENNY
1,047
11
6 EMZ
2,008
11
10 BIBI
2,007
11
2 GRIFF
2,005
11
BEA
1,499
11
3 PIPER
1,377
11
2 MANDY
1,286
11
11 MAISIE
1,268
11
EDGAR
1,258
11
NANI
1,243
11
5 COLETTE
1,216
11
7 BOLT
1,155
11
1 BERRY
1,148
11
PAM
1,144
11
1 SAM
1,140
11
SHADE
1,140
11
6 STU
1,124
11
6 HANK
1,115
11
3 ANGELO
1,107
11
4 FRANK
1,093
11
BELLE
1,091
11
MEEPLE
1,062
11
2 BONNIE
1,059
11
5 PEARL
1,050
11
3 TRUNK
1,049
11
1 GROM
1,047
11
4 ASH
1,046
11
1 BO
1,042
11
LARRY & LAWRIE
1,028
11
GALE
1,025
11
1 LOLA
1,021
11
GRAY
3,000
11
3 MORTIS
2,024
11
GLOWY
1,511
11
18 STARR NOVA
1,336
11
4 LILY
1,335
11
10 FANG
1,325
11
DAMIAN
1,296
11
LUMI
1,285
11
1 MICO
1,278
11
DOUG
1,265
11
1 BYRON
1,250
11
2 CLANCY
1,196
11
1 MINA
1,193
11
OLLIE
1,185
11
1 MAX
1,166
11
2 MOE
1,157
11
25 NAJIA
1,154
11
4 TARA
1,141
11
1 MR. P
1,126
11
1 FINX
1,125
11
3 OTIS
1,123
11
CHARLIE
1,120
11
1 R-T
1,107
11
1 MELODIE
1,104
11
2 GENE
1,103
11
ALLI
1,060
11
2 BUZZ
1,047
11
3 RUFFS
1,043
11
2 BUSTER
1,040
11
1 CHUCK
1,038
11
3 GIGI
1,038
11
2 WILLOW
1,037
11
3 SPROUT
1,033
11
3 EVE
1,033
11
1 JAE-YONG
1,031
11
1 LOU
1,030
11
3 JUJU
1,023
11
SQUEAK
1,022
11
JANET
1,021
11
ZIGGY
1,007
11
2 WENDY
1,006
11
4 VINCE
434
11
COSMO
406
11
2 PIERCE
2,024
11
12 NORI
2,017
11
SURGE
2,005
11
LEON
1,317
11
2 KENJI
1,252
11
6 CROW
1,206
11
5 MEG
1,202
11
KIT
1,178
11
AMBER
1,159
11
4 CORDELIUS
1,157
11
4 SANDY
1,132
11
3 SPIKE
1,102
11
3 CHESTER
1,098
11
3 DRACO
1,093
11
14 SIRIUS
1,310
11
3 KAZE
1,077
11
Account value
What everything they own would cost in gems
≈ 335,437
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges107 owned
53,500
-
GEARS299 owned
30,300
-
Buffies99 owned
29,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges1 missing
5,000
-
GEARS366 missing
373,000
-
BuffiesAll done!
-
Total
378,000
≈ 37,800
What money can’t buy
Skins seen
2
7
47
26
14
2
2
2
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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