PROFILE
Joker313
TROPHY ROAD
II
Highest: 34,483
WINS
RANKED
SILVER III
CURRENT
1,384
SILVER III
HIGHEST
2,007
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 324 h
3v3: 4,748 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 557 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,151 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 248 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: SILVER III
- Trophy pushing 13 Average of their best 20: 580 trophies · 34,483 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
1,384
Season 50 · in progress
Silver III
Joker313’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked4 / 80
- Trophy pushing3 / 20
Ranked
6 × 80 % = 4.8 pointsBest: SILVER III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 580 trophies · 34,483 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 50% |
| Ranked | Top 58% |
| Best ranked rank | Top 94% |
| Prestige | Top 96% |
| Fame | Top 36% |
| Experience | Top 26% |
| 3v3 victories | Top 29% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 35% |
| Best streak | Top 97% |
BRAWLERS
90 / 108 Collected
1 SHELLY
522
11
COLT
503
10
BARLEY
502
9
1 ROSA
501
9
POCO
500
10
EL PRIMO
496
10
BULL
494
10
NITA
490
10
BROCK
489
10
CARL
522
10
1 JESSIE
514
10
2 TICK
503
11
8-BIT
500
9
PENNY
499
10
DARRYL
496
9
JACKY
496
10
1 RICO
491
10
DYNAMIKE
481
11
1 GUS
351
10
1 EMZ
564
10
2 FRANK
553
10
BO
518
11
STU
514
11
1 EDGAR
505
11
PIPER
500
9
BEA
500
10
GALE
500
10
NANI
500
10
PAM
494
9
1 BIBI
486
9
GRIFF
483
10
SAM
461
11
PEARL
459
11
BELLE
452
10
1 GROM
402
11
BONNIE
386
9
MAISIE
383
9
LOLA
377
10
COLETTE
366
10
1 LARRY & LAWRIE
354
11
1 HANK
352
9
4 MANDY
344
11
ASH
298
10
2 TRUNK
104
10
2 MEEPLE
26
8
BERRY
8
8
ANGELO
0
9
SHADE
0
1
BOLT
0
1
BUZZ
552
11
1 FANG
507
10
GENE
500
9
BYRON
500
10
TARA
494
9
MR. P
494
10
1 SPROUT
484
10
1 SQUEAK
466
10
MAX
460
9
1 LOU
451
10
RUFFS
428
9
4 CHARLIE
418
10
1 MORTIS
389
10
WILLOW
389
10
EVE
375
10
OTIS
359
11
1 GRAY
354
10
DOUG
321
10
2 MICO
286
10
R-T
275
9
CHUCK
264
10
BUSTER
255
9
JANET
242
10
5 MOE
139
8
2 ZIGGY
109
10
4 GIGI
54
6
DAMIAN
25
1
2 MELODIE
18
9
WENDY
0
8
CROW
517
11
CHESTER
509
11
SPIKE
495
10
LEON
495
11
SURGE
494
10
1 AMBER
452
10
CORDELIUS
387
10
MEG
359
10
SANDY
341
10
1 KIT
331
11
3 KENJI
34
8
KAZE
222
10
Account value
What everything they own would cost in gems
≈ 138,966
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS90 owned
8103029111
24,901
-
Power levels199,370 power points · 425,775 coins
62,515
-
GADGETS145 owned
14,500
-
STAR POWERS126 owned
25,200
-
Hypercharges8 owned
4,000
-
GEARS64 owned
6,650
-
Buffies4 owned
1,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
137,230
273,075
-
GADGETS35 missing
35,000
-
STAR POWERS54 missing
108,000
-
Hypercharges82 missing
410,000
-
GEARS493 missing
501,500
-
Buffies95 missing
190,000
95,000
-
Total
327,230
1,422,575
≈ 174,981
-
Brawlers to level 1191 missing
204,550
412,845
-
GADGETS71 missing
71,000
-
STAR POWERS90 missing
180,000
-
Hypercharges100 missing
500,000
-
GEARS601 missing
609,500
-
Buffies95 missing
190,000
95,000
-
Total
394,550
1,868,345
≈ 226,290
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 74% | 22% | |
| 2 | 100% | 50% |
Teammates
Who they play with most: 25 battles in this period
-
MARV the bandit
#2GJ0C99Y9C
Battles together24Wins together75%Their most played brawler
DynamikeLast together1h 49m ago -
Banana boy
#GG2CRGQR8
Battles together3Wins together67%Their most played brawler
TickLast together2h 11m ago
Who they play with most: 25 battles in this period
-
MARV the bandit
#2GJ0C99Y9C
Battles together24Wins together75%Their most played brawler
DynamikeLast together1h 49m ago -
Banana boy
#GG2CRGQR8
Battles together3Wins together67%Their most played brawler
TickLast together2h 11m ago
Who they play with most: 25 battles in this period
-
MARV the bandit
#2GJ0C99Y9C
Battles together24Wins together75%Their most played brawler
DynamikeLast together1h 49m ago -
Banana boy
#GG2CRGQR8
Battles together3Wins together67%Their most played brawler
TickLast together2h 11m ago
Who they play with most in their last 25 battles
-
MARV the bandit
#2GJ0C99Y9C
Battles together24Wins together75%Their most played brawler
DynamikeLast together1h 49m ago -
Banana boy
#GG2CRGQR8
Battles together3Wins together67%Their most played brawler
TickLast together2h 11m ago
BATTLE LOG
- All brawlers
Kaze 13
Carl 7
Kit 4
Damian 1
- All match types
Trophies 23
Challenges 2
- All modes
Duo Showdown 8
Basket Brawl 7
Mega Duo Showdown 6
Knockout 2
Bounty 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
431
LVL11
Blazer
316
LVL11
Joker313
-
SPECIAL CHALLENGE
VICTORY
Knockout
VS1m 23s -
SPECIAL CHALLENGE
VICTORY
Knockout
VS59s -
163
LVL4
MARV the bandit
521
LVL10
Joker313
-
164
LVL4
MARV the bandit
525
LVL10
Joker313
-
258
LVL10
MARV the bandit
523
LVL10
Joker313
-
243
LVL10
MARV the bandit
508
LVL10
Joker313
-
512
LVL10
Joker313
246
LVL10
MARV the bandit
-
VS1m 4s
-
VS1m
-
VS1m
-
VS30s
-
VS35s
-
VS2m
-
VS37s