PROFILE
Paingu
TROPHY ROAD
I
Highest: 6,095
WINS
RANKED
GOLD III
CURRENT
2,796
GOLD III
HIGHEST
2,796
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 37 h
3v3: 297 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 289 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 85 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 28 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 12 Best: GOLD III
- Trophy pushing 5 Average of their best 20: 270 trophies · 6,095 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
2,796
Season 50 · in progress
Gold III
Paingu’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 87
- Trophy pushing1 / 13
Ranked
12 × 87 % = 10.4 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
5 × 13 % = 0.7 pointsAverage of their best 20: 270 trophies · 6,095 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 68% of their last 19 games are Ranked or tournaments, so it weighs 87 / 13.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 92% |
| Ranked | Top 23% |
| Best ranked rank | Top 74% |
| Prestige | Top 96% |
| Fame | Top 70% |
| Experience | Top 84% |
| 3v3 victories | Top 91% |
| Showdown victories | Top 82% |
| Brawlers at power 11 | Top 87% |
| Collection | Top 94% |
| Best streak | Top 98% |
BRAWLERS
55 / 108 Collected
1 SHELLY
471
10
BULL
357
7
COLT
322
11
1 BROCK
269
11
EL PRIMO
249
7
2 BARLEY
193
6
NITA
143
7
POCO
143
6
ROSA
0
7
2 DARRYL
233
9
2 PENNY
227
8
JESSIE
224
7
RICO
132
6
DYNAMIKE
104
8
JACKY
78
7
CARL
30
8
TICK
0
2
8-BIT
0
6
GUS
0
4
1 EDGAR
719
11
1 EMZ
344
9
PAM
174
7
PIPER
166
6
FRANK
121
8
BO
120
6
6 PEARL
93
1
6 BELLE
78
1
ANGELO
9
5
BIBI
0
1
BEA
0
4
GALE
0
1
NANI
0
4
COLETTE
0
4
STU
0
4
GRIFF
0
1
ASH
0
1
LOLA
0
2
BONNIE
0
4
SAM
0
4
HANK
0
1
BERRY
0
1
SHADE
0
1
MEEPLE
0
1
TRUNK
0
7
BOLT
0
1
2 TARA
221
6
4 R-T
127
4
MORTIS
79
8
ZIGGY
11
2
BUZZ
0
6
FINX
0
11
LEON
354
9
NORI
272
11
SURGE
32
8
AMBER
0
4
Account value
What everything they own would cost in gems
≈ 34,863
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS55 owned
8102664
10,306
-
Power levels38,170 power points · 78,400 coins
11,657
-
GADGETS10 owned
1,000
-
STAR POWERS11 owned
2,200
-
Hypercharges11 owned
5,500
-
GEARS9 owned
900
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1150 missing
167,530
348,675
-
GADGETS100 missing
100,000
-
STAR POWERS99 missing
198,000
-
Hypercharges44 missing
220,000
-
GEARS332 missing
338,500
-
Buffies61 missing
122,000
61,000
-
Total
289,530
1,266,175
≈ 155,571
-
Brawlers to level 11103 missing
365,750
760,220
-
GADGETS206 missing
206,000
-
STAR POWERS205 missing
410,000
-
Hypercharges97 missing
485,000
-
GEARS656 missing
667,000
-
Buffies88 missing
176,000
88,000
-
Total
541,750
2,616,220
≈ 315,797
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 6 | 100% | — | |
| 13 | 46% | 8% | |
| 6 | 67% | 33% |
Teammates
Who they play with most: 25 battles in this period
-
mario
#QCQYCRG8L
Battles together4Wins together50%Their most played brawler
MelodieLast together3h 56m ago -
✨✰𝙻𝚞𝚗𝚗𝚢✰✨
#2V2P20PCQ8
Battles together3Wins together33%Their most played brawler
ColtLast together3h 56m ago -
sbananas
#JJY2RQPP
Battles together3Wins together100%Their most played brawler
GigiLast together15h 53m ago
Who they play with most: 25 battles in this period
-
mario
#QCQYCRG8L
Battles together4Wins together50%Their most played brawler
MelodieLast together3h 56m ago -
✨✰𝙻𝚞𝚗𝚗𝚢✰✨
#2V2P20PCQ8
Battles together3Wins together33%Their most played brawler
ColtLast together3h 56m ago -
sbananas
#JJY2RQPP
Battles together3Wins together100%Their most played brawler
GigiLast together15h 53m ago
Who they play with most: 25 battles in this period
-
mario
#QCQYCRG8L
Battles together4Wins together50%Their most played brawler
MelodieLast together3h 56m ago -
✨✰𝙻𝚞𝚗𝚗𝚢✰✨
#2V2P20PCQ8
Battles together3Wins together33%Their most played brawler
ColtLast together3h 56m ago -
sbananas
#JJY2RQPP
Battles together3Wins together100%Their most played brawler
GigiLast together15h 53m ago
Who they play with most in their last 25 battles
-
mario
#QCQYCRG8L
Battles together4Wins together50%Their most played brawler
MelodieLast together3h 56m ago -
✨✰𝙻𝚞𝚗𝚗𝚢✰✨
#2V2P20PCQ8
Battles together3Wins together33%Their most played brawler
ColtLast together3h 56m ago -
sbananas
#JJY2RQPP
Battles together3Wins together100%Their most played brawler
GigiLast together15h 53m ago
BATTLE LOG
- All brawlers
Colt 14
Brock 4
Finx 3
Byron 1
Sirius 1
Bo 1
Leon 1
- All match types
Ranked 13
Trophies 6
Challenges 6
- All modes
Heist 5
Gem Grab 4
Knockout 4
Solo Showdown 3
Mega Duo Showdown 3
Treasure Hunt 2
Hot Zone 1
Bounty 1
Safe Blast 1
Soul Collector 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 54s
-
RANKED
VS1m 21s
-
RANKED
VS1m 56s
-
RANKED
VS1m 28s
-
RANKED
VS1m 13s
-
RANKED
VS2m 30s
-
RANKED
VS57s
-
RANKED
VS2m 7s
-
RANKED
VS1m 19s
-
RANKED
VS1m 31s
-
RANKED
VS1m 13s
-
RANKED
VS59s
-
RANKED
VS1m 43s
-
SPECIAL CHALLENGE
VS43s
-
SPECIAL CHALLENGE
VS45s
-
SPECIAL CHALLENGE
VS1m 47s
-
SPECIAL CHALLENGE
VS38s
-
SPECIAL CHALLENGE
VS49s
- SPECIAL CHALLENGE
-
284
LVL11
Paingu
1125
LVL11
sbananas
-
266
LVL11
Paingu
1104
LVL11
sbananas
-
256
LVL11
Paingu
1091
LVL11
sbananas