PROFILE
🎭ђᵃรÃℕ49🔥
TROPHY ROAD
III
Highest: 67,338
WINS
RANKED
GOLD II
CURRENT
2,110
DIAMOND III
HIGHEST
5,120
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 530 h
3v3: 8,308 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 510 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,666 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 409 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 35 Average of their best 20: 1,379 trophies · 67,333 total trophies · 1 of 7 classes mastered
Current formNormal54% wins in 24 battles
-
2,520
Season 50 · in progress
Gold III
🎭ђᵃรÃℕ49🔥’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing7 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
35 × 20 % = 7.0 pointsAverage of their best 20: 1,379 trophies · 67,333 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 34% |
| Best ranked rank | Top 45% |
| Prestige | Top 12% |
| Fame | Top 27% |
| Experience | Top 18% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 24% |
| Collection | Top 28% |
| Best streak | Top 69% |
BRAWLERS
108 / 108 Collected
SHELLY
1,439
11
1 EL PRIMO
1,406
11
BULL
1,119
11
POCO
1,022
11
2 NITA
1,007
11
2 BROCK
1,004
11
COLT
1,000
11
6 BARLEY
592
11
ROSA
385
7
5 RICO
2,012
11
11 JACKY
1,004
11
5 JESSIE
1,002
10
DYNAMIKE
1,000
11
1 DARRYL
1,000
11
CARL
571
7
TICK
539
11
8-BIT
502
10
1 PENNY
311
6
2 GUS
260
7
5 FRANK
2,010
11
EDGAR
2,000
11
MANDY
1,021
11
4 PIPER
1,012
11
2 GALE
1,011
10
2 SHADE
1,008
11
5 GRIFF
1,003
11
1 BIBI
1,002
11
2 STU
1,001
9
6 BO
554
10
NANI
545
9
1 BERRY
519
7
PAM
405
11
2 ANGELO
402
8
COLETTE
382
9
1 MEEPLE
376
7
2 MAISIE
372
7
3 EMZ
361
11
2 GROM
345
8
9 HANK
345
8
BELLE
340
7
11 PEARL
314
7
3 LARRY & LAWRIE
294
7
BOLT
274
7
3 SAM
271
7
13 BONNIE
263
5
4 BEA
261
8
1 ASH
256
5
3 LOLA
256
7
2 TRUNK
252
7
8 LILY
2,003
11
2 BUZZ
1,743
11
MORTIS
1,285
11
FANG
1,042
11
2 MAX
1,009
11
7 DAMIAN
1,008
10
16 DOUG
1,005
11
5 STARR NOVA
637
7
2 SQUEAK
501
10
ALLI
464
9
3 SPROUT
435
9
1 GENE
388
7
MICO
374
8
4 JAE-YONG
307
7
MR. P
301
7
3 TARA
289
7
LUMI
270
7
15 WILLOW
263
7
5 GLOWY
262
7
15 OTIS
261
7
8 ZIGGY
259
8
3 BUSTER
258
6
MOE
257
9
3 LOU
255
7
1 MELODIE
255
7
GIGI
255
7
9 CHUCK
254
6
14 MINA
254
7
2 BYRON
253
8
2 JANET
251
7
1 GRAY
250
8
CLANCY
172
7
6 EVE
116
7
1 FINX
114
8
8 WENDY
113
10
CHARLIE
112
5
5 RUFFS
108
7
8 OLLIE
108
5
8 COSMO
108
8
2 R-T
107
7
3 NAJIA
105
7
7 JUJU
103
7
VINCE
33
9
6 LEON
2,004
11
SURGE
1,303
11
KENJI
1,020
11
1 KIT
1,014
11
4 CORDELIUS
1,012
11
2 SPIKE
1,004
11
4 PIERCE
1,002
11
5 CROW
1,000
11
DRACO
537
9
SANDY
514
11
MEG
409
11
4 NORI
368
10
5 CHESTER
305
9
3 AMBER
259
8
1 SIRIUS
1,004
11
2 KAZE
1,001
11
Account value
What everything they own would cost in gems
≈ 188,124
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels208,960 power points · 435,450 coins
64,441
-
GADGETS141 owned
14,100
-
STAR POWERS95 owned
19,000
-
Hypercharges87 owned
43,500
-
GEARS34 owned
3,400
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1168 missing
194,960
403,170
-
GADGETS75 missing
75,000
-
STAR POWERS121 missing
242,000
-
Hypercharges21 missing
105,000
-
GEARS631 missing
642,000
-
Buffies63 missing
126,000
63,000
-
Total
320,960
1,530,170
≈ 185,113
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 47% | — | |
| 6 | 67% | 17% |
Teammates
Who they play with most: 25 battles in this period
-
lordberri1
#20L9G0998
Battles together11Wins together55%Their most played brawler
MinaLast together10h ago
Who they play with most: 25 battles in this period
-
lordberri1
#20L9G0998
Battles together11Wins together55%Their most played brawler
MinaLast together10h ago
Who they play with most: 25 battles in this period
-
lordberri1
#20L9G0998
Battles together11Wins together55%Their most played brawler
MinaLast together10h ago
Who they play with most in their last 25 battles
-
lordberri1
#20L9G0998
Battles together11Wins together55%Their most played brawler
MinaLast together10h ago
BATTLE LOG
- All brawlers
Buzz 19
Edgar 2
Shelly 1
Jessie 1
Kit 1
Colt 1
- All match types
Trophies 19
Challenges 6
- All modes
Duo Showdown 11
Loaded Showdown 8
Treasure Hunt 2
Soul Collector 1
Knockout 1
Gem Grab 1
Safe Blast 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS1m 7s
-
SPECIAL CHALLENGE
VS1m 14s
-
SPECIAL CHALLENGE
VS3m 6s
-
SPECIAL CHALLENGE
VS1m 35s
-
SPECIAL CHALLENGE
VS48s
-
SPECIAL CHALLENGE
VS2m 30s