PROFILE
хабиб
TROPHY ROAD
II
Highest: 17,499
WINS
RANKED
SILVER II
CURRENT
1,204
DIAMOND II
HIGHEST
3,874
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 85 h
3v3: 1,044 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 108 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 528 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 65 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 15 Average of their best 20: 786 trophies · 17,495 total trophies · 0 of 7 classes mastered
Current formOut of form41% wins in 22 battles
-
1,246
Season 50 · in progress
Silver II
хабиб’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 786 trophies · 17,495 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 77% |
| Ranked | Top 64% |
| Best ranked rank | Top 56% |
| Prestige | Top 60% |
| Fame | Top 71% |
| Experience | Top 77% |
| 3v3 victories | Top 72% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 70% |
| Collection | Top 75% |
| Best streak | Top 39% |
BRAWLERS
77 / 108 Collected
SHELLY
33
7
BROCK
1,031
11
17 ROSA
311
6
5 COLT
94
5
POCO
49
5
BARLEY
29
4
BULL
0
4
NITA
0
4
EL PRIMO
0
4
DARRYL
1,539
11
CARL
778
11
TICK
706
11
DYNAMIKE
500
10
1 GUS
268
10
1 PENNY
255
11
5 RICO
70
2
1 8-BIT
12
8
JESSIE
0
4
JACKY
0
1
GRIFF
1,659
11
2 EMZ
1,247
11
EDGAR
1,245
11
NANI
409
11
2 SHADE
274
10
10 LARRY & LAWRIE
168
8
3 FRANK
149
10
6 STU
89
4
3 MAISIE
73
8
5 BO
68
5
3 BOLT
33
7
GALE
21
7
1 PIPER
12
1
1 MEEPLE
12
1
1 ANGELO
10
1
PAM
0
1
BIBI
0
1
BEA
0
1
COLETTE
0
1
BELLE
0
1
GROM
0
1
ASH
0
6
LOLA
0
1
BONNIE
0
1
SAM
0
2
MANDY
0
1
HANK
0
1
PEARL
0
1
BERRY
0
6
TRUNK
0
1
20 MR. P
1,278
11
3 BUZZ
1,009
10
MAX
604
11
TARA
258
8
1 DAMIAN
258
8
11 NAJIA
205
5
11 MOE
171
7
8 BUSTER
118
1
5 MORTIS
60
6
3 COSMO
52
5
RUFFS
30
6
BYRON
5
1
CHARLIE
5
5
GENE
0
10
LOU
0
4
OTIS
0
3
CHUCK
0
1
MICO
0
1
LILY
0
1
CLANCY
0
5
JUJU
0
6
LUMI
0
1
JAE-YONG
0
1
GLOWY
0
1
WENDY
0
5
4 CROW
1,024
10
2 SURGE
1,016
11
5 LEON
258
7
Account value
What everything they own would cost in gems
≈ 72,097
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS77 owned
81030253
16,914
-
Power levels71,970 power points · 148,860 coins
22,083
-
GADGETS48 owned
4,800
-
STAR POWERS35 owned
7,000
-
Hypercharges24 owned
12,000
-
GEARS23 owned
2,400
-
Buffies23 owned
6,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
216,010
449,045
-
GADGETS106 missing
106,000
-
STAR POWERS119 missing
238,000
-
Hypercharges53 missing
265,000
-
GEARS452 missing
459,000
-
Buffies64 missing
128,000
64,000
-
Total
344,010
1,581,045
≈ 192,506
-
Brawlers to level 1196 missing
331,950
689,760
-
GADGETS168 missing
168,000
-
STAR POWERS181 missing
362,000
-
Hypercharges84 missing
420,000
-
GEARS642 missing
652,000
-
Buffies76 missing
152,000
76,000
-
Total
483,950
2,367,760
≈ 285,171
What money can’t buy
Progress
ExampleStatistics
Last 22 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 20 | 45% | 50% | |
| 2 | 0% | — |
Teammates
No battles in this period.
Who they play with most: 21 battles in this period
-
Senyakyz
#9Y0CLYJPG
Battles together21Wins together38%Their most played brawler
SurgeLast together1d 2h ago
Who they play with most: 22 battles in this period
-
Senyakyz
#9Y0CLYJPG
Battles together21Wins together38%Their most played brawler
SurgeLast together1d 2h ago
Who they play with most in their last 22 battles
-
Senyakyz
#9Y0CLYJPG
Battles together21Wins together38%Their most played brawler
SurgeLast together1d 2h ago
BATTLE LOG
- All brawlers
Brock 10
Carl 9
Surge 3
- All match types
Trophies 20
Challenges 2
- All modes
Mega Duo Showdown 20
Wipeout 5v5 1
Knockout 5v5 1
- All results
- Victory
- Defeat
- Draw
-
1035
LVL11
хабиб
1035
LVL11
Senyakyz
-
1020
LVL11
хабиб
1020
LVL11
Senyakyz
-
1025
LVL11
хабиб
1025
LVL11
Senyakyz
-
1031
LVL11
хабиб
1031
LVL11
Senyakyz
-
1034
LVL11
хабиб
1034
LVL11
Senyakyz
-
1024
LVL11
хабиб
1024
LVL11
Senyakyz
-
1008
LVL11
Senyakyz
1008
LVL11
хабиб
-
1000
LVL11
хабиб
1000
LVL11
Senyakyz
-
SPECIAL CHALLENGE
1000
LVL11
хабиб
1001
LVL11
Senyakyz
-
1007
LVL11
Senyakyz
1005
LVL11
хабиб
-
1005
LVL11
хабиб
1051
LVL11
Senyakyz
-
1006
LVL11
Senyakyz
1000
LVL11
хабиб
-
SPECIAL CHALLENGE
1000
LVL11
хабиб
1017
LVL11
Senyakyz
-
1023
LVL11
Senyakyz
783
LVL11
хабиб
-
2001
LVL11
Senyakyz
786
LVL11
хабиб
-
789
LVL11
хабиб
2008
LVL11
Senyakyz
-
783
LVL11
хабиб
2004
LVL11
Senyakyz
-
2000
LVL11
Senyakyz
778
LVL11
хабиб
-
783
LVL11
хабиб
2009
LVL11
Senyakyz
-
785
LVL11
хабиб
2014
LVL11
Senyakyz
-
STAR PLAYERVS3m 30s
778
LVL11
хабиб
311
LVL9
oliver145
557
LVL11
Brawler
614
LVL10
tg @JYDO500
617
LVL11
Brawler