PROFILE
Leo nori
TROPHY ROAD
III
Highest: 86,943
WINS
RANKED
GOLD II
CURRENT
2,264
DIAMOND III
HIGHEST
5,133
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 638 h
3v3: 8,811 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 757 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,067 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 489 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND III
- Trophy pushing 45 Average of their best 20: 1,597 trophies · 86,935 total trophies · 2 of 7 classes mastered
Current formOut of form23% wins in 13 battles
-
2,742
Season 50 · in progress
Gold III
Leo nori’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 95
- Trophy pushing2 / 5
Ranked
19 × 95 % = 18.1 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
45 × 5 % = 2.3 pointsAverage of their best 20: 1,597 trophies · 86,935 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 100% of their last 13 games are Ranked or tournaments, so it weighs 95 / 5.
Among the 942,050 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 5.7% |
| Ranked | Top 30% |
| Best ranked rank | Top 44% |
| Prestige | Top 5.1% |
| Fame | Top 6.1% |
| Experience | Top 9.8% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 6.3% |
| Brawlers at power 11 | Top 5.7% |
| Collection | Top 14% |
| Best streak | Top 29% |
BRAWLERS
108 / 108 Collected
SHELLY
1,009
11
BULL
1,360
11
NITA
1,306
11
POCO
1,048
11
1 COLT
1,010
11
EL PRIMO
1,009
11
ROSA
509
8
BROCK
419
7
2 BARLEY
411
8
1 RICO
1,068
11
5 JESSIE
1,006
11
DYNAMIKE
1,000
11
1 CARL
1,000
11
TICK
509
9
2 DARRYL
507
8
1 8-BIT
423
7
2 JACKY
415
7
1 PENNY
357
7
GUS
314
7
BIBI
2,025
11
EDGAR
2,014
11
MANDY
1,414
11
BO
1,084
11
1 BEA
1,057
11
2 FRANK
1,047
11
2 TRUNK
1,021
11
GROM
1,019
11
3 COLETTE
1,012
11
4 MEEPLE
1,012
11
BOLT
1,011
11
PIPER
1,009
11
1 PEARL
1,007
11
4 HANK
1,006
11
2 PAM
1,005
11
1 EMZ
1,003
11
3 NANI
1,002
11
1 GALE
1,001
11
GRIFF
1,001
11
1 LARRY & LAWRIE
1,001
11
SAM
559
11
MAISIE
533
11
ASH
517
8
1 ANGELO
507
11
STU
499
9
BONNIE
402
7
2 SHADE
378
11
LOLA
353
8
2 BELLE
342
11
4 BERRY
338
8
STARR NOVA
2,015
11
2 NAJIA
2,012
11
DAMIAN
2,010
11
FANG
1,634
11
2 DOUG
1,137
11
MICO
1,028
11
SQUEAK
1,017
11
GLOWY
1,016
11
4 BUZZ
1,013
11
MORTIS
1,010
11
2 MAX
1,008
11
2 JUJU
1,005
11
4 EVE
1,003
11
1 LOU
1,001
11
1 MR. P
1,000
11
CHUCK
1,000
11
3 ZIGGY
628
11
2 SPROUT
435
8
1 WILLOW
418
7
GRAY
403
11
1 TARA
396
7
R-T
391
7
2 MOE
371
11
1 CHARLIE
366
11
CLANCY
363
11
1 BYRON
359
11
WENDY
346
11
1 LILY
342
7
OLLIE
342
8
RUFFS
340
7
LUMI
340
7
1 MELODIE
336
7
JANET
326
8
OTIS
303
10
3 GENE
290
9
1 ALLI
270
11
2 GIGI
267
11
MINA
258
1
1 BUSTER
256
6
1 FINX
255
2
JAE-YONG
254
5
6 COSMO
83
7
1 VINCE
15
6
NORI
2,062
11
PIERCE
2,031
11
KIT
1,782
11
KENJI
1,049
11
SPIKE
1,022
11
LEON
1,018
11
1 CORDELIUS
1,016
11
3 MEG
1,008
11
SURGE
1,005
11
CROW
553
11
SANDY
545
11
1 DRACO
414
11
2 CHESTER
363
9
3 AMBER
280
11
SIRIUS
2,000
11
1 KAZE
266
7
Account value
What everything they own would cost in gems
≈ 237,640
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels301,060 power points · 625,505 coins
92,657
-
GADGETS191 owned
19,100
-
STAR POWERS103 owned
20,600
-
Hypercharges106 owned
53,000
-
GEARS58 owned
5,900
-
Buffies45 owned
13,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1134 missing
102,860
213,115
-
GADGETS25 missing
25,000
-
STAR POWERS113 missing
226,000
-
Hypercharges2 missing
10,000
-
GEARS607 missing
617,000
-
Buffies54 missing
108,000
54,000
-
Total
210,860
1,145,115
≈ 135,598
What money can’t buy
Progress
ExampleStatistics
Last 13 battles (friendly games not included)
BATTLE LOG
- All brawlers
Dynamike 5
Mandy 3
Poco 2
Sam 2
El Primo 2
Rico 1
Clancy 1
Mr. P 1
Colt 1
Mortis 1
Angelo 1
Bolt 1
Grom 1
Sirius 1
Fang 1
Rosa 1
- All match types
Ranked 13- Friendly 12
- All modes
Basket Brawl 6
Hot Zone 4
Gem Grab 3
Knockout 3
Brawl Ball 5v5 3
Knockout 5v5 3
Heist 2
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 30s
-
RANKED
VS1m 27s
-
RANKED
VS1m 35s
-
RANKED
VS2m 1s
-
RANKED
VS54s
-
RANKED
VS2m 36s
-
RANKED
VS1m 31s
-
RANKED
VS1m 25s
-
RANKED
VS53s
-
RANKED
VS1m 46s
-
RANKED
VS1m 57s
-
RANKED
VS2m 23s
-
RANKED
VS1m 45s
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY